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Shardpunk - Demo

已在库内

3.2/5

( 4 Reviews )

3.2

4 Reviews

English
免费
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Shardpunk - Demo
介绍
完整版的Shardpunk已在GOG.COM上架,你可以 在这里购买它。 你面临着不同选择,是要小心规划路线以躲到那边的箱子后面并避开那两个老鼠狙击手,还是要把手头仅剩的1个聚变核心扔向敌人呢?你选择了后一个做法,眼看着聚变核心的强大能量消灭了挡路的敌人。通往一道门的道路打通了,但很可惜门却无法打开,因为这道门上的插槽需要放入聚变核心才能运作。而你刚刚为了消灭老鼠敌人,把最后1个聚变核心当成炸弹扔掉了。 STORY 在对人类帝国首都旷日持久的围城战中,鼠群意外找到了一个突破口,开始越过城墙并在城中肆虐。你将控制一队幸存的市民,想方设法营救尽可能多的人并逃离。他们必须在被破坏的城市...
用户评论

3.2/5

( 4 Reviews )

3.2

4 Reviews

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产品详细信息
2023, Clockwork Pile, ...
系统要求
Windows 7/8/10, Intel Core 2 Duo E6320 or equivalent, 2 GB RAM, GeForce 7600 512 Mb or equivalent, B...
介绍


完整版的Shardpunk已在GOG.COM上架,你可以 在这里购买它。



你面临着不同选择,是要小心规划路线以躲到那边的箱子后面并避开那两个老鼠狙击手,还是要把手头仅剩的1个聚变核心扔向敌人呢?你选择了后一个做法,眼看着聚变核心的强大能量消灭了挡路的敌人。通往一道门的道路打通了,但很可惜门却无法打开,因为这道门上的插槽需要放入聚变核心才能运作。而你刚刚为了消灭老鼠敌人,把最后1个聚变核心当成炸弹扔掉了。


STORY

在对人类帝国首都旷日持久的围城战中,鼠群意外找到了一个突破口,开始越过城墙并在城中肆虐。你将控制一队幸存的市民,想方设法营救尽可能多的人并逃离。他们必须在被破坏的城市中搜集资源,击退鼠群的追击并安全逃出城市。



你需要活用所有能找到的工具:每一块金属碎片、聚变核心、武器升级以及医疗用品,毕竟伤病难免。在3个街区中逐步推进,面对越来越凶残的敌人,不断上升的危险水平,还有像腐烂刀伤里的血一样日渐干涸的补给。你必须不断移动,每次花时间绕道去尸体或储物柜中翻找,都意味着鼠群的追兵已经越来越近。唯一能获得片刻喘息的地方就是地堡内部,但打开地堡的门需要消耗最珍贵的物资:万能的聚变核心。


面对艰难抉择

手头的聚变核心应该如何使用呢?它可以当作超强的爆炸物用来消灭多达5只老鼠,但这么做意味着无法打开地堡的门。而你可以在地堡中治疗伤病,维修武器。

枪支需要冷却

游戏中所有枪支都是能量武器,因此在发射一定数量之后需要冷却。你也可以在额定4发的武器上尝试打出第5发,碰碰运气。但如果出现了枪支回火或者过载,你就只好祈祷自己能在被老鼠狙击手瞄准之前找地方躲起来了。

左右为难

听到沉重的地堡门在你身后锁上时发出的嘶嘶声并不代表已经平安无事了。从来不会有“有人受伤吗”这种问题,而是“谁的伤最严重”的问题。很少遇到医疗用品能治好所有人还有多余备用的情况。你要问自己,谁还能带伤坚持作战?

要不要分头行动?

你是应该让所有成员一起行动,以求全员平安抵达地堡,还是应该让成员分成两个小队行动以便探索两倍的区域?采用后一种策略可以搜集更多物资,但分成小团队也会面临被敌群包围消灭的风险。

召集五花八门的队员

在游戏中组建幸存者编队时有很大的灵活性。例如,你可以选择Mycroft,他拥有外骨骼、强力的地面猛击以及能装载更多弹量的重炮。或者你也可以选择相信Silas这个混蛋,他能射击两次。没错,他是看谁都不顺眼,但他有几率一轮就干掉两只老鼠。

选择想要的技能

干掉几个敌人,获得一些经验值,然后抵达临时修整区域以升级你的技能。是应该扩大武士刀的近战范围呢,还是应该改良霰弹枪的射幅呢?这也是会影响游戏进程的选择。

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2023-04-13T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
315 MB
链接:

游戏特性

语言
English
音频
文本
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用户评论

Posted on: December 22, 2021

mausmori

验证所有者

游戏: 84 评论: 8

Difficult, X-COM-like tactical combat

The turn-based tactical combat in this game is reminiscent of X-COM, and I have a feeling I'd enjoy this game quite a lot if it weren't for it's extreme difficulty. Somehow it's become fashionable to make games extremely difficult, which might be great for some players. But others like myself can't even enjoy the game because they can't make it past the first mission. It's extremely frustrating, and I wish there was a way to scale down the difficulty to my liking. I'm still going to rate it highly because of all the tactical options the game offers, though.


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Posted on: April 4, 2023

Llama118

验证所有者

游戏: 106 评论: 1

Vermin? Not in MY good Empire suburbs.

Just finished the demo, and I'm really impressed so far! The visual design is excellent, and has been adeptly rendered with some great quality pixel graphics. There's just the one demo level + mission, but I spent a good 45 minutes exploring, looting, and repelling bands of Rat Swarm soldiers. Tactical options are varied and character abilities have attractive upgrade paths. Gameplay was intuitive from the get-go without any real hand-holding, and feels interesting while still managing to balance risk and reward in a very approachable way. The soundtrack and audio choices are also well done, and there are lots of little details that give the impression of a thoroughly developed game. At the time of this review, it looks like the full game is slated for release in about a week or two, and I'm definitely interested to see what more they have to offer with it. If you're here reading this and you're on the fence about trying it, stick this demo in your library straight away... it's a quick download and a great experience. If I can get my hands on the full release, I'll absolutely review it on that page, too.


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Posted on: June 16, 2024

Redbeard1084

验证所有者

游戏: 978 评论: 64

ROUGE-LIKE, PASS!

Would have loved it if it wasn't a rogue-like. Not dying a million times to gain enough medals to unlock skills to make the game fun. So tired of it.


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Posted on: November 19, 2023

Disappointed by subpar in-game UI

I really wanted to enjoy Shardpunk, and had even considered purchasing it outright given the rave reviews across GoG and Steam. I decided to give the demo a try first; I'm thankful one is available, and am glad I made an attempt. Coming from replaying the Shogun Showdown demo multiple times, I was struck by the contrast for how little information the player receives from the in-game UI, despite data-dumping in the Codex. It was difficult for me to make good decisions on positioning and movement, given how I knew nothing of how far enemies could move, their weapon ranges, or abilities. Other tactical rogue-likes such as FTL, Into the Breach, and even the venerable Invisible, Inc. telegraph these things well. I had no knowledge of spawn rates or locations; I suppose some might argue that's a feature, rather than a bug, but games like XCom2 and XCom Chimera Squad telegraph these elements well without making it seem unfair. Even a simple turn counter for reinforcements might help. Perhaps the stress of not knowing is supposed to make things more enjoyable? I did appreciate the way the game communicated hit percentages, and how the world-setting and theme were implemented consistently. Alas, at this stage in my life, I have neither the time or patience for grinding through games that cannot iterate and improve upon lessons already mastered by older games.


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