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Shadows: Awakening

已在库内

3.9/5

( 118 Reviews )

3.9

118 Reviews

English & 4 更多
29.9929.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Shadows: Awakening
介绍
“古话有云:勿信恶魔,背叛其血”。 但是废土中的苏拉食人魔们有另一句古话:“恶魔从不背叛契约”。也许人们在凝视地狱之眼时,看到的是自己黑暗的倒影...” – 卡里沙·坎切特 《暗影:觉醒》 i是设定于异教诸国系列传奇冒险的续作。在秘密议会“五秘客”成员被刺杀之后,他们的灵魂被拥有能够吞噬吸收他人灵魂,并将其具现化为人偶能力的邪恶恶魔“吞噬者”所吸收。“五秘客”死而复生,化身恶魔继续在凡人世界求索着力量与不朽。但是代价是什么呢? 《暗影:觉醒》 是一款采用即时战斗的独特线性单人RPG。你将操作一只由影界被召唤而来的恶魔“吞噬者”,吞噬死亡英雄的灵魂,并踏上一场史诗冒险。这里有充...
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3.9/5

( 118 Reviews )

3.9

118 Reviews

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产品详细信息
2018, Games Farm, ...
系统要求
Windows 7/8/10 64Bit Versions, Intel Compatible 2.1 GHz Dual Core, 4 GB RAM, GTX460 2GB or compatibl...
DLC
Shadows: Awakening – Necrophage’s Curse, Shadows: Awakening – Legendary Armory Pack, Shadows: Awake...
Time to beat
21.5 hMain
30.5 h Main + Sides
38.5 h Completionist
28 h All Styles
介绍
“古话有云:勿信恶魔,背叛其血”。 但是废土中的苏拉食人魔们有另一句古话:“恶魔从不背叛契约”。也许人们在凝视地狱之眼时,看到的是自己黑暗的倒影...” – 卡里沙·坎切特




《暗影:觉醒》 i是设定于异教诸国系列传奇冒险的续作。在秘密议会“五秘客”成员被刺杀之后,他们的灵魂被拥有能够吞噬吸收他人灵魂,并将其具现化为人偶能力的邪恶恶魔“吞噬者”所吸收。“五秘客”死而复生,化身恶魔继续在凡人世界求索着力量与不朽。但是代价是什么呢?

《暗影:觉醒》 是一款采用即时战斗的独特线性单人RPG。你将操作一只由影界被召唤而来的恶魔“吞噬者”,吞噬死亡英雄的灵魂,并踏上一场史诗冒险。这里有充满挑战的游戏内容,扣人心弦的故事剧情和赏心悦目的画面。如果你有足以掌控异教诸国的专注以及智慧,就召集你的小队,利用各个英雄的强大能力来为你作战。但最终,发号施令的究竟是恶魔,还是被他所吞噬的英雄?这个世界已经命悬一线,是成是败,在你掌中...

Features

  • 两个世界, 一个故事 - 这是一个满是恶魔与怪物的平行宇宙,你要通过在影界和凡人界中无缝切换,与传奇来往,与命运作战,体验这个扣人心弦的故事。
  • 独特的小队系统 – 一个恶魔,多名角色,每个人都有着自己独特的个性以及对话,英雄互相之间还会对话,当然,也有互相看不顺眼的情况出现。
  • 大量技能与角色 – 选择三位英雄中的一位,每个都有独特的背景故事,剧情以及对话。吸收14名可玩角色的灵魂,每个角色的技能都大相径庭,比如强盗王卡利戈,还有火炎之女伊维亚。
  • 充满战术性的即时战斗 – 通过连协你不同角色的技能,来最大化法术和技能的伤害。
  • 大量游戏内容 – 单次通关时间在20小时以上,并有大量的重复可玩性,足以提供60小时以上的游戏时间。
  • 困难的解密 – 游戏中散布着大量的解谜内容,从落后的村庄到黑暗的地牢,它们无处不在。
  • 制造与战利品系统 – 内容丰富的制造与战利品系统能为这个激动人心的冒险更添色彩。

Shadows: Awakening Copyright © 2018 Kalypso Media Group GmbH. Published by Kalypso Media Group GmbH. Developed by Games Farm. Games Farm and Games Farm logo are trademarks or registered trademarks of Games Farm, s.r.o. in EU, US and/or other countries. All rights reserved. All other logos, copyrights and trademarks are property of their respective owner.

所有成就
包含内容
Manual (US) Manual (UK) Manual (DE) Manual (FR-ES-IT)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
21.5 hMain
30.5 h Main + Sides
38.5 h Completionist
28 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-08-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
8.2 GB
链接:

游戏特性

语言
English
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文本
Deutsch
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español
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français
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русский
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用户评论

Posted on: September 7, 2022

justmebcp

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游戏: 155 评论: 24

UGH! I've learned to not like this game

The concept of switching from the human realm to shadow realms remains alluring and a delight to play. However, this game is downvoted due to an over-reliance on repetitive puzzles that seemingly show want for better imagination. Hey! The rolling rock puzzle worked well (once!), so let's do it again and Again and AGAIN! Some may enjoy the split-second timing of trying to flip a switch in the right sequence and at exactly the right time. This proved too frustrating to me and rapidly decreased my enjoyment and led me to stop playing altogether. Suspecting that the other Shadows games rely on puzzles, I've taken them off my wish list. Will I play this game again? Sure, when I feel a little need to restore my frustrations.


