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Revenge of the Savage Planet

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4/5

( 8 Reviews )

4

8 Reviews

中文(简体), English & 7 更多
Offer ends on: 10/28/2025 15:59 EET
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Revenge of the Savage Planet
介绍
欢迎加入先锋计划! 在一个被企业的贪婪和愚蠢搅得天翻地覆的未来,你遭到裁员,然后被丢到了遥远的太空边缘。你手头几乎没什么装备,也没有任何安全保障。你必须探索每一个角落,收集各种升级物品,翻开每一块神秘的外星岩石,才能完成自己对昔日雇主的复仇,顺便找个机会回地球。   你将抵达多个星球,面临各种挑战,你的目标是探索并了解这些美丽的外星世界。扫描植物,捕捉怪物,潜入湖泊,探索洞穴,攀登山峰,制作升级物品,还有无数的秘密等你发现……     趣味联机协作 和最好的朋友、伴侣或者劲敌一起,在任意平台上享受游戏,甚至还能跨平台!你们也可以坐在同一张沙发上,共享同一个屏幕,体...
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用户评论

4/5

( 8 Reviews )

4

8 Reviews

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产品详细信息
Raccoon Logic Studios Inc., ...
系统要求
Windows 10 64-bit, Intel Core i5-8400 / AMD Ryzen 5 1600, 8 GB RAM, NVIDIA GeForce GTX 1060 / AMD Ra...
介绍

欢迎加入先锋计划!

在一个被企业的贪婪和愚蠢搅得天翻地覆的未来,你遭到裁员,然后被丢到了遥远的太空边缘。你手头几乎没什么装备,也没有任何安全保障。你必须探索每一个角落,收集各种升级物品,翻开每一块神秘的外星岩石,才能完成自己对昔日雇主的复仇,顺便找个机会回地球。

 

你将抵达多个星球,面临各种挑战,你的目标是探索并了解这些美丽的外星世界。扫描植物,捕捉怪物,潜入湖泊,探索洞穴,攀登山峰,制作升级物品,还有无数的秘密等你发现……

 

 

趣味联机协作

和最好的朋友、伴侣或者劲敌一起,在任意平台上享受游戏,甚至还能跨平台!你们也可以坐在同一张沙发上,共享同一个屏幕,体验那种充满怀旧感的欢乐。就像以前那样,回归单纯美好的幸福。

 

 

激动人心的新技能与工具

在这个世界中,你可以自由奔跑、跳跃、射击、碾碎、踩踏、躲避、滑行、鞭打和抓取!还可以尝试三种机制不同的黏液!用套索捕捉各种奇异的外星生物,放进你家园附近的笼子里!

 

 

四大星球等你探索

四个庞大而充满生机的星球,每个星球都有自己独特的植物和生物。扫描一切,记录一切,完成各种实验提升科研等级……这可是解锁更多精彩装备的关键!而且……说不定还不止有四个星球哦!谁知道呢?

 

 

星际收集狂

外星植物!奇怪生物!帅气装备!怪异矿石!每个星球的角角落落都藏着无数奖励和秘密。其中不少东西可以放入你的个人定制太空拖车展示出来哦。

 

© 2024 Raccoon Logic Studios Inc. All rights Reserved. Revenge of the Savage Planet and Raccoon Logic Studios are trademarks of Raccoon Logic Studios Inc

系统要求
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为什么 要来GOG.com购买?
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保障与满意度,完美支持24/7最多30天內全额退款。
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用户评论

Posted on: May 27, 2025

Valkian241

游戏: 678 评论: 2

Bigger and a more fun follow up!

5 years since the original Journey happened and now it's back for revenge. A great follow-up with bigger worlds to explore and research, which doesn't take itself too seriously and full of character. While it does suffer from simplistic combat, lack of key rebinding and controller layout and the humour won't be for everyone's taste, it's still a fun trip that is worth checking out solo or with a friend.


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Posted on: August 10, 2025

DrakeFox

验证所有者

游戏: 1343 评论: 54

Bigger, brighter, better?

