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Quern - Undying Thoughts

已在库内

4.3/5

( 100 Reviews )

4.3

100 Reviews

中文(简体), English & 8 更多
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DRM FREE. 无需激活或联网验证即可开始游玩。
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Quern - Undying Thoughts
介绍
抵达后,你试着打开双眼并站起身来。你向前踏出一步的同时,身后的传送门也随之关闭。你被困住了,你回不去了。 《Quern - 不朽之念》是一款第一人称谜题探险游戏。我们邀请您踏上一段探索旅程并解开其中的所有挑战。通过越来越难的谜题来测试你的脑力,同时揭开这座岛屿上的秘密。 置身于这座岛上的美丽风景之中并探索各种新地点。随着来自过去的提示深入故事剧情以了解你在此处的重要性。
用户评论

4.3/5

( 100 Reviews )

4.3

100 Reviews

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产品详细信息
2016, Zadbox Entertainment, ...
系统要求
Windows 7 / 8.1 / 10, Intel Core i3-2100 or AMD equivalent, 3 GB RAM, NVIDIA GTX 650 2GB or AMD HD77...
DLC
Quern - Undying Thoughts (Original Soundtrack)
Time to beat
13.5 hMain
13.5 h Main + Sides
14.5 h Completionist
14 h All Styles
介绍
抵达后,你试着打开双眼并站起身来。你向前踏出一步的同时,身后的传送门也随之关闭。你被困住了,你回不去了。

《Quern - 不朽之念》是一款第一人称谜题探险游戏。我们邀请您踏上一段探索旅程并解开其中的所有挑战。通过越来越难的谜题来测试你的脑力,同时揭开这座岛屿上的秘密。

置身于这座岛上的美丽风景之中并探索各种新地点。随着来自过去的提示深入故事剧情以了解你在此处的重要性。

所有成就
系统要求
最低系统配置要求:

Please note that a 64-bit operating system is required to play Quern - Undying Thoughts.

Please note that a 64-bit operating system is required to play Quern - Undying Thoughts.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
13.5 hMain
13.5 h Main + Sides
14.5 h Completionist
14 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2016-11-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
3.2 GB
链接:

游戏特性

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English
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中文(简体)
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français
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italiano
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magyar
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polski
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český
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русский
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用户评论

Posted on: March 21, 2020

05qs3z4am1n

验证所有者

游戏: 92 评论: 2

Solid, enjoyable and atmospheric

Narrative justification for being trapped on an island of puzzles starts off feeling rather weak but grows stronger as more is revealed about the characters and their backstories. The idea of what Quern is and how different people react to that can be interesting in flavouring how you would imagine to actually being trapped on this unchanging island which Professor Maythorn felt it was necessary to strategically disassemble because ~puzzles~ and ~worthiness~. This heavily coloured the way I made my decision for the final (and only) narrative choice of the game. It is a binary one, but not one which has an obvious right or wrong answer or leads to an obvious good or bad ending. It doesn't feel contrived that there is only a red and green option. The choice was a satisfying way to clarify my options about Quern and its characters, and end the game. Nice variety in puzzles (the ones in the garden were my favourites). There's a combination of item-based ones, environmental manipulation, logic, find and match codes, and the Simon Says. Some of them are very well signposted, others less so. Poke everything, twist it in every direction, and don't forget to read the item descriptions. Using pen and paper in addition to the sketchbook mechanic is recommended, especially since it only allows greyscale drawings. While you can also type notes it's very difficult to label parts of the sketches, for example with colours. The jump button seems to exist solely for the joy of jumping, but it also fixed the only glitch I encountered as trying to take a running leap off a ledge fixed the solved ladder recognition. Fantastic OST. Really adds to the atmosphere, great listening in its own right, and helps stop the trekking in between bits of puzzle become a drag. You can play nearly the whole game without sound though; there's only one puzzle closer to the end that truly requires it.


