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Project Warlock

已在库内

4/5

( 421 Reviews )

4

421 Reviews

中文(简体), English & 6 更多
12.0012.00
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Project Warlock
介绍
《Project Warlock》是一款热爱《Doom》《Hexen》及《Wolfenstein》的玩家绝不可错过的第一人称射击游戏。游戏将子弹、法术和怪物结合在了一起,十分劲爆。在《Project Warlock》中,你要通关60个动感十足的关卡,其中每个关卡中都充满了嗜血成性的敌人和极具挑战性的boss。游戏性不仅在于火力,还在于基于天赋的角色进化、武器升级以及隐藏法术的机制。这款高品质独立游戏的价格定位合适,目的在于吸引热爱独立游戏大作和热衷经典第一人称射击体验的人群。 2018年4月,上百名游戏玩家体验到了早期的《Project Warlock》并热情地给出了反馈。接下来的六个月里,...
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4/5

( 421 Reviews )

4

421 Reviews

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产品详细信息
2018, Buckshot Software, ...
系统要求
Windows 7 / 8 / 10, Intel Core i3 3220 or AMD X8 FX-8120, 4 GB RAM, GeForce GTX 560 (1GB) or AMD Rad...
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
介绍
《Project Warlock》是一款热爱《Doom》《Hexen》及《Wolfenstein》的玩家绝不可错过的第一人称射击游戏。游戏将子弹、法术和怪物结合在了一起,十分劲爆。在《Project Warlock》中,你要通关60个动感十足的关卡,其中每个关卡中都充满了嗜血成性的敌人和极具挑战性的boss。游戏性不仅在于火力,还在于基于天赋的角色进化、武器升级以及隐藏法术的机制。这款高品质独立游戏的价格定位合适,目的在于吸引热爱独立游戏大作和热衷经典第一人称射击体验的人群。

2018年4月,上百名游戏玩家体验到了早期的《Project Warlock》并热情地给出了反馈。接下来的六个月里,Buckshot团队在Jakub Cislo的带领下,全身心扑在了游戏的提升上,以期带来最为完善、最令人满意的游戏体验。“一切尾声都是对自己的检验”——Project Warlock 现已发布!"

对了,John Romero也觉得“它看起来很酷”。

特色

  • 60个关卡
  • 5个世界
  • 72种敌人
  • 38种武器
  • 8种法术
  • 12种天赋

Project Warlock © 2016-2018 Jakub Cislo "Buckshot Software". All Rights Reserved ©2018 Gamingcompany Ltd. All Rights Reserved.

所有成就
包含内容
原声音乐(MP3) Pandemic - additional track
系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-10-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
814 MB
链接:

游戏特性

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español
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français
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polski
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用户评论

Posted on: October 18, 2018

Galka

游戏: 157 评论: 1

Great little gem

One of the best of its kind. It is everything what you could expect from a game that is an extraordinary journey to the past where Doom, Hexen and Heretic ruled the industry. Great pace, great graphic design, and awesome gameplay. Highly recommend it!


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Posted on: October 20, 2018

Dugular

验证所有者

游戏: 381 评论: 1

It would have been forgotten in the 90s

It pains me to write this review as the developers clearly have a lot of passion for the era it is representing. In a nutshell, the game is full of real passion and terrible design. The good: - Graphics - No other recent game has looked as much as a 90s FPS than this game. And the spritework and animations are incredible - It is quite fun to play, despite what I'm going to say next. The issues: - It's not as fun as FPS games from the 90s. If this was released in the 90s, it'd fall into obscurity and be considered average. - The moment - It doesn't feel sharp or accurate, which is a key element of what made 90s FPS games great. Cooldown on weapons are unclear. I kept thinking my mouse button was broken. - The levels lack good design, another key element from 90s FPS games. They didn't consider that they had enemies that shoot projectiles, yet most levels are just VERY tight corridors, so forget about strafe-dodging. Even Wolf 3D had wider corridors. The levels flow well, but are unimaginative. - Weapon switching prioritise weaker weapons. For example, pressing 1 once gives you a weak knife, pressing it twice gives you a strong axe. It should be the other way round to help when you're frantically swapping weapons. When you run out of ammo in any gun, it auto switches to the weak knife. These simple design mistakes detract a lot from the game. - The upgrade/progression system is way too confusing for a simple genre. - The lives system is unclear. When playing on normal difficulty, if all your lives are lost, you entire progress is lost. Some people may not realise this until they're half-way through and have to start from the very beginning again. - The bosses are a horrendous difficulty spike. It's not that they're bad, just that the levels prior are mindlessly easy. When you die in this game, it is from not knowing the game, not your own mistake. Saying that, I'm not bored of it yet (on Ep 3). But I know once I finish it I probably won't play it again.


