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Imagine a world created out of insanity – deformed children, ancient gods, ghosts from your past in the house inside of a water reflection. You are an asylum patient and you have just survived a car crash – the problem is you can't remember anything. Vi...
Imagine a world created out of insanity – deformed children, ancient gods, ghosts from your past in the house inside of a water reflection. You are an asylum patient and you have just survived a car crash – the problem is you can't remember anything. Visions reveal answers to some questions, but create even more riddles! Which part of it is true? What do all these things mean?
Sanitarium is one of the few psychological horror adventure games. As the protagonist you will visit five different worlds full of riddles and answers, with which you will have to figure out what exactly is happening and what is real. The story is so incredibly good and enthralling that it could easily drive a sane person mad.
One of the most immersive and chilling psychological horror games ever created
Discover what your warped mind is hiding under the veil of a psychedelic dream
Explore surreal worlds inhabited by crazy, half-sane and or half-dead characters
Unfortunately, I can't find out whether or not this is a good game, because I can't play for more than a couple minutes at a time before the game crashes. None of the "standard" or even bizarre fixes mentioned in the forums work for me. Graphics corruption hell, too.
And GOG, as usual, does not respond to support requests. Somehow I had the clearly insane idea their promise the game worked on XP and Vista meant that it did-- but it doesn't. If you ever get this working at all, it'll be in in spite of GOG; not because of their efforts to get this incredibly ancient engine moving.
Does *NOT* work out of the box. Beware!
‘Sanitarium’ is not something I’d typically play. I decided to give it a try after hearing some recommendations. Although I like some works in the psychological horror genre, like ‘SIMULACRA’, ‘Doki Doki Literature Club!’, ‘The Silence of the Lambs’ and ‘Black Swan’, I find this game a miss for me.
The game’s premise is promising and intriguing. The game has many trappings of a 1990s video game: gothic theme, 3D animated cutscenes, attempts in being cinematic, cheesy voice acting, brown and grey colour palettes, and trying to do something different with conventional point-and-click adventure game controls.
The controls frustrated me. I disliked holding down the right mouse button and dragging my characters around. This was especially so in the game’s very last puzzle. I gathered this was done so the programmers didn’t have to deal with character pathfinding issues. If you think you can play this game well using a touchpad on a laptop, forget about it -- you’ll need a mouse.
If you’re into the macabre, you’ll probably like the designs in ‘Sanitarium’. I found the isometric graphics to be stale and boring for an adventure game that tries to cinematic. I also found the story, while interesting, just shy of a few plot details to be complete. It felt like some content was cut during development, or some was thrown in last minute for shock value. While it might have been good in the 1990s, it doesn’t hold up well 20 years later.
The puzzles are okay, but they often don’t offer clear instructions as to what to do and why you need to solve them. Sometimes you solve them because they’e there, and you won’t realize what the real purposes are until you’ve solved them. It’s hard to figure out what parts you can interactive with, leading random clicking. I’ve read that ‘Sanitarium’ is result of putting various proposed project ideas together. Overall, the game does feel like a Frankengame, with a couple of good parts that I wish could have been developed further.
This game has potential, with some interesting imagery and narrative. However, terrible controls, constant crashing, and overall buggy, boring, and slow mechanics make this not worth it.
If I wasn't stuck with a crash at the hide n' seek game, I would potentially rate this 2 stars.