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Imagine a world created out of insanity – deformed children, ancient gods, ghosts from your past in the house inside of a water reflection. You are an asylum patient and you have just survived a car crash – the problem is you can't remember anything. Vi...
Imagine a world created out of insanity – deformed children, ancient gods, ghosts from your past in the house inside of a water reflection. You are an asylum patient and you have just survived a car crash – the problem is you can't remember anything. Visions reveal answers to some questions, but create even more riddles! Which part of it is true? What do all these things mean?
Sanitarium is one of the few psychological horror adventure games. As the protagonist you will visit five different worlds full of riddles and answers, with which you will have to figure out what exactly is happening and what is real. The story is so incredibly good and enthralling that it could easily drive a sane person mad.
One of the most immersive and chilling psychological horror games ever created
Discover what your warped mind is hiding under the veil of a psychedelic dream
Explore surreal worlds inhabited by crazy, half-sane and or half-dead characters
Definitely a disturbing game here -it has a creep factor-. Creative in it's method. Difficult at times but nothing that is a real challenge. The story is can be a bit slow to reveal, even though the game itself is relatively short. Very linear.
You play a man who is slowly recovering from a trauma through rather strange and twisted worlds in his own head. As you push through all of the insane illusions you uncover the cause of his horrific predicament and finally come restore his sanity.
First of all, although I am somewhat disappointed, I am glad that I have played this. The graphic is great and the atmosphere is five-starred, at least for the very first chapters. I felt disturbed and uncomfortable when I first started the game. Even the menu looked weird and twisted.
The first and second chapters are the highlight of the game, presenting some really messed up scenario and something I didn't want to have a second look. The game mixed gore and atmosphere well and doesn't make one overpower the other one.
I don't want to spoil anything but the later chapters and ending don't make up for the early chapters. The game itself is decent, but it gives me too much expectation with the very first chapters. In fact, the discomfort declines rather than being built up as the game progresses. This game is good, but don't hold too much expectation.
So I read a lot about this game, and I love point and click adventures, and I love horror, so I thought this game would be ideal for me. And while the story that this game tells is reasonably good, it suffers from some cheesy voice acting and being dragged down by an albatross of bad game play.
Your character is afflicted by the worst movement mechanism I've ever seen used, where instead of clicking where you want to go, you instead position your cursor in front of your dude and hold down the right mouse button for them to possibly move vaguely in that direction for as long as you hold your mouse button down. This works terribly because it doesn't seem to be very accurate and you'll constantly be moving in a slightly wrong direction. This would be a slight annoyance outside of the game's mercifully few action sequences if it weren't for stairs, which you automatically move up and down on, especially when you don't want to, and that your character seems to get caught on the scenery much too often and randomly, where you'll have to question if you can go through that dark patch of grass or not. Inside the action sequences the devs seemed to be aware enough of how bad their movement system was and when you fail at them they'll just kick you back to the start of the sequence, but keeping the game progress you have managed to make.
The other big gripe I have with movement is how slowly you character does move. Going across the map to try and solve a puzzle turns into a several minute long ordeal, and you'll have to do this quite often because the screen is locked to your character and you can't look around the map without moving him, and many items are small and easily missed or easily mistaken for background details you can't interact with.
I kept playing the game because I held out hope that the narrative would deliver a payoff justifying finishing this game, but it never came. If I could go back in time with what I now know, I'd pass on this game. A disappointment.
Got it ages ago on some sale and it waited patiently for its turn.
What can I say? The game didn't age very well. The graphics look really dated and - most importantly - back in its days the game could have been forgiven for the way you control your character. Nowadays - it's a big no no. I assume they went cheap and didn't implement routing in the environment.
That's one big drawback of this game.
The other one is that it's annoyingly linear. It consists of several chapters that need to be completed in almost strict order to advance. And there's a bit of pixel hunting. And some minigames are frustrating.
On the upside - the story is interesting and even though it's confusing for the most of the game it explains itself in the end.
Good thing about the game is that you can't die so you can just happily explore your possibilities untill you find a solution.
Remake with decent gfx and more up to date controls could be an interesting idea.