The bones of an entertaining game are there. What's missing are enough unique quests/npcs/space stations/equipment. Main story line is very bleh.
All the stations feel the same. The half-dozen factions you fight against feel the same. There are a couple weapon types but it didn't add much variety to the combat.
The 2D navigation and combat also felt constricting.
Maybe I'm overrating Freelancer 1 & 2 from nostalgia but it felt like there was alot more meat to those two games.
Great game. They went for quite unusual direction/approach in many places - so (while is not obvious at start) the type of entertainment it provide is what we usually see in games like diablo/borderlands, this also apply to mindsets and how the entire game is build.
Once you go past initial confusion of experiencing something different from infinite sequels big studios recently provide - game become what it is, a game. One of the best games I have recently played - and I say it as I play it alongside few 9/10 & 10/10 titles.
As for a game itself, few things that may be worth mentioning - will try to avoid spoilers. Player ship is moving on a 2D plane, space itself is 3D (for of a rather flat cylinder) and it manage to only benefits from it. Progress saves at a base, and game menu save choice you can switch between characters. Mission and enemy difficulty information is dynamic/orientational so you can make it both easier or more difficult depending on your choices.
Finally: reading/seeing is important in 99% of cases, if you do not know or understand something there is an information or a hint on your screen that address it (this is a comment to few confused comments I saw here). This may be partly because game happens to avoid few common gaming cliches - so something looking like a flavour text warning may actually be represented in a game - offering of quick, daring and spectacular death ;)
i was looking for a nice littel game to realease heat qt the end of the day and i could not be more right!
it now more than h of game and i still enjoy it so much. the fight are realy pleasant, you feel the might of you ship when all this small bugs bust in flame around you and the other capital ships take damage from your mighty connons.
the littel details like geting incoming messages realy make you feel like you are living you own Firefly or Farscape advanture!
A really good game. Was not expecting it to be this good. It is easily a 200+ hour title. Good rewards vs missions. Replayability 100%. Can pick up it up at any time without feeling lost. Menu system, could use some streamlining. Interactions, yah, ok. But the game play, is great! Feels like your in control at all times. Some battles take time. You can and will be out gunned at times but it isn't like you don't have an option to run. Really cool - you can choose your own music for different areas of game play. You get to choose a folder for each area. I chose heavy metal for fights, while crusing, melow tunes. I give it a 8 out of 10 in the fun department. So much potential for a future title. This, is worth the purchase!
Catched it just recently on a GOG sale, and it's the most fun i had in a long time (in gaming, that is). Rebel Galaxy is made to be fun, easy to get in, and has a great replayability, as you will go along the storyline first, and check different playstyles later. It sort of looks like Eve Online but plays like Freelancer - no multiplayer, sadly. Being stuck on a plane in space feels like being on a naval vessel at first, dishing out broadsides from your midship batteries while spewing missiles and watch your autoturrets take down enemy boats and fightercraft. But let's not forget that this is somewhat physically correct: in real space you can't freely move up and down either, but only change your orbital parameters, as you will always be orbiting some celestial object or another. In RG, life is more simple than that, more like Pirates (the one from '87) or any of it's offspring. Do missions, trade goods, steal cargo and choose your faction. And your ship (from 21 different types). And your weapons and defenses. And as you turn on the radio on your ship's bridge, it's playing southern rock, blues and country The american dream in space. Sort of.