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Septerra Core: Legacy of the Creator

已在库内

4/5

( 153 Reviews )

4

153 Reviews

English
Offer ends on: 10/26/2025 09:59 EET
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Septerra Core: Legacy of the Creator
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 Enter a world where the laws of nature work in strange new ways, allowing continents to orbit at different elevations around the planet. Living battleships float overhead and Junk Pirates roam the darkness. This is a world whose very Core is a living co...
用户评论

4/5

( 153 Reviews )

4

153 Reviews

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产品详细信息
1999, Valkyrie Studios, ESRB 评级: Teen...
系统要求
Windows 7, 1.4 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c, 1 GB...
DLC
Septerra Core: Legacy of the Creator - Digital Deluxe Content, Septerra Core: Legacy of the Creator...
Time to beat
47 hMain
54.5 h Main + Sides
59 h Completionist
54.5 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

Enter a world where the laws of nature work in strange new ways, allowing continents to orbit at different elevations around the planet. Living battleships float overhead and Junk Pirates roam the darkness. This is a world whose very Core is a living computer, quietly watching over the fruits of its master’s creation.

On the Outer Shell Layer above, the ancient society of the Chosen live an extravagant lifestyle, consuming mass amounts of energy and dumping their waste onto the Layers below. They have discovered secrets about the world in which they live, and begin a descent towards the inner Core, caring not who gets in their way.

Full game title: Septerra Core: Legacy of the Creator

Copyright 1998-2013 by TopWare Interactive AG. All rights reserved. Septerra Core, TopWare Interactive and the related logos are trademarks and/or registered trademarks of TopWare Interactive AG.

包含内容
内容
Standard Edition
Digital Deluxe Edition with Soundtrack
手册(36页)
头像
地图
艺术设定集
高清壁纸
画册
Magic Cards
攻略
Cheats
原声音乐(mp3)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
47 hMain
54.5 h Main + Sides
59 h Completionist
54.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
发行时间:
{{'1999-11-11T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
553 MB
链接:
评分:
ESRB 评级: Teen (Animated Blood, Animated Violence)