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Posted on: January 1, 2022

bansoma

游戏: 58 评论: 1

Echoes of Riven

This is the best modern example of a recreation of both the form, function, and flavor of the original Myst and Riven games. It also has many of the nice to have updates for a more modern experience. As others have noted it does fall down a bit here or there, but these criticisms are by far and away exceeded by the excellent puzzle design and worldbuilding.


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Posted on: December 26, 2017

thanatopsis

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游戏: 84 评论: 2

Too tedious to be worth my time

It looks great at first glance, but then starts to fall apart. While each new area is interesting to discover at first, the amount of back tracking makes it become tedious quickly. There are some clever, logical puzzles, but just as many illogical trial-and-error tasks. There are only a few songs that are very short and they play over and over and over. It is like being part of some sadistic lab experiment. The narrator even states that he's made everything as long-winded and annoying as humanly possible. An example task: you need to make a potion to use. Once you find the recipe for the potion, you have to write down how many parts of each potion you need. But then you have to make the sub-potions by mixing the right parts of berries, powders, and other potions. And since everything is in a weird language, you have to find and use a chart to decipher which each plant, berry, and potion actually is. I'm sure this is a wet dream for a person with OCD. It isn't so much about being intelligent or clever as it is doing mundane tasks over and over and over, walking back and forth to gather all the parts you need. It is really a terribly designed game. I don't understand all the high ratings. 2 stars for decent graphics and a few smart puzzles. But ultimately it feels like a job with little or no reward.


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Posted on: December 16, 2022

guiltf33der13

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游戏: 75 评论: 34

What Obduction Should Have Been

like any other Myst-like game, Quern is essentially a giant maze. But where a Cyan Worlds production like Obduction cames up short in the actual puzzle department, Quern has got you covered with a larger quantity of puzzles, and more of them will actually test your logic skills in a greater variety of ways. You will be required to think, not simply search for the next button or lever. Quern will also reward your curiosity. If it looks like something you can interact with, do it! If it doesn't look like something you can interact with, try interacting with it anyways! I wasn't curious enough and ended up brute-forcing one of the last puzzles in the game, which soured the ending a bit for me. Learn from my mistake! I knocked off only one star because Quern suffers from one QoL issue pretty much every game like it suffers from: walking, walking, walking. Quern isn't too bad since the island you're on is relatively compact, and not a wide sprawling mess like Obduction. Still, some kind of fast travel to go between areas you've visited before would go a long way in Myst-like games. If by some astronomical chance Cyan Worlds reads this, you guys got showed up by an indie production. It's time you stepped up your game. Myst and Riven are great, but it's time you stopped using them as life rings in this vast ocean known that is the "gaming industry."


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Posted on: October 2, 2019

Frungi

验证所有者

游戏: 202 评论: 2

Logic puzzle roadblocks

Important notes first: it's hugely reminiscent of Myst in the best ways, but with several straight-up logic puzzles just to slow you down and much more linear. If you only game on Mac, don't bother, it's horribly optimized. Quern has a very, *very* Myst- and Riven-like feel to it, and that is a very good thing—we haven't finished it yet, but I can't count how many times we've just paused to look at and admire a scene, even favorably comparing it to those classic prerendered worlds. And like those games, Quern has its own universe and its own rules. (Unlike those games, it's pretty graphically demanding.) For the most part, the abundant puzzles are environmental and make a great deal of sense, and there are often plenty of clues lying about. However, Quern also relies a bit too heavily on traditional logic puzzles that just serve as artificial roadblocks: netwalk-like rotating pipes, Lights Out style puzzles, even a 14-note-long game of Simon (where you have to memorize a randomized sequence of button presses). There also seems to be an overabundance of inventory items, and several puzzles boil down to using the right item in the right spot, which isn't always clear. That aside, it's a beautiful game where everything else fits together quite nicely with some delightful surprises, though sometimes it suffers from a lack of signposting—more often than not, when I got stuck, it was for not knowing where to find the next puzzle, or having no idea what the item I just picked up was supposed to even be. One thing I'll say is, whenever you come across an odd mark in your exploration, be sure to make a note of its location for future reference. I bought this game on sale, and I feel like I underpaid. It's easily worth $20+, even with some annoyances.


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