Having recently finished Journey to the savage planet before playing this. This game feels like both a step forward and a leap backwards. There are more silly ads. And an actual plot this time around. A lot more variety in critters you encounter. And better ways to track where you missed something, if you want to go scan for 100%. Where the first game seemed like you had to sniff around each rockface for secrets, this game seems less speckled with secrets. Not sure that's true though, more the fact that this game has 4 planets with a large expanse of land on each. Gone are the small self-contained floating islands, instead there are areas with their own feel to them, but lots of blank space between them. Both a blessing and a curse. Where fall damage reduction, and putting all powerups on your HUD was a late-game upgrade in the Journey, here you can have them almost at the start. This removes your drive for exploration, but also reduces frustration having to find powerups in the huge open areas. Now you also have a menagerie you can capture and collect creatures for. And home base customization. And being third person you have more reason to go find cosmetics. In all, still a great exploration game, feels more homogenized than the first game, but tries to make up for it with polish, area and critter variety.


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Posted on: June 2, 2025

Vainamoinen

验证所有者

游戏: 评论: 28

Better than the first one, no doubt

"Revenge of the Savage Planet" is fun. And surprisingly, it stays fun. I gave up on the predecessor. The platforming elements were a chore in first person, now we have third person and the platforming is smooth and satisfying. In the predecessor, I was unable to complete the increasingly impossible tasks necessary to get the final upgrades. In "Revenge", the tasks are still daunting at times, but somehow I completed most on the first try. And while the game does get more difficult with each new planet, even the fourth planet is still enjoyable to explore. So, great improvements made in balancing the whole thing. The reward systems are more varied while the gameplay remains in its enjoyably simplistic form. There's a vast amount of quirky detail and satiric commentary. On the con side ... "Revenge's" hardware hunger is significant (and it wasn't in the rather similar looking predecessor). The game wastes 12 seconds looking for a GOG connection every time I boot it up. Resource collection becomes completely superflous after about two hours, and you'll only hunt for printer slurry and story progress afterwards. But the game's main sin may be that it frequently becomes what it attempts to parody. The respawns are too relentless, the challenges too 'achievementy', the humor too gross.


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Posted on: July 10, 2025

59cobalt

验证所有者

游戏: 272 评论: 67

Recommended

Pretty good sequel. They switched perspective from 1st to 3rd person (most likely to showcase the collectible outfits), and also changed the mechanics a bit, but the core gameplay, the exploration, and the humor are still the same. If you liked the first game you should definitely give this one a try. Conversely, if you didn't like the first one, this probably won't win you over.


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Edited on: October 16, 2025

Posted on: October 16, 2025

seelenernter

验证所有者

游戏: 218 评论: 8

fun game, but worse than the predecessor

The good thing is, they kept the emphasis of the core aspects of the prior game. Similar hilarious story and chars aswell as overall designs. Some minor stuff, like the IMHO too much recycled "puffer"-creature base designs are a bit meh, but overall it's fitting. Sadly there are also some really bad decisions... imho at least. The first being the 3rd person perspective... this reduces the important part of the screen to a fracture of the available space severely hampering overview. The 1st person was a lot more serviceable in that regard. And TBH I never had problems with platforming in 1st person. So that's a non-argument in my case. The better visuals when aiming is much more important in such a shooter type of game. The second was the design of the controls and action layout... for example that charging the weapon now made the Avatar stand almost still while taking ages to load for such a fast paced gameplay. The design with loading the weapon beforehand in a bit more skillful maner and holding that charge until fired without movement penalties in JTTSP made it far more useful and rewarding, IMHO. In ROTSP those updates are barely useful, as a single hit during the long loadup interrupts it, and the movement penalties make it even worse of a gamble. And as icing on the cake those upgrades also barely make any difference now. In the first game the upgrades felt meaningful, as they enabled slight gameplay changes, like the final explosion shot AOE allowed to hit enemies otherwise impervious to frontal assault and such. Not so in ROTSP. After trying it many times, I almost never bothered with anything but the first charge level anymore. A pity. Also, no idea if this is woke stuff or a bug, but that all voices except the anime and animal voices alternate randomly between male and female feels a bit off too, imho. In general, when they introduced the wardrobe I hoped it would be better possible to create avatars inspired by wacky characters like Shaggy or Velma from Scooby Doo or sumsuch. But not really. Very much "uncanny valley".... to much to ignore, not enough to really bother... Not to mention ya need an EGS account for multiplayer now... WTF!? (that alone should actually be another -1 star, but I decided against it, as the devs released the game quite early on GOG, so thumbs up on that) So yeah... to put it that way, for me, when it comes to well rounded gameplay and developement decisions, the predecessor (JTTSP) feels like the successor in many cases. So in the end: recommended but with some caveats


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