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Remothered: Tormented Fathers

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3.1/5

( 28 Reviews )

3.1

28 Reviews

中文(简体), English & 12 更多
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Remothered: Tormented Fathers
介绍
Remothered, 是 款电影化的本格生存恐惧游戏三部曲,有着极致而现实的游玩体验。 这个故事充满了一波三折的曲折情节,但同时也感动人心。 心理学在游戏中起着巨大的作用:英雄和敌人并非脸谱化,善与恶之间的界限也逐渐模糊。 本游戏的进程类似于电影的叙事发展,玩家能够完美融入自己的角色。 由 戸田色音(最终幻想,光晕,合金装备)和Luca Balboni谱就的游戏原声增强了恐怖气氛。 气质迷人的35岁女士罗丝玛丽·里德(Rosemary Reed)到达了退休公证人菲尔顿先生的家中,他受到了神秘疾病的影响。这位老人的护士格洛丽亚(Gloria)女士的迎接了...
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用户评论

3.1/5

( 28 Reviews )

3.1

28 Reviews

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产品详细信息
2018, Stormind Games, ESRB 评级: Mature 17+...
系统要求
Windows 7 / 8.1 / 10 (64-bit), Quad-core Intel or AMD 2.5 GHz, 4 GB RAM, NVIDIA GeForce 470 GTX or A...
DLC
Remothered: Tormented Fathers - Original Soundtrack, Remothered: A Lamb to the Slaughter - Book 1, R...
Time to beat
6 hMain
6.5 h Main + Sides
6.5 h Completionist
6 h All Styles
介绍



Remothered, 是 款电影化的本格生存恐惧游戏三部曲,有着极致而现实的游玩体验。



这个故事充满了一波三折的曲折情节,但同时也感动人心。 心理学在游戏中起着巨大的作用:英雄和敌人并非脸谱化,善与恶之间的界限也逐渐模糊。 本游戏的进程类似于电影的叙事发展,玩家能够完美融入自己的角色。 由 戸田色音(最终幻想,光晕,合金装备)和Luca Balboni谱就的游戏原声增强了恐怖气氛。



气质迷人的35岁女士罗丝玛丽·里德(Rosemary Reed)到达了退休公证人菲尔顿先生的家中,他受到了神秘疾病的影响。这位老人的护士格洛丽亚(Gloria)女士的迎接了罗丝女士。 而当罗丝玛丽显露出自己的身份和她的真实意图时,惊惧的恐怖就此展开。





Remothered: Tormented Fathers是大家期待已久的第三人称游戏三部曲的第一部,谋杀与执迷侵入现实,编织出谎言的蛛网。本游戏将给生存恐惧游戏粉丝创造出划时代的体验。



  • 多种生存方式 - 动态的无尽组合使得每个玩家都能体验到潜行、动作、策略、躲藏与逃生。你可以欺骗追踪的敌人,把他堵在房子的另一区域。或者攻击敌人,使你的物品更强有力。也可以细致研究追踪者的行为和行进路径。别太靠近你的敌人,要像一道避人耳目的阴影般行动,躲避敌人的视线。也大可以把这些策略结合使用。
  • 心理学情节 - 故事中的人物都曾是普通人,却把自己变成了恐怖的怪物。
  • 电影般的过场动画 - 感谢Chris Darril令人印象深刻的导演,让故事充满了丰富而复杂的贴近生活的角色。
  • 音频线索 - 音轨和3D音效会让你察觉逐渐靠近的敌人。
  • 无体力条 - 唯一了解你健康状况的方法是观察自己的身体现状。
  • 写实的谜题 - 环境和人物们的表现现实而可信。
  • 顶级配乐 - 戸田色音(最终幻想,光晕,合金装备)和Luca Balboni为游戏进行作曲。
  • 实时加载 - 自由探索豪宅,不用担心空洞的等待或者无聊的加载时间。

Created by Chris Darril. Developed by Stormind Games® | Stormind Games® is a registered trademark of Stormind s.r.l. Remothered © Stormind s.r.l. - All rights reserved Powered by Unreal® Engine | Unreal®, Unreal® Engine, the circle-U logo and the Powered by Unreal® Engine logo are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere.

