The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with...
The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.
Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries.
"Facial animation" for visualizing emotions and speech
Innovative puzzle design that always remains logical and fair
Detailed and impressive pre-rendered backgrounds
Real-time light and shadow effects of 3D characters and environments
Published by Ravenscourt, a division of Koch Media GmbH, Austria. Ravenscourt and its respective logos are trademarks of Koch Media GmbH.
This series just gets worse. Story not bad and quite funning in places. The puzzles however just get worse and worse. Take a list of insane ingredients to solve some random pointless problem. This game would suggest you get some tree bark an orange and a piece of wire and make a satellite than drop out of the sky and lands on a bell that distracts a guard. Completely stupid.
The solutions to the puzzles are a bit too outside the box and annoying. I think there is only a single solution to the puzzles and no multiple way of doing things. In many instances I could think of a few other more logical and straight forward ways of solving problems. But I ended up collecting lots of items and randomly tried to combine them to get an incling of the solution the game developers had in mind.
Is it really too much to ask for fairly logical and dare I say a little bit more realistic puzzle solutions with perhaps more than a single way of solving them? This game certainly doesn't have that. So its not an exceptional game, no exceptional story telling, character arcs, no exceptional plots, twists or turns. There's no hook. I mean, games by other developers has at least some of these attributes. Even Lost Horizon had something going for itself that kept me hooked. But not this game.
Its just a time filler no different than doing a word puzzle.
A very good pick up from the first game. It isn’t needed to have played the first, but there are some inside themes, which will be better understood if you did. And let’s not forget that it is a trilogy that culminates in the third game.
Rich and intriguing story with a good pace. I consider the riddles mostly understandable, even though you have to think as “an adventure hero would think”! Also, help is offered (if you select it from the options menu) and hotspots are shown with the press of “space” button.
I admit that I mostly enjoyed Nina’s segments, which thankfully were more and longer, than those of other characters. But also really excellent was Max’s last segment.
Another major point for me was that Nina features a much better character in overall than in the first game. Her personality is certainly more of a mature person and grown woman, her jokes have improved too and she also often breaks the fourth wall. Her vocal tone is better too. She features a more serious voice (and according to what’s happening around her) and not high-pitched, as is the case in the first game.
The ending cutscene is lengthy and narrates what happened afterwards to each NPC participating in the game.
A very good build upon the first game.