Posted on: January 3, 2025

Keishiro
验证所有者游戏: 23 评论: 1
Very interesting
The concept of this game is really good and it's very fun, the whole two worlds-many forms mechanic is actually really peculiar and I love it.
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Shadows: Awakening Copyright © 2018 Kalypso Media Group GmbH. Published by Kalypso Media Group GmbH. Developed by Games Farm. Games Farm and Games Farm logo are trademarks or registered trademarks of Games Farm, s.r.o. in EU, US and/or other countries. All rights reserved. All other logos, copyrights and trademarks are property of their respective owner.
Game length provided by HowLongToBeat
Posted on: January 3, 2025
Keishiro
验证所有者游戏: 23 评论: 1
Very interesting
The concept of this game is really good and it's very fun, the whole two worlds-many forms mechanic is actually really peculiar and I love it.
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Posted on: April 14, 2025
James_Blood
验证所有者游戏: 1005 评论: 36
salute to roleplaying games of 90s
Book the name is so forgettable that even when i AM intending to play it i have troubble finding it in my library... its a sin against creativity. However it dose decieve by the label, what is hiding within the game is solid, more simple (as in streamlined) itteration on throne of darkness formula - that is to say classical diablo type game that had many interesting ideas of its own. Story itself is pretty fun and engaging, albeit yet another "you lost your memory" fare *shrugs* no need to reinvent the wheel just make it spin well thats enough for me, And the main star is, as it ought to be, the conbat you have three basic categories of companions you can "tag" into the play at almost any time (barring when your charakter it stunned or otherwise incapacitated) alowing you to have active party of four with some alternative builds (at one point you get a hunter, another you get litearly golem - a tank) so there is enough varietty and YES controll per charakter (you level ALL charakters at the same time via shared exp pool but allocate points and skills individualy each time they become avalable). This in itself offers great dynamic playstyle and caters to my personal preference to have ranged, DPS and tank along with special utility (the main charakter being demon who traverses into ghost real) which i turned into melee DPS for that side of things. Spirit realm bleeding into real world is used as a gimmick so you do have to often switch between the main charakter and more physical ones, i do like this strangley as it is rewarded by loot or story when you do go on exploring and or switching frequently. The side quets can span across maps and i pressume acts so its bit confussing in that manner, and some puzzles (yes game has puzzles) are bit annoying sometimes. - the name, sometmes quests go across areas, gimmicky bossfitght + the combat, the atmosphere, the concept, interplay between charakters, dialogue, story
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Posted on: August 3, 2025
Tilian
验证所有者游戏: 179 评论: 1
Unexpected time eater
Gotta be honest, got it for free and cause of that did not expected anything at all. And yet I am pleasantly surprised. It is really decent and for a title like that really packed. Lore is, arbeit not original, well thought out and interestingly put togerther, worls is beautiful and immersive and character interactions can make player chuckle once or twice. You need tyo get used to the mechanics, some puzzles and sidequests are really pain in the ass but overall it's a solid title.
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Posted on: July 31, 2024
W4iteFlame
验证所有者游戏: 274 评论: 90
Good game, but
It really needs a NG+ option in my opinion. Like during the game it shows you what puppets you missed because of your decisions, but it is kind of meaningless if you can not transfer anything to the new game. And after playing it once starting a new run just to experience the options you missed...I see no point, cause the game does no provide you with an ability to reach those faster. Starting the completely different character is more interesting, but still less so, cause there is nothing transferred from the previous run, and goin through exactly the same bosses and dungeons second time is less interesting. Some puzzles are overused, and some mechanics are underused. I mean the puzzle where you need to roll a bolder is slightly annoying, cause the controls on it are not so precise, and those are used more than it make sense in my opinion. But the mechanic of "switching to shadow stops time" does not really work in cases where it makes sense, like the rolling boulders puzzle, where switching only actually stopped time in one location, but none of the others. It really should've been used more, cause it is kind of the main mechanic of the game. For a single run it was fun enough, for more - it is too tedious, even if the story of the other characters is interesting...
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