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The Holy War is over. The demons of Gologotha have been banished, yet the cost has been terribly high. The Creator, god of the Fyllid, has been defeated and the faith of the people has begun to wane. Petty squabbles among the five remaining gods has cau...
The Holy War is over. The demons of Gologotha have been banished, yet the cost has been terribly high. The Creator, god of the Fyllid, has been defeated and the faith of the people has begun to wane. Petty squabbles among the five remaining gods has caused the land to split into five mystical territories - each at war with one another. Into this divided land steps a wizard, a man haunted by his past, whose choices will shape the future.
Which god will he choose? Will he sacrifice himself to change this world for the better, or will what remains of this world be sacrificed for one god's glory?
Take a journey behind-the-scenes of one of David Perry's favourite games with the Sacrifice editorial.
Multiplayer notice: multiplayer mode is available after registering your unique CD-key for the game. For details click here.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Multiplayer notice: multiplayer mode is available after registering your unique CD-key for the game. For details click here.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
This game OMg, was one of my Best games ever I played on my Pentium 3 xD
the magican the sounds the Story and how you create same time your own Magic guide when you play the storyway. All that make this game realy Legancy and worth to play. :)
Far as I know first-person RTS has yet to be done as well. Consistently paced gameplay with 5 slightly asymmetric factions. No base-building, excessive micromanagement like kiting, or other wasting of time are present. Refreshing considering how calcified the genre would become.
The art design, and voice acting are excellent. Some of the events and information presented in the campaign is different based on choices made so it has decent replayability.
Still runs great on 2020 hardware. Encountered a minor, but frequent bug where the camera may get locked into an awkward position following a cutscene. Largest gripe is lack of a difficulty option. The AI is a lot better than you generally. For example, there are several buff spells that can be cast as soon as they end, so while you are busy managing combat the AI is automatically doing that while maintaining their resources and units with machine precision.
The first thing people would notice about this game is the surprising learning curve. The missions vary from tricky to brutal, but are never entirely unmanageable.
Sacrifice is an RTS game played from the ground floor, as an active commander who also happens to be a summoner-mage. In this game, the main currency is souls, and every time a unit perishes, it's soul is loosened and able to be collected. The mage who owned the unit can simply scoop them up quickly by moving into close proximity, allowing them to quickly knit the soul a new body and allow it back into the fight. An opposing mage must call a sacrificial doctor to snag the soul like a helium balloon and escort it back to their base for conversion. This may sound a little contrived, but with a finite number of souls in any mission, a shift of just one or two souls can significantly effect the numbers and efficiency of an army.
Made by SHINY, the characters (and voice acting) are kooky and enjoyable. One of my three top favourite oldies, and good enough to sway someone like me, who actually dislikes RTS games.
This title is a perfect example of art direction and gameplay focus union that you simply will not see in games anymore. There are several factions in the game and each one has its own singleplayer campaign to playthrough. Each one seems very dedicated to teaching you how to use the units in that faction.
Once you've settled into a faction you like, you'll find the multiplayer is the meat of the game. The modes of gameplay few in comparison to more recent titles but are all extremely valid and engaging in their own rights. Nothing in this game seems forced at all and it's a smooth experience the whole way through.
Sacrifice can have a steep learning curve depending on what faction you settle into playing but, if you can get past that, you will find a game worth playing for years. I still have the disc sitting on my desk, with all my other favorites.
May not be the best game of all time (as shown by poor sales), but Sacrifice is definitely remebered fondly by many players and has since became a classic.
It does not have the best graphics, it certainly has gameplay flaws that unforunately were never improved upon since there is no sequel. What it has going for it is the amazing artistic design, sounds and voice acting, compelling story and a high replay value.
Do you know any other game that lets summon a volcano (a really big one, not that joke from D2), make a giant hole in the map that the enemies fall through and die or summon angel of death itself? Each summoned create and each wizard has uniqe looks and are recognizable and memorable.
Sure there were sacrifices made in graphics in order to accomodate that but it was the right decision. And a bold one.
If you think that magic in Dragon's Dogma , modded Skyrim or even Fictorum is cool you need to play Sacrifice to realize what a true wizard is like.