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Posted on: September 28, 2020

Shinguin

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游戏: 68 评论: 5

It's okay, maybe I expected too much

After some Reviewers on Youtube I watched hyped up this game for me, I bought it and hopped right in, but was rather disappointed for the most part. To name the positive stuff; -The Sound was good and clear. -The Sprites of Enemies and the Weapons looked well made and I also can definetely say that shooting stuff is fun in this game, with exception of the trident which was the only weapon I did not use. Now for the not-so-good and the negative stuff. -The music wasn't that remarkable for the most part, I couldn't get one track in my head after I was out of a level. -The level design was bad up to the fourth episode, there were mainly small and thight corridors leading into small rooms, sometimes a bigger one, all with the same wall texture. They also felt like labyrinths at some part because I could not even remember one room, since they all looked the same. The small thing in the top left corner called a minimap did not help very much. This only got better in the fourth episode, and only the fifth and final episode I would call "good" design. -The playstyle with a base and upgrades was too forced for me. Why do you let me have a base in which I cant even choose what episode to play in? I can only look at the already played levels with mediocre black-red sprites. I cant choose the episode, the next one is forced on me. Just let me play it like the old games, without breaks and with quicksaves. Even after I completed the game, I can only stand in the base and can't do shit, not even grind the last upgrades for my equipment. -There's no twist in this game. It feels bland, after you played the first episode, there isn't anything interesting being added except new enemies and level looks. I think the main problem is me after expecting too much from the game. It was presented to me as fusion of many retro game, but it felt more like a better looking wolfenstein 3d and nothing else.


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Posted on: October 20, 2018

SilverClaw

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游戏: 614 评论: 4

Kinda buggy, and resource intensive.

TL;DR - Buggy, resource intensive for a pixelated game, infinite lives does not mean infinte lives. So when I first launched the game, the window was incredibly tiny. I could barely make out anything. I managed to up the resoltuion, but it took a restart of the game, and getting through all the logos and into the main menu before becoming big. Second, casual mode's description LIES. It says unlimited lives. However, I die once and it says I have no lives! How can I have unlimited lives, and no lives?! Also, this game pegs my PC about as hard as GTA V. Video card use is up to 100% (GTX 1050 TI), CPU clock speed ramps up quite a bit, and the CPU temp jumps about 40 degrees also. For a game trying to mimic the classics, it sure is resourse hungry. Avoid this game for now, wait for several patches to smooth things out. I think the dev spent WAY TOO MUCH time on the retro filters, instead of smoothing out the game.


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Posted on: May 14, 2019

Terranigma85

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游戏: 291 评论: 2

The good, the bad.. the warlock.

Oh boy. Here we go killing again! This time it is Project Warlock. Lets keep it basic: Whats good? A retro-styled shooter with badass music, a pretty broken arsenal of guns and spells and a big pile of eastereggs and references. Its outstanding design makes this game feel good. I was unable to quit the game until i had finished it in one go. Whats bad? The gameplay is not made for new players. I will say it right away: If this is your first step into retro-shooter, you get your ass kicked. The Bosses can be pretty unfair at times, but feel rewarding once you beat them (Screw you Sphinx!). In total? A good game that can suck up a lot of time if you are into it. A few thing should be added, like Multiplayer, but i doubt this will be possible.


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