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Shadowrun: Dragonfall - Director's Cut

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4.4/5

( 206 Reviews )

4.4

206 Reviews

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Shadowrun: Dragonfall - Director's Cut
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiere...
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4.4/5

( 206 Reviews )

4.4

206 Reviews

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产品详细信息
2014, Harebrained Schemes, ...
系统要求
Windows XP SP3 / Vista / 7, x86-compatible 1.4GHz or faster, 2 GB RAM, DirectX compatible 3D graphic...
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features:

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut:

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

© 2014 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

包含内容
壁纸 原声音乐(10 tracks, FLAC) 原声音乐(MP3) Russian localization (ZoneOfGames.ru)
系统要求
最低系统配置要求:

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Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

在游玩 Paradox Interactive AB 发布的游戏时,您 (i) 同意受到用户协议的约束,并且 (ii) 确认您已阅读并理解隐私政策。

Paradox 用户协议
Paradox 隐私政策

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
发行时间:
{{'2014-09-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.5 GB
链接:

游戏特性

语言
English
音频
文本
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用户评论

Posted on: July 14, 2019

zephyrus224

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游戏: 212 评论: 4

Great introduction to Shadowrun

My first experience with anything Shadowrun. Awesome lore and atmosphere. Cyberpunk+Fantasy? Count me in! Story and character development is the best part of this game. Not that the battles aren't fun, too. I played through as a decker/pistol character and though underpowered compared to my squad I was able to complete every mission with relative ease. I didn't even use all my XP. The most fun and challenging battle was near the end where there is an option to turn against your squad and take them all on at once. That was the only time I saw the game over screen, and I am NOT familiar with tactics games. More important is knowing what stats give better results in dialogue trees. Oh, and no need to hoard items/money. Buy those implants and new weapons. Minus one star for sort of disappointing ending, not in what happens, but how it's presented in only a few short dialogue and one abrupt text summary. Couldn't there have been just one satisfying cutscene? Even a short one? I wanted to see more of the dragons in action rather than read about them. I recommend saving at the level called "Panacea" so you can try siding with the antagonist and seeing the much more interesting "bad" ending. On the plus side, this game is just the right length for the story it's trying to tell. I'm sick of every RPG needing to be 100+ hours open world. This felt just right and keeps you focused on the plot. I'll be delving in to SR:Hong Kong and SR:Returns in the future for sure.


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Posted on: June 4, 2021

Start here

I just left a review for Shadowrun Hong Kong 3 years after I played it. To be honest, I forgot how good these games were till I went and left that review. I'm probably going to replay them all now just because I'm craving a good RPG. I can't say much more than what I said in my Hong Kong review, except: This one is better. If you go read my review there, take everything I said, apply here, and assume that this is better. If I could give this 6 stars, I would


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Posted on: November 1, 2018

Nordavind

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游戏: 97 评论: 7

OK game

Pro: More of the good stuff from Shadowrun Returns. Setting, most of the game play, gear options, ok story. Con: The load times! OH MY GAIA what's up with the load times from another world!? This game has some severe performance issues. Still can't tell my character exactly what to do.


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Posted on: November 8, 2019

CharlesChonk

验证所有者

游戏: 36 评论: 1

Great story - Combat system is flaky

The speech and story elements of the game are what kept me going. The whole story is brilliant. It never felt like a chore and your input choices in converstaions feel important. You can't just back out of them either with a Fallout-esqe "I'll be going now", doing that prompts a justified response from the NPC if it's a serious, emotional discussion. But. Combat needs massive improvement and ruined it for me. Don't expect the cover system to work like XCOM or anything similar. You can't brace against wall edges and shoot round them. You have to be physically able to see above ANY cover which is silly and frustrating for me as it limits your options majorly. The fact that the edge of a lorry, for instance, gives you a "full cover" bonus (like in XCOM) in the first place somewhat begs the question as to why you can't possibly utilise it in a combat situation. Hit chance is broken. Unless i'm truly cursed there's nearly zero chance of anything hitting below 70%. Clicking on enemies (to fire at) is a delicate process as more often or not you'll click just outside their marker and send your character gallavanting over to them. A lot of variation in combat styles/disciplines but not much in the respect of stealth or anything outside of "start a big firefight". There's some talent behind this for sure but the combat needs to be worked on.


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Posted on: November 17, 2019

Ardemus

验证所有者

游戏: 58 评论: 6

Dissapointing and Frustrating

I really like Shadowrun Returns. You can tell you're on rails, but it does a great job with the story and texture so it doesn't feel forced. The pacing and balance between combat and plot was well done, so neither became frustrating or tiresome. Dragonfall loses the sense of organic story telling. I feel more like I'm bouncing between checklists, waiting for new items to appear. When you pass something up it sits there waiting for you to run out of other options. The pacing manages to feel like there's both too much combat and too much plot. I grumble when I get into a fight, and groan when exposition starts. I also just don't like the characters. Finally, and the trigger for writing this review, is the MKVI mission. Balance goes right out the window. There are some useful spoilers ahead. I play on Normal difficulty, and have had no trouble to this point in either game. They stacked up the largest fight to date, back to back, several times without breaks. It murdered me the first time, when I played for fun. On my second attempt I went full cheeze on tactics, shaman powers, ran dry on consumables, and went meta on the murder tank, but still got ground down, one character at time, to party wipe on the 4th wave. I can see exactly one way to play it successfully, in spite of the moral quandry pushing for a different approach. You either happen to do it "right", or die repeatedly until you learn the requirements. It reminds me of adventure games where you can't use the axe or lockpicks on the locked door, instead having randomly try the newspaper and coat hanger. That said, I'm not ready to quit. I just can't recommend it, and hope it gets better.


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