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Ring of Pain

已在库内

4.3/5

( 13 Reviews )

4.3

13 Reviews

中文(简体), English & 9 更多
19.9919.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Ring of Pain
介绍
Ring of Pain Demo is available here 探索随机生成的环形地牢,会有什么样的遭遇在等着你呢? 观察并规划你的路线。你会选择搜刮财宝,还是去偷袭骇人的怪物?在你搜刮、战斗、潜行、遭遇新事物之际,环形地牢会根据你的行动发生改变。 在这款充满挑战的回合制地牢探险类游戏中,节奏由你把控。只是要小心地选择你的道路——你可能会遭遇埋伏,或者身处更糟糕的境地。 你可以清楚地看到所做选择的预测结果,从而专注于重要的部分——决策! 这是个危机四伏的世界,生物不会隐藏自身行动,随时准备宣泄它们的怒火。你会选择逃跑,还是想办法利用地牢去反制其身呢? 选好站位...
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71 %
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用户评论

4.3/5

( 13 Reviews )

4.3

13 Reviews

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产品详细信息
2020, Simon Boxer, Twice Different, ...
系统要求
Windows 7/10, 2 GHz, 4 GB RAM, OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommend...
Time to beat
7.5 hMain
21.5 h Main + Sides
90 h Completionist
14.5 h All Styles
介绍


Ring of Pain Demo is available here



探索随机生成的环形地牢,会有什么样的遭遇在等着你呢?
观察并规划你的路线。你会选择搜刮财宝,还是去偷袭骇人的怪物?在你搜刮、战斗、潜行、遭遇新事物之际,环形地牢会根据你的行动发生改变。

在这款充满挑战的回合制地牢探险类游戏中,节奏由你把控。只是要小心地选择你的道路——你可能会遭遇埋伏,或者身处更糟糕的境地。


你可以清楚地看到所做选择的预测结果,从而专注于重要的部分——决策!
这是个危机四伏的世界,生物不会隐藏自身行动,随时准备宣泄它们的怒火。你会选择逃跑,还是想办法利用地牢去反制其身呢?
选好站位是存活的关键。否则你可能很快就会命丧成群敌人之手……

观察环形地牢,制定决胜战略。
学习,调整,或准备泼洒鲜血。



宝箱怪可以提供有偿选择。在槽位有限的情况下合理取舍,搭配出一套拥有合适被动能力的装备组合。
你可以变成一名使用淬毒利刃的刺客,以敏捷速度和闪避技巧来取胜;也可以化身一道铜墙铁壁,靠粗暴的蛮力所向披靡;甚至还可以铸就一副火焰之躯,以爆炸轰开一条生路。
是要消费灵魂购得想要的能力,还是在无情的深渊中一路搜刮、随机应变,全都取决于你。



在《苦痛之环》的深处,你会发现通向未知领域的新路。路的尽头可能是新的朋友、强力的战利品,也可能是暗藏深意的押韵诗行。
寻得安宁详和的片刻停留,或者鬼哭狼嚎的惊悚怪物。
勇敢的人可能在风险过后迎来丰厚的回报,也可能因为贪婪野心而送命。

行过暗影,步步为营。
未知的领域现已遍布恐惧的爪牙。

游戏发布时包含的特色:

  • 16个核心主线地牢,外加2个分支结局,考验你最终的实力。
  • 可解锁困难模式,专为那些在苦痛中越战越勇的人准备。
  • 可解锁每日地牢,超过25种特殊限制条件,给你截然不同的体验
  • 勇闯超过25种特殊地牢,掠夺战利品并邂逅奇异的事物。
  • 4种环境区域,每个都有其迥异的恐怖风格。
  • 可解锁180多种物品,利用15个物品栏槽位来组合搭配。
  • 40多种生物需要你去了解和应对。其中既有友好的朋友,也有凶狠的恶棍……
  • 回合制的游戏机制,你可以选择迅速作战,也可以选择运筹帷幄。
  • 暗含深意、耐人寻味的简短诗句
  • 原始粗犷的图形美术风格,灵感来自于心盲症患者。
  • 可爱的青蛙朋友。
  • 一段苦痛之旅。
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7.5 hMain
21.5 h Main + Sides
90 h Completionist
14.5 h All Styles
游戏详情
操作系统:
Windows (7, 10, 11)
发行时间:
{{'2020-10-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
627 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
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Deutsch
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español
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français
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polski
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Português do Brasil
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русский
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中文(繁體)
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日本語
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한국어
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用户评论

Posted on: July 8, 2022

vittorioviegas

验证所有者

游戏: 228 评论: 9

Hard but addictive!

I found about this game by accident but since I do enjoy card games and roguelike/like I decided to give it a change. I have to admit that at first I was mad at how hard it starts to the point of even uninstalling it but some days later I kept thinking about it and went back to it. In short, everyday I tried a few runs and while it is still hard, you start to get the hang of its mechanics and the game becomes so much fun! In the end I managed to beat it at about 13hours of playtime, just to see the ending credits for the first time but there's still much more content here. Overall, I liked this game a lot, easily one of my favorites of the year so far and I highly recommend it to people that enjoy roguelikes and want to play something on short burts.


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Posted on: October 24, 2023

nomorename

验证所有者

游戏: 86 评论: 34

Lured by discovery. Ends by strategy.

