This game caught my attention because I've always loved speedrunning, despite not being very good at it, so naturally a game marketed to speedrunning would catch my attention. The gameplay is very simplistic. You are given whatever powers you need to complete the level, just get to the exit as quick as possible. This is literally it. The fun comes from getting better times on each level, which lead to some really interesting moments where you kick yourself for jumping when you probably couldv'e just run across a gap. The abilites you get for each level range from reversing gravity, to making platforms, to setting a spot where you can teleport back to, which make levels very puzzle-y and never really feel boring. There's also collectables which the game lets you collect then restart the level while recording that you've collected it, which is a god send since otherwise the locations of these objects pretty much promise that you'll time out of the level since they are either hidden very well or are difficult to get to. The main thing that makes me decrease this review by a star is that not every level is about maximizing your action economy or jumping at the best times or any of the other traditional glitchless speedrun techniques, it's about finding what "breaks" the level. This could me finding a different path through the level, using your powers in an interesting way, or simply absuing the tools given to you. For some reason this did not appeal to me as it means that some levels you have to run pretty much ad infinitum to just find the thing that breaks the level. In one such case early on it was a collapsable floor piece you could break that cuts off about 6 seconds of your time. This removed the feeling of speedrunning and starts to feel more like a puzzle game than a platformer. Realistically I give this game a 4.5 but since there isn't a half star function I have to put it at a 4/5. Overall I recommend this game fairly highly.