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最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
6 hMain
6.5 h Main + Sides
6.5 h Completionist
6 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-01-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
7.5 GB
链接:
评分:
ESRB 评级: Mature 17+

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最有用的评论

Posted on: July 9, 2018

groze

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游戏: 1456 评论: 39

Giallo Clock Tower goodness

This is probably one of the best horror games available on GOG, right now. It does have some flaws: the game was a dream of Italian Chris Darril, and it was developed in Italian, so the English script and voice acting, while not BAD, clearly show it wasn't the primary language the game was written and voiced in. There's a late part in the game that feels hastily done, and it gets aggravating, especially because of the difficulty spike it presents players with. Some people found the plot convoluted and confusing, and couldn't make it very far because they thought the first antagonist to be ridiculous and not scary. These are all legitimate points, and if you are one of the people who thinks one or more of these issues to be a deal-breaker, all I can say is that I understand why, and you're absolutely entitled to your opinion. With that out of the way, here is why I love this game: Darril had been meaning to do a spiritual sequel to Clock Tower since late 2007, and this is the culmination of that dream. He grew up watching the great Italian giallo and horror classics, so he wanted his game to be "giallo Clock Tower with logical puzzles". As far as I'm concerned, he succeeded. While 2016's NightCry failed to meet expectations for a "modern Clock Tower", Remothered nailed it. With the added bonus of a great giallo scrip, cinematic presentation, superb sound design, excellent atmosphere, surreal plot that evolves into a nice "Profondo Rosso"-twist close to the end. There are some jump scares, but they're extremely well done, never felt cheap to me. Some answers are left unanswered, but this is just part one out of three. Also, if you watched any classic Italian horror films, you're used to not having everything explained to you by the end of the movie. The game looks and plays great, and you can get around 8 hours of play time out of it. For part of a trilogy, that's pretty good. If you like Clock Tower, if you enjoy giallo cinema, then grab this game. It's superb.


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Posted on: July 6, 2018

KainKlarden

游戏: 767 评论: 59

An honest, but failed, attempt

It's not surprising that people want more games like Clock Tower. While exceptionally clunky, it was a pretty unique blend of adventure, stealth and some survival horror elements that, unlike most horror attempts at the time, was closer to the slasher or Italian giallo thrillers in mood and themes, rather then zombie, monster or gothic themes. So quite a lot of people were excited about Remothered: Tormented Fathers. It is a surprisingly competently made for being a first project. The controls are pretty well thought out, the basic mechanics are quite well designed. The game map is a several store mansion, that's good enough to not get lost in easily, despite not having an in-game map. And the stalkers are genuinely creepy with their voice lines, while the whole escape and hide or use a defense item idea is rather solid. Sadly, most of it fails flat. The stealth aspect is pretty terrible, as the sound mixing in this game is just dreadful and it's usually impossible to understand the source of sounds. In addition, noise/distraction items are mostly useless, stalkers can see you in pitch dark rooms even if you're not moving, while escaping from them via hiding or using defense items is incredibly easy. The story and storytelling in the game are just dreadful. Most of the game dialogue barely makes sense or has character consistency, the cutscenes are directed akin to old FPS demos of late 90s and while some of the themes and ideas behind the story are pretty curious, it doesn’t feel like “first in the trilogy” as much as a bunch of scenes given out of context. Mercifully, the game is pretty short and it's possible to stealth your way without rushing in under 5 hours. Should you spend those hours on it? I'd say no, unless you absolutely need a new Clock Tower fix or plan to design a similar game and wish to learn on mistakes of others. Hopefully, if the series indeed continue, the next game will be better.


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Posted on: June 9, 2020

T0rin

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游戏: 450 评论: 2

Well produced technically but very frustrating gameplay...

