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Shadows: Awakening

已在库内

3.9/5

( 118 Reviews )

3.9

118 Reviews

English & 4 更多
29.9929.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Shadows: Awakening
介绍
“古话有云:勿信恶魔,背叛其血”。 但是废土中的苏拉食人魔们有另一句古话:“恶魔从不背叛契约”。也许人们在凝视地狱之眼时,看到的是自己黑暗的倒影...” – 卡里沙·坎切特 《暗影:觉醒》 i是设定于异教诸国系列传奇冒险的续作。在秘密议会“五秘客”成员被刺杀之后,他们的灵魂被拥有能够吞噬吸收他人灵魂,并将其具现化为人偶能力的邪恶恶魔“吞噬者”所吸收。“五秘客”死而复生,化身恶魔继续在凡人世界求索着力量与不朽。但是代价是什么呢? 《暗影:觉醒》 是一款采用即时战斗的独特线性单人RPG。你将操作一只由影界被召唤而来的恶魔“吞噬者”,吞噬死亡英雄的灵魂,并踏上一场史诗冒险。这里有充...
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3.9/5

( 118 Reviews )

3.9

118 Reviews

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产品详细信息
2018, Games Farm, ...
系统要求
Windows 7/8/10 64Bit Versions, Intel Compatible 2.1 GHz Dual Core, 4 GB RAM, GTX460 2GB or compatibl...
DLC
Shadows: Awakening – Necrophage’s Curse, Shadows: Awakening – Legendary Armory Pack, Shadows: Awake...
Time to beat
21.5 hMain
30.5 h Main + Sides
38.5 h Completionist
28 h All Styles
介绍
“古话有云:勿信恶魔,背叛其血”。 但是废土中的苏拉食人魔们有另一句古话:“恶魔从不背叛契约”。也许人们在凝视地狱之眼时,看到的是自己黑暗的倒影...” – 卡里沙·坎切特




《暗影:觉醒》 i是设定于异教诸国系列传奇冒险的续作。在秘密议会“五秘客”成员被刺杀之后,他们的灵魂被拥有能够吞噬吸收他人灵魂,并将其具现化为人偶能力的邪恶恶魔“吞噬者”所吸收。“五秘客”死而复生,化身恶魔继续在凡人世界求索着力量与不朽。但是代价是什么呢?

《暗影:觉醒》 是一款采用即时战斗的独特线性单人RPG。你将操作一只由影界被召唤而来的恶魔“吞噬者”,吞噬死亡英雄的灵魂,并踏上一场史诗冒险。这里有充满挑战的游戏内容,扣人心弦的故事剧情和赏心悦目的画面。如果你有足以掌控异教诸国的专注以及智慧,就召集你的小队,利用各个英雄的强大能力来为你作战。但最终,发号施令的究竟是恶魔,还是被他所吞噬的英雄?这个世界已经命悬一线,是成是败,在你掌中...

Features

  • 两个世界, 一个故事 - 这是一个满是恶魔与怪物的平行宇宙,你要通过在影界和凡人界中无缝切换,与传奇来往,与命运作战,体验这个扣人心弦的故事。
  • 独特的小队系统 – 一个恶魔,多名角色,每个人都有着自己独特的个性以及对话,英雄互相之间还会对话,当然,也有互相看不顺眼的情况出现。
  • 大量技能与角色 – 选择三位英雄中的一位,每个都有独特的背景故事,剧情以及对话。吸收14名可玩角色的灵魂,每个角色的技能都大相径庭,比如强盗王卡利戈,还有火炎之女伊维亚。
  • 充满战术性的即时战斗 – 通过连协你不同角色的技能,来最大化法术和技能的伤害。
  • 大量游戏内容 – 单次通关时间在20小时以上,并有大量的重复可玩性,足以提供60小时以上的游戏时间。
  • 困难的解密 – 游戏中散布着大量的解谜内容,从落后的村庄到黑暗的地牢,它们无处不在。
  • 制造与战利品系统 – 内容丰富的制造与战利品系统能为这个激动人心的冒险更添色彩。

Shadows: Awakening Copyright © 2018 Kalypso Media Group GmbH. Published by Kalypso Media Group GmbH. Developed by Games Farm. Games Farm and Games Farm logo are trademarks or registered trademarks of Games Farm, s.r.o. in EU, US and/or other countries. All rights reserved. All other logos, copyrights and trademarks are property of their respective owner.

