Posted on: September 14, 2018

r.y.t
验证所有者游戏: 147 评论: 4
Ruined by bad Matrix UX
This game has an interesting setting (if slightly cliché at times ... well, not *that* slightly). Compared to the previous titles, the main story however is not particularly captivating (NB I haven't finished it yet, so it might be able to draw me in later, I suppose). The one thing that has changed (catastrophically) for the worse compared to the earlier games is the Matrix gameplay user experience. I like (and buy) the Shadowrun games for being good, modern, ROUND-BASED games. The Matrix gameplay in this iteration, however, is an extremely annoying (real-time!) back-and-forth clickfest of evading multiple rows of moving sentries (think Commandos mixed with Frogger) and very hard to play on my touchpad. If the reloading times were instantaneous when reloading the same level, this might be forgiven, but that sadly is not the case (it reloads the same speed as the first game after starting the program, probably discards and reloads everything from scratch including the map visuals themselves). The previous implementation (from Dragonfall) was much better conforming to the rest of the engine philosophy. Why anyone would feel inspired to inject pure arcade elements into this, in this one domain, is really beyond me. I will see if I'll power through to see the rest of the story, since I own it anyway, but it feels like work. I recommend against buying this title, and that is solely because of this altered Matrix UX. (The other Shadowrun games are however pretty nice!) I will still give this one two stars, though, because I like the artwork style.
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