This game is very well developed technically: It has some good graphics, very good music & sound-fx, excellent voice acting and an immersive atmosphere. Yet, the actual gamePLAY and game design is so frustrating that I threw it into the bin after 10 hours... I really gave it a long try! Right from the start I noticed some sort of "gameplay disappointment": VERY slow character movement, too many locked riddles without any signposting whatsoever, no autosaving or permanent saving option available (only at mirrors with metronome which there is two of them in the entire house)... A plot that is mainly driven by pieces of paper and text passages - which is super boring in a scare game. I want to PLAY and experience the plot, not read it. When working on a riddle, yet even solving the riddle, it is super frustrating to be rewarded with the fact that the very same riddle is not solved and just continues .... at another place. The player is obliged to keep walking up and down, from the basement to the top and back again. Just to keep solving the very same chain of riddles. There was never a sense of achievement or an engaging feeling of success that motivated me to continue.... It was just frustrating game design. The reason why I eventually closed the game was that you do can die in this game ... which is not a bad thing per se but in this case you need to start all over again because the only two saving points are so far away. In essence: There are much better horror games out there that are worth their money. Remothered however looks technically awesome, intriguing from its outside appearance. But it has very little/nothing to offer from its inside.


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Posted on: November 2, 2020

fallenleader

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游戏: 313 评论: 3

Stalker: Tormented Mechanics

They had something good here. And it isn't terrible, but it is flawed. First off, the stalker AI. They seem to know where you are almost constantly and once they are on you it can be very difficult to shake them. Sometimes overly so. Then there is the save system. There is only like 3 save mirrors and they are pretty far away from each other. There is no manual or auto save either. I get what they were going for but it felt really archaic. The quicktime events. Now there isn't a ton of these and generally I am one of those weirdos that enjoy them. The problem here is they are so tacked on and unnecessary and failing one is usually instant death. I died so many times during this one section near the end game in a sewer area that I was genuinely annoyed and frustrated. The qtes in this section are so sudden and they change the button every time and being 1 millisecond off the mark and it is back to the start of the section with you! The only saving grace is it is one of the only parts that checkpoint you at the start of the section instead of sending you back to a mirror. Last but not least is trial and error, particularly the final stretch is big on this and it is so frustrating to keep dying over and over until finding out the one obscure way the devs intended for you to pass it. The story is not terrible but it is a bit convoluted for my taste. I love the cinematic presentation and the atmosphere and stalkers were for the most part genuinely creepy and unnerving. I simply wish the gameplay had been polished more and executed better. The graphics are pretty good as well and music and sound design is quite decent. Overall I would not pay $20 for it. If you want to give it a try buy it on sale.


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Posted on: December 9, 2019

pbaggers

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游戏: 评论: 17

Inspired by Clock Tower but...

...it isn't a direct facsimile. Clock Tower is a point and click adventure game that has scripted points where a stalker will pop out to hunt your character and you then have to hide. It's a simple design anyone can pick up and play - and it's one of the big reasons why I liked that series. Remothered instead has a twin-stick over-the-shoulder camera/movement scheme. The stalkers are rarely scripted and are instead out and looking for you at almost all times, basically turning the whole thing into a stealth game, complete with crouch-walking, peeking through doors and throwable distraction items. Though some fans of Clock Tower might not like this, I think It's done competently enough -- and the killers at least don't teleport around the environment as is the case with similar horror-stealth games. Adventure game inventory item based puzzling is present, and never gets too ridiculous. Only problem is, the OTS camera can make it easy to miss key items in the environment, which I did multiple times. Design-wise, the game's stalkers are never get anywhere near as iconic and threatening as Clock Tower's Scissorman. Your first foe is is a naked old man in an apron, with a sickle, who (when unaware of you) repeatedly complains that he can't find his pills and it's borderline comedic. The game ups the ante from there, but it's not a good first impression. A more serious issue I have with this game is it's almost antiquated use of QTEs. There's a particularly bad section where you have to move down a tunnel and perform a series of randomly timed QTEs to not get killed, while the button prompts are also randomized. Game loses a star just for that. What saw me through to the end though is the story. It can be a bit hard to follow but it sets up a good mystery with a pretty great twist. I'm intrigued to see how the sequel will work with it's loose ends and iterate upon the game's design. I'd really rate this 3.5 of 5, but I'll round it up to 4 as I'm feeling generous.


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