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Quarta Amethyst

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4.1/5

( 1 Review )

4.1

1 Review

中文(简体), English & 1 更多
Offer ends on: 10/28/2025 15:59 EET
Offer ends in: d h m s
12.9910.39
Lowest price in the last 30 days before discount: 10.39
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Quarta Amethyst
介绍
库尔塔骑士 艾梅狄乌斯,组织中最强大的骑士,消灭晶怪就是她的职责所在。当据点附近附近森林传来有晶怪异常活跃的消息之后,她即刻展开了行动。 晶怪活跃的背后到底隐藏着什么秘密?它们的阴谋诡计又在策划什么?最重要的是,库尔塔骑士能在不落入它们邪恶陷阱的前提下阻止敌人吗? 作为近乎无懈可击的魔法骑士,玩家需要注意的不是敌人的攻击,而是它们带来的负面效果,那才是真正能对库尔塔骑士产生威胁的东西。玩家将探索多个迷宫,战胜一系列邪恶的晶怪,回避它们制造的各种负面效果,以阻止敌人的邪恶计划。 无所畏惧……直到不再无敌 在这个回合制角色扮演游戏中,玩家将操作无...
用户评论

4.1/5

( 1 Review )

4.1

1 Review

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产品详细信息
2023, Kudarizaka Ga-dore-ru, ...
系统要求
Windows® 7/8/8.1/10/11, Intel Core2 Duo or better, 4 GB RAM, DirectX 9/OpenGL 4.1 capable GPU, 1 GB...
DLC
Quarta Amethyst UNRATED
介绍


库尔塔骑士 艾梅狄乌斯,组织中最强大的骑士,消灭晶怪就是她的职责所在。当据点附近附近森林传来有晶怪异常活跃的消息之后,她即刻展开了行动。

晶怪活跃的背后到底隐藏着什么秘密?它们的阴谋诡计又在策划什么?最重要的是,库尔塔骑士能在不落入它们邪恶陷阱的前提下阻止敌人吗?



作为近乎无懈可击的魔法骑士,玩家需要注意的不是敌人的攻击,而是它们带来的负面效果,那才是真正能对库尔塔骑士产生威胁的东西。玩家将探索多个迷宫,战胜一系列邪恶的晶怪,回避它们制造的各种负面效果,以阻止敌人的邪恶计划。











无所畏惧……直到不再无敌
在这个回合制角色扮演游戏中,玩家将操作无懈可击的库尔塔骑士,横扫面前的敌人。但不幸的是晶怪们早就清楚了库尔塔骑士的弱点:情欲。当一步步陷入敌人设置的各种放大并强化欲望的陷阱和战斗中后,挣扎求生对失控的身体来说都非常困难。

形势逆转
就算看似陷入危机,只要想办法去除身上的负面状态,依然可以重新恢复无敌之身。只要灵活使用自己的能力,随时都有办法解除危机。

形形色色的陷阱和偷袭
晶怪清楚正面敌对并非可取之道,所以它们准备了大量的陷阱,试图以措手不及之势攻陷库尔塔骑士。玩家是否能看穿它们的阴谋轨迹,还是会直接正面击破它们的巢穴?

多变的环境
随着探索游戏迷宫的深入,玩家将面对不同的多种环境。每一种环境中都会有独特的晶怪袭来,玩家必须时刻保持警惕。

This Game may contain content not appropriate for all ages or may not be appropriate for viewing at work.


Buying this game on GOG.COM you will receive a censored version of the game. For more information about the game's content, please visit the publisher's website: Kagura Games

© Kagura Games and Nakayoshi honpo, All Rights Reserved.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2023-09-02T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
481 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
日本語
音频
文本
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用户评论

Posted on: August 11, 2025

torrenal

验证所有者

游戏: 评论: 18

Interesting idea, Poor implementation

I did not get far... Overall: D Art: ??? Concept: B/A Combat: F Story: ??? Rather than drop-down drag-out fights between a player and nearly equal opponents, you power through the enemy mobs and the enemy mobs work to take you down via debuffs... Asymmetric fights can be an interesting change of pace if done right. This was not done right. In just the first area... - I was facing repeated stun-locks of my character against as many as 7 opponents in a single fight. Mid-game, after introducing mechanics to deal with the stunlocks, this might be interesting. This mechanic belongs nowhere near the 'first taste of the combat system.' This mechanic also exacerbates the second issue of the combat system... - Each enemy's individual turn *can* take upwards of 5 seconds to perform, and can require active action by the user to dismiss messages. Consider being in a fight with 7 weak opponents. Because there are so many, they trivially stunlock you, and maintain that lock for a slow burn of 25% of your health (so call that ~5 minutes). You get a single option to act. and you can easily be stunlocked again before your character actually does anything at all... so one fight against 7 weak foes can take 30+ minutes to clear, even if it's all 1-hit kills for you. Fights are usually faster, but when the starter zone has over 30 fights to clear it? That is not a grind I care for. If the game has a way to deal with those problems, it wasn't apparent in the initial info-dump, and without non-painful combat to look to as a 'how fights snould go' nor do I have any equipment available to purchase that might remedy it, and no apparent grinding of stats...? I saw no option other than 'slow grind'. - A brief trial of the game's "easy mode" did not appear to address the core issues, rather it mainly reduced the total number of foes, and combat itself appeared at a glance to be unchanged. The game falls into my 'unberable grind' bucket.


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