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The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful,...
The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players guide the Prince to recapture the Sands of Time and restore peace to the land.
Gravity-defying acrobatics, ferocious combos and the ability to bend time to fulfill your destiny
Erase the past, behold the future, and freeze the present in real-time for unlimited gameplay variations
Uncover the mysteries of a world never before explored in action-adventure gaming
I remember playing this game on the Xbox about 8 years ago. I didn't even know there was a PC version! It's still a great game and I am so happy to be playing it again. Makes it into my top 10 list of favorite games.
After the mediocricy of Prince of Persia 3D? POP The Sands of Time was a masterpiece... the storyline, the solid controls (albeit easy combat for most enemies where they can be defeated with the jump on them sword swing to dagger move) and fantastic graphics that still look nice to this day... a must play for action / adventure / platformer fans.
Is there anything I can say about this game that others haven't? Aside from a few times where the camera gets in the way, I have no problems with this game, at all. The story and characters are great and well-developed, the combat a blast, level design beautiful, and probably has the most entertaining and satisfying platforming I've ever played, platforming that probably still influences the genre to this day. If you haven't played SoT, you're denying yourself one of the greatest gaming experiences ever made.
I played this before GOG came along and will add it to my library here when I install a new video card. My Intel G620's graphics might not allow Prince of Persia The Sands of Time to run at 1920 x 1080.
Not long after you start playing, you can see how this game is a stepping stone to what would be Patrice Désilets' other well-known games: the Assassin's Creed series. And even though its problems are different than those games, Prince of Persia: Sands of Time suffers at the same place: specifically its fighting system. The controls don't feel very precise, the continuous wave of enemies drag the pace down and once an enemy's got you stunned on the ground, you might've a hard time getting back up when there's a lot of them pounding on you. But once you get used to all these problems, combat will feel less like a drag and more like a enjoyable chore.
But most of the game's enjoyment is found in its platforming and how it combines this with puzzles. It might not always be that obvious where you should be going or how you are supposed to get there, but once you actually get to your destination you can't help but feel satisfied. The game's unusual feature, allowing the player to rewind time, takes most of the frustration away when you fail another jump or when enemies throw you off a ledge to what usually would be certain death.
At first I didn't see why lots of people spoke so highly of this game, but having played through it now, I think I see a glimpse of that spark that these people behold when they look at Prince of Persia: Sands of Time. Don't let the middle of the road combat or writing distract you from the awesome platforming that this game has to offer.