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Rogue Legacy

已在库内

4.1/5

( 79 Reviews )

4.1

79 Reviews

中文(简体), English & 6 更多
14.9914.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Rogue Legacy
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be color blind, or they might have Tourette's. They could even be a dwarf. That's OK because...
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用户评论

4.1/5

( 79 Reviews )

4.1

79 Reviews

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产品详细信息
2013, Cellar Door Games, ...
系统要求
Windows XP / Vista / 7, 1.6 GHz, 1 GB RAM, AMD X1950 Pro/Nvidia 7900 GT DirectX 9.0c-comaptible vide...
Time to beat
16 hMain
26 h Main + Sides
38.5 h Completionist
21.5 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be color blind, or they might have Tourette's. They could even be a dwarf.

That's OK because no one's perfect, and you don't have to be to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die, all of the gold you've collected can be used to upgrade your manor, giving your next child a step up in life and another chance at vanquishing evil.

  • A genealogical roguelite where every death results in stronger children and a fresh new look at tackling the castle minions.
  • More than 30 unique traits affect gameplay in unique ways, such as Colorblindness, Gigantism, and Irritable Bowel Syndrome.
  • Procedurally generated castles that extend replay value by making every attempt a unique experience.

Copyright(C) 2011-2013, Cellar Door Games Inc. Rogue Legacy(TM) is a trademark or registered trademark of Cellar Door Games Inc. All Rights Reserved.

包含内容
头像 壁纸 艺术设定集
系统要求
最低系统配置要求:

Controller support: Rogue Legacy supports XInput and DirectInput controllers.

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Controller support: Rogue Legacy supports XInput and DirectInput controllers.

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
16 hMain
26 h Main + Sides
38.5 h Completionist
21.5 h All Styles
游戏详情
操作系统:
Windows (7, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.6.8)
发行时间:
{{'2013-06-27T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
417 MB
链接:

游戏特性

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用户评论

Posted on: November 21, 2014

Alco.121

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游戏: 76 评论: 2

Awesome little action platformer

I bought this game based on previous reviews and the fact that I was looking for a fast-paced, quick-to-play action game with RPG elements. This game delivered. It's fun, it's hard and presents a challenge without being impossible. It also allows for rapid gaming sessions which is a plus for me. The premise is fun and interesting, the classes are varied and the progression system is well thought-of. Lots of easter eggs, lots of little winks and jokes here and there and I love the retro 8-bit graphics. Can't recommend it enough if that's your kinda game!


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Posted on: November 17, 2014

