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"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."
- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015
Shadowrun: Hong Kong - Extended Edition is the definitive version of Sh...
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best." - Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015
Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!
HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
New in Shadowrun: Hong Kong, thanks to our generous Kickstarter Backers:
6+ hour bonus campaign - Shadows of Hong Kong.
100+ minutes of developer commentary audio!
Revamped Matrix art and gameplay!
Illustrated transition animatics that play at key moments in the story.
Enhanced sound, and dynamic combat music that ebbs and flows.
Rebuilt Inventory UI and easier management of items in-mission.
All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
The ability to enter turn-based combat mode as soon as an enemy is in view.
Powerful new Foci objects for spellcasters
A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.
A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating its 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.
I'm not as fond of this game as Dragonfall, but it's still an exceptional story, with expanded and interesting options for the combat system, and the same fun ways to accomplish missions by multiple means.
I enjoyed the previous two games, but the third time around the production values are starting to become apparent to me. The main problem I have is that the world just feels so stiff, visually, visit someone in their bunk and text says they're working on their computer- the character is standing there, another is eating ramen, while standing there, another is working out, while standing there. Come one HBS, hire another animator and put in some more animation cycles to at the very least give your crew some more character, if not the BG characters. If some hobos are at a burning can, show them warming their hands. I feel they put all their art budget into environments, and maybe character design and very little into the animation itself that moves these characters and helps the world come alive.
Story-wise, its okay. There were a few twists but foreshadowing gave the ending away very early on into the game.
Game play wise, they've changed the Matrix. While I enjoy it, generally it's about sneaking past cameras and playing simon says with your numpad. While if you raise the alarm past safe limits, it's a reload since the respond team obliterated me every time. I think the alarm rating should have different levels of response, brining assets online at different thresholds.
Also the game in many ways feels repetitive. Many of the missions are very much the same, talk to a few people, find some stuff in a room, maybe hack a computer and then have 1-3 fights. I don't know if its possible to pass a mission without killing people but I was never able to do it. From the world the gameplay seems like it should be more like Deus Ex, with multiple solutions to at least some missions. Maybe some missions are hot and heavy, guns blazing, others more subterfuge. Need some variety.
Overall: Enjoyable game, but the formula is threadbare at this point. HBS needs to up their game in the next iteration if one comes along.
I will review the game in several categories while trying not give spoilers. I will also compare it to the previous title in the series (Dragonfall) because I believe that comparision is relevant to understanding what this game does good and what it does poorly.
-Story: There are two stories in the game : The main story and the Extended Bonus mission.
Main story : While a few side missions had a very interesting and entertaining story , the main storyline had a big problem at the center of it : I didn't care at all for the main characters in the story. Compare to Dragonfall where I got to know and love the crew and became more interested in the story as it unfolded :
Here it is very verbose but ultimately about characters that I found to be less relatable : either because the story didn't do enough to aquient me with them(Edward) or because they were annoying and uninspiring (Gunshow). I'd take the crew from Dragonfall anyday and in dragonfall the game made you feel more responsible towards them.
-Gameplay : Most of the missions are fun and I like the turn-based combat. The AI is not that smart on Hard diffculty and still the game poses sufficient challenge. Most missions have variation of approach which can add some replayability. I do very much like the fact that I can build whatever character I want. (was an Elf Cyber-adept on Hard Difficulty)
-Art: Like in pervious titles the game is full of detailed 2d Artwork which I can appriciate ,however some illustrations fall short and I think the thing that puzzles me the most is that unlike Dragonfall : Here there are many instances where it seems the portrait artist doesn't know how to draw female faces and characters that are meant to be female have male features (And I allow myself to say this because yes, I can do better in that regard) For the rest I think the art is fine and clearly alot of work was put into it.
I gave it 4 stars because while not perfect, still worth playing IMO.
The story falls flat when compared to the first two, it seems to be a bit "tired" in terms of plot and character development, but there is still a lot to love if you enjoyed the first two games.
Overall, this game is a quality entry the Shadowrun series, providing entertaining missions with turn-based combat and many minor improvements over the interface from SR:DF.
Personally, I'm not a big fan of the changes to the Matrix (I'm old and slow) but after a few trips I got used to it, and the supporting tools you get if you ramp up your Decker stats more than compensate for the annoyance of having to play Red Rover.
I also wish I had much more control over the development and equipment for my teammates, but that's apparently down to the core design for the entire series, and in the long run you still get a good array of skills and kit.
However: Please be aware that there is a LOT of text in this game.
There are endless dialogue trees with all your teammates, including digressions that seem to lead nowhere. Sure, it adds to the immersion into the game world, but much of it is arcane (Japanese history lessons from a Ghoul???) or ultimately irrelevant. Particularly annoying are the deep dives into your "past" with Duncan where you have to supply information I guess your character already knows that, again, doesn't provide anything beyond chrome.
So be prepared to click thru lengthy dialogues where, in many cases, you have only one reply or one *obviously correct* reply to choose.