While MoHAA depicted fairly mundane WW2, its competitor RtCW took us to alternative reality where special German paranormal division actually made some occult discovery that could change the outcome of the war. And of course someone must rectify this situation. This is still great game today, there are however some supernatural enemies that are pain in the neck (bullet sponges dealing large damage). Didn't have any technical problems on a new PC, but if the game crashes, you may want to try Knightmare's 1.42d patch or iortcw.
That said, if you ask me, I'll say: definitely worth playing.
this game has a real BEEN THERE DONE THAT feel to it, and there is nothing wrong with that.
this type of formula has worked for a very long time. so if you are looking for a very generic 1st
person NAZI slaying brainless shooter then this game is for you, but just be aware of the
TASTES GREAT LESS FILLING factor. i used to love simple 1st person 3d games like this but
for me they just aren't enjoyable anymore.
I just wanted to have some fun shooting Nazis, and this Game has Nazis, Nazi Zombies, and Nazi Supersoldiers all up for the slaughter. So why didn't I like it?
After a promising first few levels, the game turns into an unfun slog. Levels are littered with gotcha snipers that you can't anticipate turning much of the game into an exercise in savescuming. Enemies are often hard to see, being brown shirts in a brown world, while you must be going into combat wearing a bright neon disco suit, because every enemy seems to be hyperaware of where you are at all times.
I think the game really wears out its welcome shortly after the flamethrower dudes start showing up. They're like a microcosm of what's wrong with the game. When I first started fighting them I thought I must have been doing something wrong because they often took multiple clips of automatic fire to bring down, so I looked at a wiki, and nope, they're just bullet sponges and take no extra damage from headshots. Meanwhile, they have an absurdly long range on their attack, it does massive damage to you, and blinds you so you can't see anything while you're taking damage. AND then you've got to unload about 2 clips of bullets into them before they go down, which is about a quarter of the total ammo you're allowed to carry for your main gun. It just feels punishing for no good reason.
But that wouldn't be so bad if the game had a good amount of health/armor/ammo refills laying around, but it's pretty sparse with those, and they never seem to be where you need them to be. So even if you manage to survive a tough fight, you may be so low on health that you'll die form the next shot from a sniper that pops up behind you, so you'll have to reload anyways. This isn't a game loop that I enjoy. I realized I wasn't having fun with the game, so I cannot recommend.