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Railroad Tycoon 2, making the sequel to a game that easily falls into the "legend" category is, well... exciting! Of course, it's also a fertilizer carload of work. An intricate cargo web and a dynamic financial environment set the stage for your chance...
Railroad Tycoon 2, making the sequel to a game that easily falls into the "legend" category is, well... exciting! Of course, it's also a fertilizer carload of work. An intricate cargo web and a dynamic financial environment set the stage for your chance at showing the world what a true robber baron is capable of doing. This isn't your mother's old 0-4-0 Grasshopper! The ability to buy and sell stocks, schedule train routes, optimize operations, lay rail, build stations, and take over companies make Railroad Tycoon 2 a strategist's dream. Meanwhile, an intuitive interface, beautiful terrain, detailed rolling stock, and attractive buildings are sure to please the most dedicated train enthusiasts.
Is all this too much? Then let your manager take over, and just sweat the big stuff! Hire and fire managers, each with talents and abilities far beyond those of digital men, to help run your company. You can also invite 15 of your closest friends to contest your title as a railroad tycoon in a real-time struggle for power. Legends are made to be lived up to, and Railroad Tycoon 2 is all that and a head of steam.
This classic had me going for hours on end. Tip: pause the game (game speed 0) often to plan ahead and build! Connect commodities and passengers to where they are demanded and see the cash flow in.
After CRPGs this is the game that I have played the most. Literally spent thousands of hours playing and I still have not managed to finish all the scenarios in the campaign game. Although I have restarted it many times on different computers.
I am mystified by the reviews saying they can't understand how to make money. I suspect they are just playing individual scenarios rather than the campaign. Try the campaign instead as it gently eases you into the game and introduces harder victory conditions gradually.
Some tips:
- Know the industry product cycle and don't feel afraid to restart a game if the random mix at start is unfavourable.
- Always, always, save your game and pause when building track. Track building is my least favourite part of the interface especially in mountainous regions.
- Buying stock on margin is risky. I have evolved to having rules of thumb like ensuring that my purchasing power value needs to be at least twice the value of the stock before I would consider a margin buy.
- Know when to float more bonds if you have a useful purpose for more track infrastructure. I have to admit my play style has never had me issuing more stock.
I remember playing this as a kid and being very into it. When the game disappeared, I lamented for years afterwards that we didn't have the game or another one like it. Fast forward and here I have it from GOG, playing it again in all of its early-3D glory.
Unfortunately, this game is a real slog. When things get going it can be fine, you can constantly be doing stuff, but early on you'll just be waiting for a train to get from one city to another. And if you happen to connect the wrong two cities or points of interest, might as well re-start. In theory that's all fine- but the problem I have is the resources- Resources are generated randomly each time and appear all over the map, though certain types are in certain areas. And the idea of hauling one thing to another place and then a manufactured good from there to yet another place sounds fun but in practice it really isn't. Map I'm playing right now has some cities like L.A. featuring Steel Mills, well- for steel you need Iron and Coal. Sometimes these are nearby, sometimes they're halfway across the country and even when you do haul these components to the factory it creates Steel and then guess who is demanding Steel? No one.
Most of the time I found it most beneficial to simply take people between two more populace cities, or sometimes if resources were clustered together to take a big trainload to a manufacturing centre and back again. But sometimes taking a train from a resource to a factory literally takes YEARS. Some games have you move a trainload across the country, this can take 4-5 years when the train hits the mountains.
Ultimately, can't recommend it. People need to PLEASE re-play these old games before you throw five stars on it. Don't review a game based on 20-year old impressions, replay it- see if it's still a "good old game". A lot of times it won't be.
Good Old Game. The game engine is very good for industry, stock exchange and the personal wealth system. Outdated?Yes. Is it still fun? Yes. Maybe it is not for the graphics and 3d maniacs, but highly recommended for the fun as it is still awesome. If you want the same experience with todays graphics and improved fun go for Mashinky that game is another 100levels on top of this game.