The 2nd coming of Quake times 4
Quake 2 was my 1st game to introduce not only the Quake series, but also the Arena FPS genre. But does it still holds up today?
This review will be divided for each additional content as well.
Quake 2
Quake 2 offers a modified id Tech 2 engine which Quake 1 uses, allowing you to have new features in to give an easier time for new players to set up, as well as introduce the option to go back to the previous sections to the game, giving a small Metroid-like feeling. The gameplay is almost the same, go around and kill while doing objectives which your base sends. This time you have 10 guns to play with instead of 8 and the powerups don't use immediately on pick up, but rather on use, which somewhat makes the game easier.
The graphics received some improvements, the software mode no longer requires DOS and the game makes a good use of OpenGL/3dfx. The animation is no longer choppy which Quake 1 has by default, while FX are very simple and didn't eat that much of the performance on older PCs. There is a problem though, on OpenGL the game is simply too dark, this is something which fits to Quake 1 rather than a sci-fi action game.
The music IS present in this version, but it does not loop by default, however a fix exists for that.
The Reckoning
Despite having new levels and new weapons, most of the new enemies are just reskins with bigger HP and uses new weapons. Not bad, but it needs something better.
Ground Zero
The HARDEST mission pack ever made. Not only introduces new powerups while replacing some of them, it also introduces new weapons, new enemies and a remaded AI. Which means older enemies are more smarter and deadlier than before. The newer ones won't give you any mercy. This is reserved only for pros.
Netpack: Extremities
It contains a lot of popular mods and a bot configurator. It's nice to see it here
Also worth mentioning, this version uses a fully customizeable launcher for you to play with.
Against Steam verison, this one is just better.
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