-SambaL-

游戏: 63 评论: 8

Makes Dying Fun

I'll be honest, I don't like unforgiving platformers that often throw you in what seem to be impossible situations. I've moved on from the 90's and i suck at 'em. Yet I don't seem to be able to get enough of Rogue Legacy. I've had numerous "alright, one more go" moments after dying. So why is it that something that i usually steer clear off mainly because i'm not all that good at it and has me dying 14 times in 30 minutes, doesn't frustrate me as much as it should and instead makes me come back for more? Then , while upgrading my health and buying a new piece of armor after dying for the so many-eth time, it suddenly hit me. It's because the game gives a positive spin to dying imposed to it being the negative experience it usually is by rewarding you . But while rewarding you with upgrades after death that make you stronger in the process (which you do have to buy with the money you gathered in your pre-death run) and give you a sense of progression , there are also the rogue-like elements this platformer implements that help a replay from becoming repetitive, unlike your typical (classic) platformer. I remember playing the original Super Mario Bros. and making it to world 7 or 8 or so where i had to clear this massive chasm in the ground by jumping over it and using this tiny piece of ground sticking out in the middle of it as a stepping stone of sorts. You had to do a speed run, jump, then land on this little bit of ground and straight away do another jump to reach the other side, and i just couldn't clear it, up til the point i was game-over and i would have to start the whole game over again. This was so utterly frustrating. Not so much because i wasn't able to make the jump, though it didn't help, but more because i now had to go through all those levels again just to reach that one bit where i would probably die again like i already did so many times before and start the whole thing over yet again. It's a vicious cycle i tell ya, and i hate it. Rogue Legacy doesn't have that. Well it does, but not in the classic 'game-over, start-over' kind of way. By randomly placing and re-using different rooms in the castle your adventure takes place in each playthrough, it will take away a bit of the frustration that comes with character death and at the same time creates a new and different playthrough for your next try. You will come across rooms you've been in before eventually but by that time you will most likely be ready to try it again, or not and you'll just head the other way as soon as you can. This together with the upgrading system that will make you stronger and give you better abilities each time you die creates a game that makes parts of it progressively easier over time while still giving you a different experience every playthrough. Not to mention that with every playthrough you will play with a different character, a descendant of your former deceased character, who each have their own abilities combined with both good and bad qualities which on a side note often make for very clever and hilarious outcome that also affect the gameplay in either a positive or a negative way, or both. Does that mean the leveling up system and becoming more powerful in the process will make the game too easy for the veteran platformers among us? Well no, because here's the beauty of the whole thing. While everyone will go through the same tough experience at the start of the game, the more experienced players will have less trouble progressing through the game while still on a lower level, where as someone like me who is not all that good at avoiding hits and has the reaction speed of a sleeping baby will have to grind longer and level up a bit more (a lot more) before he'll be able to defeat the first boss without too much of an issue. This works really well and is genius in my opinion. It just opens this type of genre up for a wider audience. As for the presentation Rogue Legacy does it right as well. The visuals are simple, but it's no 8-bit retro look either. It's just enough to appeal to most modern gamers and pull of a convincing creepy castle atmosphere that with it's sense of humor creates a very enjoyable experience all together. There are numerous treasure chests to be found scattered throughout the castle(grounds) of which some can only be reached by successfully completing challenges. There are 4 dungeon bosses to be defeated before you can confront the final boss and as far as completion time, well, as mentioned before that will be entirely up to you and your play-style. Will you grind up your stats until you're a double jumping ninja tank before you proceed any further in to the castle or will you aim to beat the game by relying entirely on your skills alone and level up as little as you can. So yes, Rogue Legacy is a pretty solid rogue-lite platformer with a well implemented upgrade system that give it a lot of replay value. Well worth a buy at full price and a real steal if it's on Sale.


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Posted on: July 28, 2019

Fuzzybeard1

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游戏: 145 评论: 20

Solid with some quirks

The procedural generation is satisfactory, combat and bosses are fun, with a nice wide variety of possible characters to chose from. Can be a bit of a slow start and there is a bit of a learning curve with the controls. Once you play a bit to get a feel for the game it becomes quite the enjoyable experience. Definitly rewards skill and commitment as the upgrads start to add up over time. Resulting in those hard areas becoming much easier. Only downside of the gold based progression is it can feel grindy at times.


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Posted on: October 29, 2013

the_real_jareth

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游戏: 157 评论: 1

The one and only jump&run RPG

I just finished Rogue Legacy a few days ago, and thought the game actually deserves that I write a review about it. It took me 33 hours till I could beat the final boss, and all of these hours were a lot of fun. Honestly, I don't believe that the game is SO hard as many people say. Of course you will die a lot at the beginning, because your characters will be very weak. The good thing is that dying never gets frustrating because with the collected money you will almost always be able to upgrade your next heir, so there will be progress all the time, meaning that you are actually never wasting your time. At the end of the game you will be at least five times stronger than at the beginning (hit points, weapon damage, ...), and will be able to fight your way through all the castles without that much trouble, even if you are not a magic jump&run gamer (I am none). By the way, I played the game with the keyboard, and it worked very well. I often found myself to play another round of Rogue Legacy instead of my other games, because it offers instant fun, and I just wanted to finish another room, to collect a bit more money for my heir. I can really recommend this game to anybody who has only the slightest interest in either jump&runs or RPGs.


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Posted on: December 1, 2013

presjpolk

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游戏: 177 评论: 1

A good idea, badly executed

First off, the Mac port is laggy as all get out. It performs terribly, and with this game's need for execution that hurts. A lot. As for the game itself in theory, it's a great idea. It borrows from Rogue-like concepts and uses them in a different way. However in practice it has problems. The hit detection is weird at times (though that could be related to the lagginess mentioned above). Bad for a game so combat-heavy. Further, the upgrade purchasing systems punish exploration. If you go into this game blind, and buy the wrong things, you end up shooting the costs of upgrades way up, and make it difficult on yourself to proceed. I think that's a poor design decision when you're going to hide the bulk of he upgrade tree from the player, both in terms of the Castle and the Runes. Cute little game. Get it on a good sale.


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