游戏特性

语言
English
音频
文本
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用户评论

Posted on: November 24, 2011

Silent_Warrior

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游戏: 108 评论: 6

Fresh RPG concept, though ultimately unfulfilling

Yeah, a bit of a negative review coming, but you may want to read all of it, as it's not all doom and gloom. So, Septerra Core: A new take on CRPG, moving away from D&D and typical console JRPGs, while still playing remarkably similar to Chrono Trigger. Combos are performed with cards here, and they can be powerful indeed - don't skip out on the cards if you play this game! Buffs are IMMENSELY helpful. While playing, it was apparent to me the developers went several extra miles to create a credible game world. But where to properly begin? Gameplay The characters are sprites, moving around on an isometric prerendered backdrop. Contrasting with... just about every game out there, the sprites have been granted a rudimentary physics emulation - if you run in one direction, you are NOT going to turn on a dime! This can be annoying, but there's no real penalty besides disrupting your pace - it's simply literally impossible to rush through this game. There doesn't seem to be a purpose for it, either, though, except as a means of making you think of the characters as... well, more substantial than sprites. In combination with the sprites stopping when they touch a boundary in the walkmesh instead of sliding along the edge... I mentioned the combat system in the preamble, and I don't really have anything more to say about it that you can't read in a manual or a guide on GameFAQs. It's pretty smooth, though, and rewards experimentation and cunning - beam attacks tended to put a wiiiiide grin on my face sometimes. This also holds true for the Fate Cards. It should also be noted that you absolutely have to use every party member at one point or another to progress in the story - you're not going to have just one set trio from start to finish. Level progression isn't an issue, though - everyone gets the experience reward, active party AND reserves. Another thing to note is that some of the items you need to carry on are sometimes VERY well hidden, often out of the way, and it's rarely clear where you're supposed to use them, or how. Fortunately (?), the items' icons get an outline when you hold them over the spot where you're meant to use them. There's no way to get stuck by missing a key item, or using it at the wrong place, as far as I could tell. Conversations are carried out by clicking icons in the bottom bar. Using key items with characters will sometimes lead to conversations as well. Equipment follows two paradigms: There are characters that you equip in typical RPG fashion - new weapon, armour, whatever - and then there are those who get to keep their weapons (assault rifles, sticks) from start to finish. They purchase upgrades and extensions to their gear - similar to the Gears in Xenogears (yet oh so different, of course). Graphics Well, obviously 'dated' is going to be an apt description, so I'll just skip all that (although the sprites are impressive, considering the technology). Cast Cards and summons might be a bit on the lengthy side (yet nowhere near Knights of the Round or Eden!), but the animations are fine in my book. The movies (Bink video) suffer quite a bit from compression, but that shouldn't come as a surprise. One thing that came as a surprise to me, though, was the UI design, and visual design (art direction?) in general. The GUI design is - in my eyes, at least - simply bad! Questionable choice of fonts, particularly unpleasant borders around the buttons on the main menu (New Game, Continue, Quit), cluttered background in the element where we're supposed to read... This is easily the game's weakest point. Which, I suppose, is a good thing. The credible gameworld comes back as a double-edged sword even here. You remember what I said about items being placed a bit out of the way? Well, what if several key items are NOT in chests, and lying out in the open on the field maps, amid the richly decorated (if not always decoratIVE) backdrops? As for the backdrops, they aren't all that, either. It's not always apparent where there's a doorway (a further incentive not to rush, I guess), and the only cues you get about area transitions are a cursor change (hover on exit gives you a really groovy one) and a yellow zone on what passes for an in-game map screen (hit Tab). The level design seems to be based on tiles - the related criticism people might have for Neverwinter Nights (1) applies here. The biggest negative point about the backdrops as experienced by me: The viewpoint is too close to the sprites - it's difficult to navigate efficiently. The combination of inertia, the occasional long corridor with lots of visual goings-on (pipes, hoses, debris, corpses, busted droids, lockers...) you might actually WANT to run through, having to watch the walls intently in case you miss your exit, and the physics quirk I mentioned earlier... This could have been done better. And was, as I recall, in Crusader. But I digress. Sound Pretty good, I'm tempted to say. (Though dated, again!) I don't remember how games sounded back then, but the sound effects pass muster. I had an issue with poor synchronisation, but considering I'm using an onboard soundchip, you might not have the same problem. The music is surprisingly appealing, despite its glaring MIDI-parentage - yet there is so little of it! Maybe some of you remember the criticism Xenosaga I took for not having 'ambient' music, only bringing out the Mitsuda for cutscenes and dungeons? This game beat them to it. There is music on the seven world maps, in combat, in some cutscenes and FMVs, and in the main menu, but most of the rest of the game is only populated by ambient sounds. Drip-dropping water, roaring flames, sounds of war, beeping computers... I actually kind of like it, but this is as far as that concept should be taken. Really. The voicework? It has nothing on Mass Effect (then again, what does?), but it's not bad, as such. Mediocre, I'd say, with some bright moments. Story This is actually pretty good. The finest point of the game, unless you're really into combat engines. The efforts in crafting a credible world really shows here. Uh... Well, as credible a world as you can get with seven shells in orbit over a gigantic computer, connected by a mostly organic spine, but you get my drift. No references to inventions in the real world (shame on Shining Tears for the reference to battery-powered toys in a fantasy setting!), all the lore you can shake a stick at... AND: Your party members tend to have different things to say about things, often fleshing out their backstories. I'll leave you to discover this for yourself - I highly recommend going back and speaking to residents with different characters in your party. I won't spoil the story for you, but I'll swear to the absence of anime tropes. Ok, true, religious crazies, swordsmen seeking revenge, nutty pirates, a sacrifice or two, but the efforts towards that credible world balances this out. A relatively solid construction - though it does have some... chinks in the chain. The end, however, was over much too soon - which is also the case for many FMVs. For better or worse, Square-Enix never touched this game. I think I actually fought the last boss, saw the ending, AND watched the end credits in less than 15 minutes. I just sat there thinking '... That's it?' Somewhat beautiful though it is, it really needed to be longer. Conclusion In all: This is actually a bit of a work of art. Sure, I've had plenty of bad things to say about it, but I can attribute most of it to poor art direction and testing. An innovative title, to be sure, with a ton of lore built around it, though the art style is really not for everyone. That said, it is difficult to be enthusiastic about playing this game. Sure, the game in its entirety takes some smarts to finish (or a good guide, which I was unable to find; GOG's maps are almost crucial, though the pictures need to be renamed before you can use them with confidence - I spent a lot of time browsing through them to find what specific map I was actually at), which is a welcome sign of respect, but you can't get away from the fact that, outside of the combat, it's simply a bother to play. Chrono Trigger + Riven + Fallout with iffy art direction.


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Posted on: May 10, 2020

autumntastic

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游戏: 46 评论: 3

Brimming With Beautiful Nostalgia

Septerra Core was the first PC RPG I played as a teenager. I remember buying the boxed version and getting lost into the deep world of the shells, Maya and her friends, and the deep mythology. There' s a lot to unpack here and it's a great storyline. As for the port, this game runs perfectly and I haven't personally had any problems with it. It's well worth the price to play through the storyline alone. The gameplay may not be anything innovative or fast-paced, but you'll stay for the character interactions and as the narrative unfolds. This game has stayed with me since it's original release and I love that it's formatted and available on this site!


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Posted on: December 22, 2021

JRCriton

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游戏: 58 评论: 1

Game doesn't work.

I tried a few methods and the game will not work. It lags and stutters and I can move or click on anything. I have to use just the esc key to make things change on the screen so I uninstalled it. They really need to fix this game.


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Posted on: May 5, 2009

reza77

游戏: 79 评论: 1

One of my fav RPGs

I remember this game fondly. It was one of the earliest RPGs I ever played (the first RPG i ever played was Fallout). I was never a big fan of fantasy RPGs, I was always a sci-fi man. And this game is definitely one of the most interesting sci-fi RPGs ever made IMHO. It had a good intro, brilliant, immersive story and decent gameplay with a rather unique combat system which used cards. Voice acting was well done and so was character development. After almost 10 years I had almost forgotten about this game. Imagine my surprise when I discovered it here on GOG. I will definitely play this game again some day, after finishing my huge backlog of unplayed games.


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Posted on: May 11, 2012

Mourasman

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游戏: 43 评论: 1

The game of my life

There will always be a special place in my heart for this game. Epic story, extremely good voice acting and a great variety of content. Totally worth the 5 bucks and more!


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