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Posted on: May 6, 2019

mothwentbad

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游戏: 916 评论: 25

Tag team ARPG

This is a fairly innovative game, or at least I haven't seen quite this twist on the ARPG play style done this way before. The premise is that you are a soul-stealer, who can eventually control up to three alternate forms (with additional ones banked for choosing loadouts). Each can choose and level up four active skills. The complexity stacks between four forms, but is manageable and you can play games with juggling cooldowns and resources and whatnot, and some enemies exist only in the "shadow world" and must be interacted with your "true" form, or the opposite. It's a somewhat fresh take. They also rebuilt the engine they had been using for the same game when it was titled Shadows: Heretic Kingdoms. The new engine is a lot smoother, and the company upgraded previous owners to the rework free of charge. Granted, they are selling a lot of DLC, but the base game has enough as it is. Considering that it took years to rework and they upgraded the original to a more expensive one for free, it's worth taking a look at DLCs, since they probably need the income. It can get somewhat grindy, generic, and fetch-questy. The plot and dialog were also video gamey and uninspired. I got halfway through the game on the old engine and wasn't impressed with those points, and an early play of the rework is much the same. But the gameplay is interesting enough and the reworked engine is fairly smooth and performant on mediocre machines. It's worth playing to see something a bit different in a good way, overall.


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Posted on: October 28, 2019

VectorRed

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游戏: 15 评论: 1

什么时候会有中文支持呢

我是在steam上看到这个游戏,并且有中文选项,但在gog上买了后,却没有看到中文,请问有计划支持中文吗?如果有,大概要等多久?


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Posted on: June 8, 2020

domo1234

验证所有者

游戏: 86 评论: 17

Better ARPG than Diablo 3 but not great

The developer gets points for polish. The cut scenes and voice acting, for the most part, are of a very high standard. The world they've crafted is rich in lore, and makes you feel like you're exploring the fantasy equivalent of the old silk road, starting from the arabian desert, continuing through the deep forests of central asia and on to the mountain fortresses of ancient China. It's a refreshing change from the Tolkien-esque and Western-European centric fantasy we're shovel fed. Not saying that's bad, but it is nice for a change. The combat system is unique, which makes it more than your typical ARPG. You have four characters to control with different specialisations and skills. Switching between them is easy and this opens up a lot of tactical play. You can freeze targets with your demon, then debuff their defences with your warrior, damage them with spells for the killing blow - all in a matter of seconds. I recommend playing the game on hard, as I think this is the difficulty the game was intended for... expect to die alot, but it is a more rewarding experience as it requires you to think more tactically about encounters. However the game really starts to really drag. There are a lot of labyrinthine areas to explore, and if you play on hard the game can take awhile. I still have 3 acts to go and am approaching the 30 hour mark - but I've esentially lost interest in the game. I realised I had to put it down when it started to feel more like a job, and it can get very frustrating with the amount of backtracking you have to do. I think the developers tried to pad out gameplay as much as possible - e.g. one area has you go all the way to the top of a level, just to go all the way back to the bottom to be told to go back to the top. I've docked two stars for this. It would have been so much better as a tighter, more focussed experience, but I feel the developers tried to pad things out too much with (some) cheap puzzles and pointless backtracking.


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Posted on: October 16, 2019

Zakndax

验证所有者

游戏: 312 评论: 4

A good game that is very bad game.

First and foremost.... This game can be very frustrating to progress the story. Think carefully if you really want to feel a lot of irritation, cos if you will play it you will be irritated. That is not optional. This game is, in general, a very good game. It is very enjoyable game and the story lines are, in my opinion, very immersive. The secrets and puzzles are also very good, although not as challenging as it could be. The fight is alright but there is one point that can make it frustrating at times.... And here the good points turns to bad. What makes fights in this game frustrating... and turns this game impossible to complete, or makes impossible to go thru even first obstacle/puzzle is the movement scripting, character path finding. The method used in this game is for the character to go were you click. Everything would be perfect if the script would work as it is supposed to do.... but it is not working. Do not know who made movement programming for this game, by he have not done a good job. He did a good job for a regular dungeon crawler, while this game with those kind of puzzles need pinpoint accuracy movement and the shortest, unobstructed path for progressing the story. This game DO NOT HAVE IT. You can spend 1 minute for the first obstacle, if you are lucky, or you can try and try and try... and like me you can spend nearly an hour (!!) to unlock one door to progress with a story. This is infuriating. The character go were I want it to go, only to bump into something that script define as obstacle and make the character TURN AROUND and loose precious time that you need to make progress possible. For the game to be fully enjoyable, either the movement script should be completely remade, or the rolling stones puzzle should. At the price it is sold on GOG, if it is not retailed, it is absolutely not worth your health. Buy something that have movement adequate to the needs of puzzles included in it.


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