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Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside t...
Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...
Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves…
Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon.
包含内容
艺术设定集
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系统要求
最低系统配置要求:
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Action/strategy/RPG tower defense located in Canada. Warewolves, lumberjacks and Inuits - I loved this combination!
Pros:
- graphics are OK
- fun story without saving the world
- normal difficulty is quite hard
- I love the music even if it is a bit limited
- tutorials explain everything in quick, easy way
- without using a brain you can't survive the night! :D
Cons:
- not ground-shaking
- 8 types of opponents in total? But still fun to play :)
Btw. This is not horror, more like a comedy ;)
If you are a well-bred human being (Canadian especially, like me) then you will absolutely love this game (like me). Has strategy elements, RPG elements, basically everything you could possibly want. Would recommend to anyone (well any sensible person). Oh ya! and it's FREE. What else could you want?
I wanted an action, rpg with a different twist plus some werewolf action and this has all of that plus some unique strategy planning which I like. Overall I really liked this game.
Written by Canadian author Bryan Perro and produced by Artifice Studio, Sang-Froid: Tales of Werewolves is best described as a strategy game with action elements. You begin the game as one of two feuding brothers. One remains in the cabin with your sick sister, while the brother you select to play, is responsible for protecting the homestead from the increasing waves and ferocity of wolves, supernatural and mythical beasties, which appear when night arrives. Your aim is simple – survive the night.
To achieve this, you set traps, fire your musket and swing your trusty axe. As the game progresses, you learn new traps and are able to upgrade your equipment by visiting the nearby town or Indian reservation. This includes blessing your axe and bullets in order that they may be more effective against certain beasts.
The story of this game unfolds during each day that takes place after you’ve survived a night. It’s a simple, but effective tale of omens, superstition, possession, greed and lust. It explores a conflict between good and evil that overtakes a small Canadian town and nearby forest. The voice acting is solid - I loved the Mayor’s confession – plus, I found the tale to be well scripted. I also loved how the story was presented. It’s a 2D affair using striking cartoon characters, beautifully rendered with strong colours and decisive design.
I found the gameplay straightforward. You begin with a map of the area that will be affected during the night by the next attack of supernatural forces. These are shown in waves. You are able to see the starting point of each group of wolves, werewolves etc., and can access details of the route to the building they will attack. This information allows you to plan your defence and place traps in the places where they will be most effective. You also plan how to use bait and scent to lure the beasts, plus traps can be combined to devastating effect. However, some beasts will escape, evade or be only partially damaged by your traps, which is where sharpshooting and your axe come into play. Once a night is set in motion, the game is in third person 3D.
Character development uses an RPG style skill tree. Here you improve your characters performance, the strength of your traps, the ferocity of your axe and length of your bonfires. You can also increase your intimidation, or fear, factor which is surprisingly useful. As stamina plays a major role in how much you can do, being able to intimidate means you gain recovery time. Yes, you can role and manoeuvre away from a beast, but this does deplete your stamina. In addition, if surrounded by a pack of wolves there is only so much manoeuvring you can do. Naturally stamina is an aspect of your character’s performance you can improve, but hard choices have to be made.
Sang-Froid: Tales of Werewolves drew me in, engaged me, delighted me and was an incredibly satisfying experience. The first three nights are instructional; the ones which follow gradually step the game up a gear, until what appeared to be a straightforward scenario becomes pretty darn complex. You don’t know if your strategy will succeed until you survive the night but, when your chosen brother steps out into the pool of light surrounding the homestead and you find yourself poised, ready to go, with your traps set and your plan for the first wave firmly implanted in your mind, you’ll know the game has entrapped you.