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Delve into people's minds as Raz, a powerful young cadet at a psychic summer camp. While working on his merit badge in levitation, Raz discovers that someone is kidnapping psychic children and stealing their brains. To foil this evil plot and earn the t...
Delve into people's minds as Raz, a powerful young cadet at a psychic summer camp. While working on his merit badge in levitation, Raz discovers that someone is kidnapping psychic children and stealing their brains. To foil this evil plot and earn the title of Psychonaut, Raz must project himself into the mind of one bizarre character after another to battle their nightmares and inner demons. He does all this while continuing to earn psychic merit badges in subjects such as telekinesis, clairvoyance and fire-starting.
This amazing 3D platformer adventure, full of brilliant humor, trippy setting, and surreal action, became famous for its originality and excellence of design. If you're looking for a unique gaming experience, this is a fine pick. More than just fine, as a matter of fact--double fine!
A brilliant story that will not let go of you until you finish the game
An absolutely unique atmosphere with a psychedelical level design by Tim Schafer's famous Double Fine team
One of the greatest titles of the platformer genre
This one is a classic 3D platafom.
Controls are what you expect of the mid 2000 era: quite tricky but afordable to master.
The story is interesting and you can see the side characters having their own development during the game paralleling yours, is also a collect-a-ton with multiple well hidden objects.
The "worlds" have all their own theme and are amusing to say the least.
Overall a very interesting experience.
Its a good 3d platformer, very creative level design. Its a prety easy game that anyone would be able to enjoy. Humor is pretty good, should make you laugh and keep things light.
From the very main menu and until the end credits this masterpiece just keeps on giving.
It’s an adventure puzzle collectathon platformer (the video game genre I’m most partial to) where the levels are people’s minds! Each of them is unique, which bleeds into gameplay taking full advantage of the premise to diversify the levels. Think Inception done right!
There are boss fights, which are proper boss fights. The bosses are not just tanky punching bags – most have several phases where you have to create a specific setup to hit the boss. You know, like you’re supposed to, in a boss fight!
There is a helpful manual, if you like to know what to expect and learn various extra trivia about the game world.
Even though this is a PS2 port, there’s not a single technical problem to remind you of that fact. You can adjust settings, remap keys, minimize and maximize the game at any time with no issues. The controls are fluid and responsive and the default scheme is well-optimized for the mouse and keyboard.
The story is more of a cartoonishly unrealistic persuasion, but if you can connect with this degree of kind-hearted silliness you’ll be rewarded with a tone-consistent blend of drama, humor, crime, action, mystery, and romance.
A couple of nitpicks: there is a point of no return (after the turtle) of which the game only warns you after you’re past it.
I also needed to look up a guide to understand how exactly I was supposed to use the Dowsing Rod and how to get one of the scavenger hunt items. Looking back, I should’ve figured it out myself.
Overall, it’s a model video game, one of the best platformers out there.
The gameplay can be understood as "Darksiders" removing RPG elements, but the experience is better. Each boss game is a puzzle and can be easily completed with some technical (platform jumping) operations. In addition, the locking function is not omnipotent, and sometimes it can hinder you from completing certain actions.