A planet that used to be a place of undisturbed balance between human, nature, and animal has now become something else entirely.
The disharmony that had been in the making for hundreds of years has finally arrived in the form of a faceless army. But this is not a story about war. This i...
A planet that used to be a place of undisturbed balance between human, nature, and animal has now become something else entirely.
The disharmony that had been in the making for hundreds of years has finally arrived in the form of a faceless army. But this is not a story about war. This is a story about a vibrant, beautiful planet –and the journey to keep it that way.
Explore a colorful world with with a trusted companion
Frendships grow in violent and puzzling terrain
Programmed doesn't mean predictable
Bravery can fit in a smallest of creatures
Everything isn't a fight
Welcome to an off-world odyssey
Key Features
- Explore a colorful world with unique companion-based gameplay.
- Solve puzzles with diverse challenges and quirky twists as friendships grow in violent and puzzling terrain.
- Carefully navigate dangerous situations using stealth and wit, but programmed doesn't mean predictable.
- Use your reflexes and survive challenging action sequences, as bravery can fit in the smallest of creatures.
- Discover an epic story that stretches across galaxies and centuries...welcome to an off-earth odyssey.
Very beautiful game with a good story. Not so hard puzzles and more a feel good game that you can finish in one day. But still it's lika a good book that you don't want to finish to quickly.
This game is like a painting — every scene could easily be framed. The music is excellent, and the story is quite engaging, even though there is no text or dialogue in the game. A word of criticism for the person who designed the musical puzzles — cool idea, but placing the hints where they were made it take much longer than it should have. The rest of the puzzles were enjoyable :)
Beautiful graphics, a cute companion, and… well, that’s about it. You spend most of the time running towards the right side of the screen—jumping, crawling, and then running some more. I wish there were more puzzles, MUCH more encounters with enemies or allies, or just something to break the monotony and make the game more engaging.
It’s clear that a lot of time and effort went into making the game visually stunning and immersive, but if one key role was missing in development, it was the screenwriter or storyteller. And that alone takes away three stars from my review (which I honestly feel bad about). If you looking for some other options: I enjoyed Limbo and Inside far more.