A passionate loveletter to Privateer.
To say Rebel Galaxy Outlaw is inspired by Privateer is an understatement. If anything, it feels like a more modern, highly polished version of the classic from yore.
It's got slicker controls, more ships you can fly, more varied missions, a motley crew of wingmen you can unlock, each with their own ship and banter, a chunky assortment of guns, turrets, missiles and upgrades you can cram into your ride, a nifty storyline, great voice action (particularly if you considere it's basically just 2 people doing those), the twangiest dark country soundtrack this side of the New Dallas Sector, and an incredibly nifty paint tool to customize your ride.
As far as those rides go, it's Privateer all the way down - you fly what can best be described as oversized fighters and small cargo haulers, and dogfighting is the name of the game. No, it's totally unlike the original Rebel Galaxy. No broadsides, no deflectors, and far less auto-aiming turrets, instead you get to twiddle with energy management, gun firing patterns, various types of missile locks, shield and armor facings - yep, it's bloody Privateer. A happy middle ground between Elite Dangerous and No Man's Sky in terms of dogfighting (and yes, the inertia dampeners can be disabled).
You read it here, you heard it from Travis, the Dev, you can check the reviews from back 2019: IT'S TOTALLY UNLIKE THE ORIGINAL REBEL GALAXY.
At the same time, it's also more fun than a barrel of Greel Whiskey.
For the faint of hear and the folks in my age group, there's the nifty auto pursuit button, which helps a lot with motion sickness and shaky old gamer hands. For you young whippersnappers, there's 2 extra hard modes. And for shit and giggles, there's also a lovely pool billard game, dice poker and asteroids arcade machines which you can play for fun, money, the occasional ship upgrade, a secret quest and a slightly psychotic wingman.
Definitely worth the asking price. Totally worth double that if you liked Privateer. Get it!
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