Unique “javelin” combat systemControl the inexperienced Pronty and Bront the Javelin, a weaponized robotic swordfish that can fend off the sea creatures corrupted by toxic waste. Use Bront to repel enemies, remove obstacles, and shield Pronty from harm.
A terrifying array of hostile and mutated sea...
Control the inexperienced Pronty and Bront the Javelin, a weaponized robotic swordfish that can fend off the sea creatures corrupted by toxic waste. Use Bront to repel enemies, remove obstacles, and shield Pronty from harm.
A terrifying array of hostile and mutated sea life
Encounter all sorts of creatures formed from a ghastly fusion of sea critters and marine debris. While some might look easy to defeat, there’s always a bigger fish…Fight giant bosses to bring back hope to the once-thriving Royla and reveal the truth behind the monsters and pollution.
Swappable upgrades for customized combat
Unlock new abilities and upgrades in Pronty’s Memory Board to put together strategies that work for every situation and play style.
Explore this magnificent but perilous underwater city
Explore the fallen underwater city, Royla, in an underwater Metroidvania experience.
Magnificent and immersive underwater environments
Swim through a magnificently terrifying atmosphere, designed with a colorful, clean line art style to depict the mysterious underwater world. Experience sound and music by Behind the Screen composer Paul Su.
Challenge all difficulty and Boss Rush mode
Replay again and again, with post-launch updates including the boss rush mode in Neptune’s Hall.
Simply put, I enjoyed playing this game.
The points that I liked were: story was simple to follow, combat was not too difficult (I played on Sergeant difficulty) and map was very informative. allowing me to collect everything and see all the endings in a single playthrough.
I really can't single out anything that I hated.
Very good game, a hidden gem that is well worth sinking some time into. I found Mouse/Keyboard controls really good, and the progression is straightforward and intuitive.
Pronty reminds me a lot of Hollow Knight. Be it the way, secrets are made and found, sleep tanks ( Benches in Hollow Knight), Sparking gold to collect, instead of silver ( or so) in HK, even the Asthetics are on par with HK and also share a certain style.
I loved Hollow Knight, and I do love Pronty in every way. It is a well made game on par with Hollow Knight and of course it has its unique style and everything.
A highly recommendation from me, to all fans of Hollow Knight, and Metroidvanias.
It may even be a game for "Finchis Welt", a german Youtuber who doesn't like Metroidvanias.( Regards from me :-) ).
It may not be for gamers who want an easy unchallenging game, since this is hard on highest difficulty, which I always recommend for most games, since, come on, easymode?, ... Bahhh !! :-)
And the price is really cheap for what you get, I would have paid 30 Euro, for that would be a worthy price tag for that game.
So far I experienced no bugs ( maybe because it plays underwater and not in an underground world like Hollow Knight.)
No, jokes aside, no bugs nor problems.
Wonderful game, looks gorgeous, simple enough to execute yet difficult to master, the ending was soul crushing, the only critique I have is that the difficulty for the final boss was immense compared to the other bosses but yeah, it is the final boss so that is expected.
Good visuals and art direction, reminds me of Astro Boy and Metropolis (or Bioshock, if you prefer.)
There's music, kinda. It's mostly environmental that didn't do anything for me and didn't really stand out. Nothing catchy or engaging.
Gameplay is okay. The "javelin" system is interesting enough. Bosses are very difficult and require knowing their patterns and timing. Difficulty supposedly adds more - not just increased damage and health for enemies, though I didn't try it.
The big problem is the game design. Level design is confusing, so I needed the map for basic room navigation. Different areas only look different, they don't really change the gameplay. Metroidvania abilities that typically open new areas are generally used once, while upgrades that could have actually affected level design and gameplay are optional.
Story is confusing. It's incomplete and makes no sense unless you get 100 percent and the True ending. Humans are also portrayed as the good guys, even despite all the horrible things the optional pickups talk about.
Overall, the game is okay. I had fun at times.