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Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.
Great (sort of) final version of this classic. Action packed,
a bit console-y linear but good fun.
Amazing that thay managed to get all these graphics in 6 GB.
A wothy and of the one that started it all, with 3D enemies,
when hardware could just barely support that.
Fails on almost every level. Quake II was an oldschool, testosterone-fueled fps. This one works more like a CoD-game, which is pretty disappointing. The fake "complexity" of modern games: throws old methods out of the window (no keys, cards etc.), and yet, it opens you previously closed doors when it wants you to be there. Exploration is non-existent - openable doors are marked with green, red ones are closed for now. You aren't enticed to look for secret areas - only a few situations where the makers remembered the roots, and added some rewards for being perceptive. Remember Q2's OST? Simple, heart-pumping, brutal, like the game. Here, music barely exists.
For the first few hours I was bored and pissed that they fumbled a great opportunity to continue a legendary franchise, and diluted the original mood and basics of Q2. The graphics seemed the only redeeming quality of the game. And however, it looks great, the creatures lack any originality. In Q2 every monster had a character and they were instantly recognizable. Here - mostly because of the darkness of the game - I needed hours to tell them apart somehow. Halfway through I felt that the direction changed a bit, the game became a bit enjoyable. I liked how they raised the stakes in the lore's bio-horror, more focus on it would have made the game more memorable. Because other than this the game seeps blandness from every pore of it. Comparing to Q2 again: in Q2 almost every weapon felt big, as if it would shred through anything. Here the weapons almost always feel lacking, maybe grenade launcher, RL and dark matter gun are the exceptions. (It is a crime, what they've done to the railgun... not just slow, but looks boring and weak.)
All in all the game isn't horribly bad, just... boring and castrated the original Q2-feel. If you have good memories about Q2, don't buy this game. If you need some mediocre shooting, go ahead. If you are really interested about Q4, just go watch a review, time better spent.
Quake VI is an FPS born from the 2000 era of video gaming (that I personally hate) and it shows in its gameplay and design.
The game, compared to its predecessors (not takin in consideration Quake III for obvious reasons) is well behind them, with a really slow intro ( you need to wait until a certain plot point before starting to really enjoy it) and shallow design: basically they taken the interesting design of the second title and make it bland, uninspired.
The story is completely forgettable and sometimes even annoying, but that's not really why one plays these games, so you can give it a pass.
However, after that kind of long ''intro'' said before(basically when you start to be alone against the enemies and without companions), the game starts to show the classic gameplay and feeling of a true ID software game, for most parts.
So, do I recommend it? yes! absolutely, even being the weakest of all the other Quake, it is STILL a Quake!
Context: I played Doom 3 first, then went back to this game.
If that's you, this info will be useful.
Imagine Doom3 except that the graphics are 1 grade lower, the horror gameplay (ie slower and more methodical and things jumping out of cupboards) is 2 grades lower, and the gameplay is cranked up to be much more of a traditional shooter (ie fast and satisfying gunplay) then that's what Quake 4 is.
So, Doom 3 but faster? Kind of.
There is still very much a 'horror' environment, some rather gruesome stuff, very well executed. But the gameplay is more of a shooter. So instead of moving from one section of the facility to another via a cutscene, you run outside and get into a tank or mech and shoot stuff. You even get a scene where you are shot into the enemy base in a landing vehicle (cutscene) but it's very impressive for the day.
Also, you often have squadmates.
So you get a sense of being a part of a major military operation, which is exactly what Quake 2 was all about.
Therefore, whilst I would say I really enjoyed both this game and Doom3, Doom 3 was a poor sequel, in that it deviated too much from the source. Whereas Quake 4 really expanded on what Quake 2 had done before.
If you can get past the aged graphics, I would say definitely give this a go, very underrated.
It's alright. I enjoy it a good amount, however, I feel like a lot of it is very stock and standard. Space marines, banter, alien threat. The story is a pile of cliches in a trench coat that failed to interest me at all. I can see why the previous Quake games barely had a story. It doesn't enhance the game at all. You play Quake to shoot stuff and fortunately Raven delivered. Good weapons, good sound effects and feedback, varied enemies that require different tactics to kill, and weapons upgrade to get better throughout the game. The vehicle sections are decent to kinda bad, the boss fights are decent, I wish I didn't have squad mates in cramped hallways so they block me from moving so I get hit, the music was nothing standout, and the atmosphere was tense but not really scary. I'd recommend it.