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Embark on an all-new adventure with Shantae, the hair-whipping belly dancing genie. After losing her magic, Shantae teams up with the nefarious pirate Risky Boots in order to save Sequin Land from a curse. As a pirate, Shantae gains new weapons to adv...
Embark on an all-new adventure with Shantae, the hair-whipping belly dancing genie. After losing her magic, Shantae teams up with the nefarious pirate Risky Boots in order to save Sequin Land from a curse. As a pirate, Shantae gains new weapons to advance her quest, slay monsters, battle epic bosses…and hopefully get her magic back in the bargain!
Incredible high resolution artwork, unlockable Pirate-Mode, multiple endings, and an unforgettable soundtrack make this one game you won't want to miss!
Upgrade Shantae's hair and weapons or unlock advanced Fighter's Moves.
Locate Pirate Gear, return lost Heart Squids, collect rare loot, and laugh out loud at the weird, wild, and wonderfully humorous cast of characters.
Too bad developers hated save game spots. Some seem very distant of the last one you found. If you don't know the map you can pass a lot of time unable to save.
And that last level, holy sh...
Some people call it a metroidvania (although it's not). If it is, the "vania" part must be because of your smaller hit box while enemy's is bigger, just like old Castlevania games .
Note: upgrades are almost useless, go for the increased attack speed first, them pistol damage.
That said, I still enjoyed the game a lot.
Good:
- lovable. silly characters
- music
- some mini stories
- some platforming
- some bosses have interesting fights (not VERY hard)
Bad:
- keys... tons of keys, sometimes I misclick it
- no saves on demand (especially last part)
- some bosses are just bullet sponges (get few upgrades and you kill them easily)
- teleporting only to ship (where you go to each island) is not very helpful
- maps are horrible
- no way to "mark" stuffs (I didn't remember 1 stuff to backtrack)
- random hidden rooms (some have important items)
- stop to attack
I have some fun with it but I wouldn't pay 70pln (~15 euro) for that.
I'm sad to give this game a poor review. I loved the second game, Risky's Revenge.
There are many bright spots. The music is great, the characters and story are fun, the writing is amusing and the pixel art is amazing like the first. All these things are of high quality.
There are 3 major problems related to gameplay.
1) Tedious Backtrack
In the previous game the world was one big map like Super Metroid. You got around with statues that connected to each other and rewarded exploring with shortcuts. In this game there are no shortcuts. Each island is its own contained area cut off from each other. You WILL have to backtrack as often a key item to progress is on a previous Island. For example, let us say I need an item on Island 2 (abbreviated I2) to continue on I4, but I could only get it after a power up on I3. To proceed I would:
1) Travel back I4's port. Pirate flare's can teleport you to port but are consumed (cost money or enemy drop).
2) Talk to Risky, take ship to I2.
3) Travel from I2 port to the area where key item is.
4) Travel back to I2's port.
5) Talk to Risky, take ship to I4.
6) Travel back down from I4 port to where I started.
7) Continue with game.
This is tedious and not optional.
2) Spongey Enemies
As you go on, enemies require more hits to kill. At the moment, a common enemy takes up to 8. Your weapon never does more damage except by a consumable power up. This seems to have been done to slow down screen traversal. They also do vastly increasing amounts of damage punishing you if you make an evasion mistake.
3) I Got You Moments
These moments can best be described as the designer using your expectations against you. For example, there is a section in this game where you must make a jump. The ceiling is very low, I expected it to be just below a normal jump. Instead I hit spikes on the ceiling and killed myself losing 1/2 a heart. There are several other examples I can't go into due to char limit.
Overall, I'm just dissapointed.