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Prey

已在库内

4.4/5

( 432 Reviews )

4.4

432 Reviews

中文(简体), English & 9 更多
29.9929.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Prey
介绍
Includes Cosmonaut Shotgun Pack & OST Story In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens...
评论
75 %
推荐
GamesRadar+
4.5/5 stars
IGN
8/10
Game Informer
8.3/10
用户评论

4.4/5

( 432 Reviews )

4.4

432 Reviews

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产品详细信息
2017, Arkane Studios, ESRB 评级: Mature 17+...
系统要求
Windows 7 / 8 / 10 (64-bit versions), Intel i5-2400, AMD FX-8320, 8 GB RAM, GTX 660 2GB, AMD Radeon...
DLC
Prey - Mooncrash
Time to beat
16 hMain
28 h Main + Sides
46.5 h Completionist
27 h All Styles
介绍

Includes Cosmonaut Shotgun Pack & OST



Story

In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station -- your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands.

Features

  • Sci-fi Thriller 
    Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station?
  • Singular Setting 
    Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets.
  • Unimaginable Threat 
    The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators.
  • Play Your Way 
    Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Survive unprecedented threats with your wits and ability to improvise.

© 2017 Bethesda Softworks LLC, a ZeniMax Media company. Developed in association with Arkane Studios. Prey, Arkane, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.

所有成就
包含内容
内容
Standard Edition
Digital Deluxe Edition
原声音乐(mp3)
Prey - Mooncrash
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
16 hMain
28 h Main + Sides
46.5 h Completionist
27 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2017-05-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
24.8 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood, Language, Use of Alcohol)

游戏特性

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音频
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中文(简体)
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español
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polski
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Português do Brasil
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русский
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中文(繁體)
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用户评论

Posted on: June 2, 2020

SpookyHoobster

验证所有者

游戏: 20 评论: 1

How do I not like this game?

I like immersive sims. I played the first Dishonored to completion (this company's claim to fame), I love Chris Avalone's work (the story in KOTOR 2 literally changed me as a person), and I like immersive sims (I beat the original Deus Ex). I just want to write down what the "last straw" was for me. I feel I'm like 1 hour away from getting into the mid-game when the game will start "getting fun", I have guns, plenty of ammo and medkits, and like 4 skill upgrades. I need to get back to my office and I run into a room with 3 enemies, followed by another very small room with 2 enemies. I spend 3 minutes waiting for the 3 enemies to spread away from the door and it's very clear that the enemies aren't following set paths and I decide to just brute force my way through. They do not let up chase, I end up fighting 5 enemies which is WAY to many for me to deal with and die. This happens 2 more times until I just decide to just go for the level exit and it works. Next up is a room with an enemy I haven't dealt with before and I "freeze" him and whack him with the wrench. I do about 7% of his health. That's about 1/3rd the damage I was expecting, because he looks very similar to an enemy I was already dealing with. He unfreezes, I die. I try again to freeze him, so I can try using a grenade, but he splits into 2 copies of himself right when I freeze him and I give up. It's really a combination of a lot of things, moving in this game is clunky (it's intentional but it's also not fun), every time I run into a new enemy I basically just have to die to him once (this kills the tension), none of the weapons are satisfying to use (again kind of intentional, but I would've rather had them make the crafting more expensive or something), and probably the biggest thing: the stealth sucks, enemies don't follow paths, I have very few movement tools, it takes AGES to get anywhere while stealthing, and honestly the map layout (at least for where I was at) is restrictive.


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Posted on: May 28, 2024

StevenB

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游戏: 119 评论: 4

Where is my litter picker?

Nice graphics. Weak combat. Dreadfully dull hacking mini-game makes hacking a complete chore. But the worst part (for me at least) is.. How to artificially pad out your game length by adding a rehashed and truly uninspired resource hoarding/ crafting system. In nine easy steps. 1 Make player pick up literal rubbish (without a litter picker) until their black binbag is full. Call the carry limit on banana peels and used toilet paper "Management". 2 Don't let player use any of it yet. Make them carry that rubbish around some more and force player to haul said rubbish back to a preset recycle point. See "Waste Management Simulator" 3 Insist it's fun to recycle crap at the recycle machine. It goes whrrrrrrr after all. 4 Reward the players efforts by giving out unusable crafting junk. Call these 'Materials' 5 Repeat step 3 with 'Materials' but don't call it 'Recycle', instead call it 'Fabricate' or something similar. Few will notice it's the same thing really. 6 Finally give some actual useable items like ammo. 7 Make enemies bullet spongy so as to waste said ammo and maximise the resource gathering. This should add at least 3-5 hours of monotonous grind to pad the games length even further. 8 Defeat objections by slapping the word 'survival' in the game description and then brazenly declare it intelligent design because there's more than one pathway to the next landfill site. 9 If anyone complains of artificial bloat, spellcast the word 'Immersion' to make them disappear. If this fails because they've pointed out the amazing immersion provided by having toilets filled with clean toilet paper and clean towels, and rooms filled with countless other items/objects that could be recycled but cannot because 'Reasons'. Realise they cannot be spoofed and declare the game 'Not for them'.


