Time for more... experiments.
Very -very- close in spirit to EU:Rome, the game even re-uses all of the sfx from that title: "city_ambience_persian" or "stompy_Roman_soldier" and the like awaits the excited purchaser.
Indicating a rushed couldn't-care-less quality that predicted its own abandonware fate, this is Paradox's pre-DLC era here, so this is all you're likely to get if you're into specific eras of Japanese history (fortunately?).
Hindsight is a wonderful thing, and as others note, it was a for sure a beta experiment for the Crusader Kings II title which at the time of this review still waddles it's fat bloated rear-end like an unsated zombie creature that can't be put down by a mere 30-foot pike; a black halo of voracious DLC blowflies for company. Er...
On the other hand, Sengoku's map is very attractive (and rotatable!). the sprites quite good and has the aesthetic you're probably looking for (the island of Ainu is missing though, among other daft omissions), The retail package even has a ...wait for it... a printed B&W manual and cardboard sleeve (ahh the good old days when Paradox cared to care).
Not bad, not good, it "is what it is" to use the cool kids' parlance.
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