Posted on: August 4, 2019

motionblur
验证所有者游戏: 129 评论: 8
At least one half actual Quake 2 Sequel
So I've only played the game now for the first time. I skipped it back in 2007 because of the lame demo. And yes - despite knowing the 'twist' mid-game. Just in case I am going to say for everybody who really doesn't know anything about it yet - the short version without spoilers is this: The game is allright. The controls and the sounddesign feel like Doom 3 but it has way more action. If you can live with the storytelling of being with other AI marines telling you to pick up the pace or escort someone then this game is for you. The second half is where it really picks up and feels MUCH closer to Quake 2. And don't worry - escort mission character can't die or get stuck. It's just story advancement. The music is more cinematic but rather bland and doesn't always fit. The sound effects sound very close to Doom 3 as in having a lot of high pitch metallic sounds and lacking the powerful bass. On the other hand it looks really good for a game of the time and the second half mostly makes up for the first half as it brings back the Quake 2 feeling. !!! Spoilers from here on out !!! What the hell, Raven Software? I know where you're coming from making the player feel slow and more tactical without the stroggification but it doesn't really work for me. The first half feels like a generic military shooter on an alie planet. That's it. This is supposed to be a Q2 sequel. The player didn't have any bio ahancements there either and could still run as fast. The first part just feels like a different game to me. Also I hate that advancing the level is done by constant "come here!", "pick up the pace" or "move it marine!" intercom messages. It feels more hurried and doesn't give so much incentive to explore but just keep on rushing. Technically it's a good game, though. As mentioned above - the second half mostly makes up for the slow first one.
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