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Posted on: October 15, 2022

definv2

验证所有者

游戏: 评论: 2

A game with a strong beginning, weak end

I played through Prey twice on the hardest difficulty. I haven't played with any DLC. I played on a Linux system using Proton, the game ran very well on a system with a GTX 1660 6GB, Ryzen 5 2600, 16GB LPX Corsair RAM, sn550 m.2 SSD, 1080p at mid-high graphical settings. Towards the late game I started to get bored, as there was nothing new to read anymore, nothing exciting to experience either. Side quests are mostly 'fetch this, fetch that', pretty uninspiring. Late game especially there is just no merit in doing any of them, due to resources naturally being everywhere and the game's crafting mechanics. I would say the beginning of Prey is great, and the late game, boring and predictable. The story is nothing amazing, the end of the game felt rushed and I almost wanted it to end. If you blitz your way through the game without reading or caring about anything, the game will be over in less than 10 hours, which is not how I chose to play the game. The game has a good soundtrack, my favorite song being Into the Tunnels, that or The Phantoms. Make sure to listen to the soundtrack AFTER you play the game. There's a decent amount of text to read in the game, but you don't need to read it if you don't want to, I chose to read everything I could. Much of the writing was uninteresting and unrelated to the player's situation, which I personally didn't mind. Some characters wouldn't stop speaking even though they had nothing useful to say, one character in particular made me take off my headphones in order to preserve my sanity. I 'solved' these issues in my second playthrough, if you know what I mean :)))) Exploration is a key part of the game, and you are rewarded for it. Combat is obviously a key part of the game, and is very enjoyable. I wouldn't say the game is difficult at all, as resources are plentiful and it is easy to obtain important items. Please don't go into the game thinking it as a 'spiritual successor' to System Shock 2, it's not.


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Posted on: November 4, 2020

yuansheng831008

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游戏: 441 评论: 36

这是神作 。

入手的豪华版,光本篇我就玩了230小时,这游戏的故事情节很神奇,推荐 。


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Posted on: June 14, 2020

decorus_veritas

验证所有者

游戏: 143 评论: 64

Incredible game and player agency

Imagine if someone took the best elements of Half-Life 2, System Shock 2, Thief, Deus Ex, Bioshock, and Alien Isolation, and put them into one game. Imagine no more, because Prey is that game. While not the most original, as it draws heavily from these titles, it is certainly the most complete. Prey learns its lessons well from its predessors, creating an open level experience that is not only fun, but evolves over the course of the game as the player avatar grows. The gameworld is gorgeous. If you loved the terrifying exploration of Alien Isolation, this space station is for you. It's so much fun to explore every nook and cranny, in part because you CAN explore them. This is a game where I often found myself wondering "I wonder if I can. . . " and then I'd try it, and discover I could! The game is completely rendered, allowing you to use your many abilities to climb, fly, and sneak into every possible space. The gameplay mecahnics are so smooth. Climbing is effortless, and you can climb on everything, and if you can't, use your GLOO gun. You also get to go weightless, both inside and outside the station. The freedom to just thrust around in free space is simply awesome and terrifying. Additionally, finding objects is incredibly rewarding, as this game has a brilliantly streamlined crafting system. All of the complexity of System Shock 2 is here, but without the obscurity and clunky mechanics. It's so easy to interact with this world, collect items, recycle, fabricate new items, and install upgrades. The combat is quite difficult until late in the game, requiring a lot of strategy and planning, and use of the environment. But it's always fun and challenging. The story only has a couple twists to it, early on and at the end, but it's engaging because of its deep philosophical undertones, which are allowed to come to the forefront many times.


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