所有成就
包含内容
Manual (US) Manual (UK) Manual (DE) Manual (FR-ES-IT)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
21.5 hMain
30.5 h Main + Sides
38.5 h Completionist
28 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-08-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
8.2 GB
链接:

游戏特性

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用户评论

Posted on: January 3, 2025

Keishiro

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游戏: 23 评论: 1

Very interesting

The concept of this game is really good and it's very fun, the whole two worlds-many forms mechanic is actually really peculiar and I love it.


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Posted on: April 14, 2025

James_Blood

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游戏: 1005 评论: 36

salute to roleplaying games of 90s

Book the name is so forgettable that even when i AM intending to play it i have troubble finding it in my library... its a sin against creativity. However it dose decieve by the label, what is hiding within the game is solid, more simple (as in streamlined) itteration on throne of darkness formula - that is to say classical diablo type game that had many interesting ideas of its own. Story itself is pretty fun and engaging, albeit yet another "you lost your memory" fare *shrugs* no need to reinvent the wheel just make it spin well thats enough for me, And the main star is, as it ought to be, the conbat you have three basic categories of companions you can "tag" into the play at almost any time (barring when your charakter it stunned or otherwise incapacitated) alowing you to have active party of four with some alternative builds (at one point you get a hunter, another you get litearly golem - a tank) so there is enough varietty and YES controll per charakter (you level ALL charakters at the same time via shared exp pool but allocate points and skills individualy each time they become avalable). This in itself offers great dynamic playstyle and caters to my personal preference to have ranged, DPS and tank along with special utility (the main charakter being demon who traverses into ghost real) which i turned into melee DPS for that side of things. Spirit realm bleeding into real world is used as a gimmick so you do have to often switch between the main charakter and more physical ones, i do like this strangley as it is rewarded by loot or story when you do go on exploring and or switching frequently. The side quets can span across maps and i pressume acts so its bit confussing in that manner, and some puzzles (yes game has puzzles) are bit annoying sometimes. - the name, sometmes quests go across areas, gimmicky bossfitght + the combat, the atmosphere, the concept, interplay between charakters, dialogue, story


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Posted on: August 3, 2025

Tilian

验证所有者

游戏: 179 评论: 1

Unexpected time eater

Gotta be honest, got it for free and cause of that did not expected anything at all. And yet I am pleasantly surprised. It is really decent and for a title like that really packed. Lore is, arbeit not original, well thought out and interestingly put togerther, worls is beautiful and immersive and character interactions can make player chuckle once or twice. You need tyo get used to the mechanics, some puzzles and sidequests are really pain in the ass but overall it's a solid title.


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Posted on: July 31, 2024

W4iteFlame

验证所有者

游戏: 274 评论: 90

Good game, but

It really needs a NG+ option in my opinion. Like during the game it shows you what puppets you missed because of your decisions, but it is kind of meaningless if you can not transfer anything to the new game. And after playing it once starting a new run just to experience the options you missed...I see no point, cause the game does no provide you with an ability to reach those faster. Starting the completely different character is more interesting, but still less so, cause there is nothing transferred from the previous run, and goin through exactly the same bosses and dungeons second time is less interesting. Some puzzles are overused, and some mechanics are underused. I mean the puzzle where you need to roll a bolder is slightly annoying, cause the controls on it are not so precise, and those are used more than it make sense in my opinion. But the mechanic of "switching to shadow stops time" does not really work in cases where it makes sense, like the rolling boulders puzzle, where switching only actually stopped time in one location, but none of the others. It really should've been used more, cause it is kind of the main mechanic of the game. For a single run it was fun enough, for more - it is too tedious, even if the story of the other characters is interesting...


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Posted on: October 7, 2024

Oresko1

验证所有者

游戏: 175 评论: 5

mediocre

No town portal in an ARPG...


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