I can't believe to this day that there isn't more to this game considering the subtitle. I mean, really; An Ancient Epic, that is mastered in 2 hours and over in 5.
One of the weirdest things about this game is the combo system. The three hit combo keeps count, so if you end your combo on the 2nd hit, the next combo starts with the 3rd hit animation.
As for originality, that's about it. This is a pretty standard Prince of Persia/Tomb Raider Legend/Uncharted style affair where platforming is more about noticing which direction to go in than in executing jumps to get there. The difficulty comes from some rather wonky magnet points in certain places which sell the idea the game cares about your precision, but it quickly drops the pretence after every ramp up in difficulty.
Shovelware, such as this is, wastes the majority of your time fighting waves of enemies in closed off arenas. It's boring top-down ARPG combat with the aforementioned strange combo mechanic in tow. As you progress through the epic journey, you gather abilities and immediately need to use them efficiently to dispatch the accompanying stronger and more evasive enemies. Combat starts out ok, and quickly becomes a chore.
You do get a couple of boss fights iirc. and there are collectibles hidden about the levels to make it slightly more fun than the stubby linear excursion itself would be on it's own.
Storywise, it's a rescue mission, which sees your character chasing a kindnapped sibling through various environments, all the while discovering powerups from Hindu gods. It's fine I guess.
In conclusion, Raji is crap. It's one of those think tank funded 'indies' with a clear flippancy to it that comes from whether they are hitting the actionables in their funding agreement rather than making a game that kicks balls and blows people away with how funny or awesome it is.
Highly skippable