Posted on: April 12, 2021

polysquirrel
验证所有者游戏: 285 评论: 28
If it ain't broken, don't fix it
Sands of Time had a strong identity: Arabian Nights theme, great platforming with traps, crowd fights, unique moves and an innovative time rewind mechanic tied to the plot. The only real weak spot were boring fights, reminiscent of mobile games. Warrior Within improved everything: it introduced many new attacks, it had a really good story, and easily one of the best level design of any platformer ever. The game would have been perfect if not for cringy character design, as if from a young teenager's wet dream. All that The Two Thrones had to do to become the best platformer of all times was to take the formula of the last game and move back to the fairy tale aesthetic. Ubisoft had everything in place to make the best 3D platformer of all times. And they kind of did, but also tried to, unnecessarily for a still short series, change things. They added quick time events and boring cart race levels. They also made the game much easier: there are hardly any traps, let alone long corridors of death, the platforming offers no challange - there is never any doubt where to go the jumps are automatic (as they were before) and no gauging distance or careful timing is necessary, resulting in a mediocre game. All in all, I'd give the game 3 stars, if not for a single boss fight, which was my most frustrating experience in all gaming. As in most such games, movement is relative to your opponent, not absolute, which always makes fights with multiple enemies tricky when you must land a couple hundered of hits and can take only ten. Worst of all, there is no manual targeting mode, while the whole idea behind the fight is a need to quickly switch targets at the right moments (you can't slow the time). To add insult to injury, automatic targetting is very wonky: sometimes you stand face to face with one opponent, but attacking makes the prince do three back flips and try to hit a monster behind him; sometimes the target switches to a monster after it attacks you, sometimes not.
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