Includes Cosmonaut Shotgun Pack & OST
Story
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens...
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station -- your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands.
Features
Sci-fi Thriller Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station?
Singular Setting Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets.
Unimaginable Threat The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators.
Play Your Way Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Survive unprecedented threats with your wits and ability to improvise.
Glad to finally get this game on GOG, which of course has no Denuvo Anti-tamper unlike the Steam version! The gameplay and story is fantastic, so I can't wait to complete it again!
Nice graphics.
Weak combat.
Dreadfully dull hacking mini-game makes hacking a complete chore.
But the worst part (for me at least) is..
How to artificially pad out your game length by adding a rehashed and truly uninspired resource hoarding/ crafting system. In nine easy steps.
1 Make player pick up literal rubbish (without a litter picker) until their black binbag is full. Call the carry limit on banana peels and used toilet paper "Management".
2 Don't let player use any of it yet. Make them carry that rubbish around some more and force player to haul said rubbish back to a preset recycle point. See "Waste Management Simulator"
3 Insist it's fun to recycle crap at the recycle machine. It goes whrrrrrrr after all.
4 Reward the players efforts by giving out unusable crafting junk. Call these 'Materials'
5 Repeat step 3 with 'Materials' but don't call it 'Recycle', instead call it 'Fabricate' or something similar. Few will notice it's the same thing really.
6 Finally give some actual useable items like ammo.
7 Make enemies bullet spongy so as to waste said ammo and maximise the resource gathering. This should add at least 3-5 hours of monotonous grind to pad the games length even further.
8 Defeat objections by slapping the word 'survival' in the game description and then brazenly declare it intelligent design because there's more than one pathway to the next landfill site.
9 If anyone complains of artificial bloat, spellcast the word 'Immersion' to make them disappear. If this fails because they've pointed out the amazing immersion provided by having toilets filled with clean toilet paper and clean towels, and rooms filled with countless other items/objects that could be recycled but cannot because 'Reasons'. Realise they cannot be spoofed and declare the game 'Not for them'.
I played through Prey twice on the hardest difficulty. I haven't played with any DLC. I played on a Linux system using Proton, the game ran very well on a system with a GTX 1660 6GB, Ryzen 5 2600, 16GB LPX Corsair RAM, sn550 m.2 SSD, 1080p at mid-high graphical settings.
Towards the late game I started to get bored, as there was nothing new to read anymore, nothing exciting to experience either. Side quests are mostly 'fetch this, fetch that', pretty uninspiring. Late game especially there is just no merit in doing any of them, due to resources naturally being everywhere and the game's crafting mechanics.
I would say the beginning of Prey is great, and the late game, boring and predictable. The story is nothing amazing, the end of the game felt rushed and I almost wanted it to end. If you blitz your way through the game without reading or caring about anything, the game will be over in less than 10 hours, which is not how I chose to play the game.
The game has a good soundtrack, my favorite song being Into the Tunnels, that or The Phantoms. Make sure to listen to the soundtrack AFTER you play the game.
There's a decent amount of text to read in the game, but you don't need to read it if you don't want to, I chose to read everything I could. Much of the writing was uninteresting and unrelated to the player's situation, which I personally didn't mind.
Some characters wouldn't stop speaking even though they had nothing useful to say, one character in particular made me take off my headphones in order to preserve my sanity. I 'solved' these issues in my second playthrough, if you know what I mean :))))
Exploration is a key part of the game, and you are rewarded for it. Combat is obviously a key part of the game, and is very enjoyable. I wouldn't say the game is difficult at all, as resources are plentiful and it is easy to obtain important items.
Please don't go into the game thinking it as a 'spiritual successor' to System Shock 2, it's not.
Imagine if someone took the best elements of Half-Life 2, System Shock 2, Thief, Deus Ex, Bioshock, and Alien Isolation, and put them into one game. Imagine no more, because Prey is that game. While not the most original, as it draws heavily from these titles, it is certainly the most complete. Prey learns its lessons well from its predessors, creating an open level experience that is not only fun, but evolves over the course of the game as the player avatar grows.
The gameworld is gorgeous. If you loved the terrifying exploration of Alien Isolation, this space station is for you. It's so much fun to explore every nook and cranny, in part because you CAN explore them. This is a game where I often found myself wondering "I wonder if I can. . . " and then I'd try it, and discover I could! The game is completely rendered, allowing you to use your many abilities to climb, fly, and sneak into every possible space. The gameplay mecahnics are so smooth. Climbing is effortless, and you can climb on everything, and if you can't, use your GLOO gun. You also get to go weightless, both inside and outside the station. The freedom to just thrust around in free space is simply awesome and terrifying.
Additionally, finding objects is incredibly rewarding, as this game has a brilliantly streamlined crafting system. All of the complexity of System Shock 2 is here, but without the obscurity and clunky mechanics. It's so easy to interact with this world, collect items, recycle, fabricate new items, and install upgrades.
The combat is quite difficult until late in the game, requiring a lot of strategy and planning, and use of the environment. But it's always fun and challenging. The story only has a couple twists to it, early on and at the end, but it's engaging because of its deep philosophical undertones, which are allowed to come to the forefront many times.