TLDR - Strategy-wise like Slay the Spire but requires more meta-knowledge of the game and strategies. Like a lot of roguelikes, a lot of the early part is discovering new things. Then pain. And this game tends to revel in it. For example, it has a lot of sublevels that are literally labeled as ? when you first see them. And may very well kill you if you aren't ready. This isn't just being careful; you'll need to know what you need to do almost immediately. This is actively triggering traps to learn what they are, and in later lives, using them to get easy arrows and spikes. Though you can progress mostly just stumbling through and learning, to actually win without absurd luck, you'll need to have some strats in mind and depending on what RNG items you get, focus on them from pretty early. This is less intuitive and involves more meta-knowledge than Slay the Spire, as rather than just RNG and synergies, two of the base gameplay concepts are re-rolling items and sacrificing some stats to increase another. You can't exactly do either very well without knowing what items you can get, or what your stats should be for the strategy you want. This is not including the fact like a third of the items need to be unlocked through achievements. The bosses especially are not something you are likely to be ready for your first time reaching there, either needing specific strategies or much higher stats than everything else. To illustrate To beat the basic mode I took about 6 hours with ~20 runs. From a glance at howlongtobeat, this is on the short end. To beat the next highest difficulty, I took 2 hours with 3 runs. Note I choose a slow (but more reliable) strat.


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Posted on: April 5, 2022

ryanjbury

验证所有者

游戏: 评论: 7

"Try again"? Okay, fine, one more go...

Like a heady blend of Microsoft Solitaire, Steve Jackson's Munchkin and crack cocaine. The gameplay is simple and thoroughly addictive, the narrative aesthetic is bravely unusual for its genre, and the balance and learning curve are as perfect as they need to be for a game that constantly has you treading a fine line between mindlessly steamrolling everything in your path and getting insta-killed by one poorly-considered mouse-click. There are loads of items and thought-provoking synergies, with a whole menu of unlockables and fun achievements, and the presentation is superb. I very rarely give a game 5/5, but this is one of those occasions when I really can't think of anything I can fault. If you're even slightly into card-based games, this is a must-play. Absolutely excellent.


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Posted on: February 17, 2024

Wunderforce

游戏: 270 评论: 2

Fantastic Rogulike, Innovative System

I really love ring of pain. It'is essentially a rogulike boiled down into card form. The unique mechanic is that enemies and items are displayed on a ring. You can either attack or interact with what is in front of you, or attempt to bypass the card by moving left or right along the ring. What I think I like most about the game is it's unique twist on the genre. You essentially build an "engine" around collecting gear and abilities that synergize with each other while developing your stats to harmonize with your build. Runs are fairly short (1.5-0.5 hours) and the gear, abilities, and enemies are all varied and interesting. Another major plus is that the game can be played incredibly quickly. This allows you to easily speed through the early levels while your build comes together and then slow down and take your time on later levels when the difficulty spikes. Starting over never feels boring or tedious. I disagree with the current top review saying the game is too hard/unfair. Like any rogulike a lot of the challenge is learning the enemies and difficulty curve and then figuring out how to use/abuse the mechanics to solve those problems, essentially making the whole thing a giant puzzle. Do you go for a high evade build to easily avoid enemies? High defense so you can shrug off most sources of damage? A freeze and shatter build so you can mow down everything in your path? High health so you can tank quite a few hits? Can your build come on line fast enough to handle the difficulty curve? ect. The game feels very punishing initially but once you understand how to avoid certain threats and how gear, abilities, and stats synergize with each other, it starts to feel fair and balanced. Also, like any true rogulike, you basically need to break the game to win. (and there are many ways of doing so)


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Posted on: May 3, 2024

rex_butler

验证所有者

游戏: 115 评论: 70

Great game

I was addicted to this game for about two weeks straight, and I plan to go back to it after a break. In short, it's a well-designed, clever deck-builder game that has a quite satisfying gameplay loop that, well, you know, is "easy to learn but hard to master." And the game truly earns its name. Here's the deal. You play the game in circles--many smaller ones (or dungeons) inside of one large one. Each of the smaller circles has a random mix of enemies, loot, traps, and other things that you navigate in turns. Once you complete a circle or find its exit, you go on to the next circle or dungeon. There are 16 main dungeons or circles that you must complete to get to a series of boss fights (at the end of the larger circle). And even when you get there, you will have the option of two paths: light or dark. Kill the final bosses and you win the game. However, winning the game is not nearly that easy. Expect to die early and often. I would guess 99.5% of my runs ended in failure, even though I got really close to the end on several occasions. The thing that makes the game so brilliant and addictive is that none of the RNG or the frequent deaths felt cheap or too unfair. It just felt like the luck of the draw, or that I should have turned left when I turned right. Try, try again. Each run can last anywhere from less than 10 seconds to over 20 minutes, though most will be somewhere in between. And each will help unlock a vast range of items, spells, creatures, and other stuff, which, of course, lures you into doing more runs. It's just a really well-thought-out, intensely fun game, with creepy music & atmosphere, simple but effective graphics, unique bosses, and endless replayability. In recent months, I have had a thing for deck-builder games, and this is the best one that I've played thus far. I would also recommend Monster Train, Forced Showdown, and Trials of Fire. Still haven't played Inscryption or Slay the Spire, but they're supposed to be good as well. 4.25/5


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