This is a fun concept with a few interesting twists on your standard point and click puzzle game. This game came out seven years after Myst and four years after Riven, and it really leans on those giants for the foundation of the game, but falls short of the high bar both games set.
The puzzles can be a little challenging, but it's not because they require a lot of information, it's because they tie into the cutscenes frequently. Some cutscenes you can replay, like those on tablets, but others, like the random encounters, you cannot.
The acting and the dialog from the cutscenes are also pretty shaky and can really cause more confusion than you were expecting from a random encounter. However, burried in the bad acting are very important clues to solving the puzzle and you'll need the information to progress. If you missed them, you'll need to load a previous point and try to get all the clues again. My suggestion is to pause the game via the space bar as soon as you see an encounter and record the everything on your phone to watch as needed. It's a pain for sure, but it's better than finding a game walkthrough.
The true issue you'll run into is the movement between points. There are so many great details to this game, but you don't get to seem them all because the movement points decide what where you go and where you stop. While cool at first the 360 rotation just adds another level of trouble when trying to find the correct area to click to travel. Nothing worse than wondering around for hours because you couldn't access the elevator because you didn't rotate 90 degrees counter-clockwise and see that the curtain is the way to travel to get on the elevator. The game needed some better way to show movement paths as the little pointers didn't help.
I'm still trucking on this game though as there's a good story buried underneath the issues with navigation, interaction with objects, and the acting, or at least I hope there is. Thanks for the time-killer