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Pillars of Eternity II: Deadfire - Obsidian Edition

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4.1/5

( 67 Reviews )

4.1

67 Reviews

中文(简体), English & 7 更多
59.9959.99
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Pillars of Eternity II: Deadfire - Obsidian Edition
介绍
The Obsidian Edition Includes: Game Download BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value) SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade...
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用户评论

4.1/5

( 67 Reviews )

4.1

67 Reviews

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产品详细信息
2018, Obsidian Entertainment, ...
系统要求
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLC
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
介绍
The Obsidian Edition Includes:
  • Game Download
  • BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value)
  • SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade lanes of the Deadfire Archipelego, the most ambitious warriors of Eora gather to compete for divine favor. (post-launch content, a $10 value)
  • THE FORGOTTEN SANCTUM (Nov 2018): The great wizards of Eora have gathered together for a common cause and reach out to you, the Watcher, for assistance. (post-launch content, a $10 value)
  • Original Soundtrack: The soundtrack to Pillars of Eternity II: Deadfire by Justin Bell, featuring all-new tracks inspired by the peoples and factions of the Deadfire Archipelago.
  • Defiant Apparel: This stylish tricorn hat comes with a built-in eyepatch that protects the wearer from a variety of ocular incursions, as well as looking extremely piratical.
  • Cosmo, the Space Pig: It wouldn't be Pillars of Eternity without Cosmo! Cosmo accompanies your party, floating on cyan gossamer, inspiring you through a combination of unflappable courage and incredible cuteness.
  • Digital P&P Guide: Pillars of Eternity has a strong tradition of adapting and adopting pen-and-paper techniques in our systems and adventure designs. Our designers decided to take that knowledge and give something back to the tabletop community! This pen-and-paper adventuring system has been developed from the ground up by Pillars of Eternity II: Deadfire lead designer Josh Sawyer and other members of the Deadfire design team. Connect with other Deadfire fans and create your own adventures!
  • Hi-Res Digital Map: This handsome sea chart is suitable for use as a desktop wallpaper or can be printed to assist you with navigating the treacherous waters of the Deadfire Archipelago.
  • Digital Guidebook, Vol. II: Created by our friends at Dark Horse Comics, this is the next volume in the comprehensive guide to the world of Pillars of Eternity, filled with the legends, lore, and lost locations of the Deadfire Archipelago. Useful as an adventuring companion, or just to browse and learn more about the intricacies of this deep and enigmatic corner of Eora, the digital guidebook features beautiful illustrations and plenty of fascinating background.



Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

  • Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.

  • Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.

  • Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.


  • Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

包含内容
内容
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
系统要求
最低系统配置要求:

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
发行时间:
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
链接:

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italiano
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polski
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DLC
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用户评论

Posted on: July 23, 2020

doodiecall

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游戏: 19 评论: 3

Frustrating

I really wanted to like this game. I loved the first Pillars of Eternity (aside from the atrocious load times). Played on veteran difficulty with upscaled turned on. The game seems to be unnecessarily long. Some may argue it isn't since the main questline is rather short, but the game timer from GOG said I've logged more than 220+ hours in this game. An unfulfilling 220+ hours. I'd rather have a fulfilling 50+ hour game than a 200+ hours game. Things I didn't like: -I didn't like the open world travel -I hated ship to ship combat. Boarding ships for battle is okay. -There were alot of game crashes. Very buggy game. -Game doesn't seem to be very optimized. I still get lag and stutter. -I hate games that have limited use items and resources. I just never end up using them. As for crafting resources, I didn't know adra ban were limited. I actually wasted a bunch and now I can't upgrade some of the weapons to legendary. -Because of the semi-open world aspect, I accidentally went into an area that was meant for later and sort of messed up some quest lines. I feel like the developer should have blocked off the areas that should not be accessible yet -The endgame was very anti-climatic. The whole game appears to be a huge build up to the endgame area but once you reach it, that was it. It felt like the whole game was rushed or there wasn't much thought put in the progression of the story. -I hated the mega bosses. I didn't end up fighting them. I felt like they made the bosses stupidly long and difficult just for the sake of making it stupidly long and hard. -Some battles were just pure frustration Things I liked: -Load times have dramatically reduced. POE1 had terrible load times. -Looks better than POE1. -multiclassing is pretty good. -i like the weapon/armor upgrade system alot better than the first game. This is only marred by the stupid decision to make adra ban a set limit in the game. I didn't upgrade anything in the first game; I didn't find any motivation to.


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Posted on: March 31, 2021

Horrid

游戏: 评论: 5

Why does nobody discuss "naval" combat

So for the first 5-10 hours I was having a decent time in the game. Then I really started to see the flaws, and when "naval" combat started is where I just couldn't do it anymore. Land combat is frequent and can be a bit frustrating at times, but overall is fun. Early game is a bit rough due to the lack of available chars, this can be fixed by buying mercenaries, no big deal. The biggest issue I ran into was the lack of explanation of skills and talents and the way the UI is set up is atrocious. My second issue was massive bugs and extremely poor optimization. I get random stutters and screen tearing while walking or fighting, there doesn't seem to be a trigger it just appears to be totally random. Now on to the bugs I ran into, the first was getting stuck in the map. Upon walking my team through the quarry one of my members stepped out of bounds somehow and got stuck inbetween 2 types of terrain, nothing I could do would get him to move and I had to reload a prior save. That brings me to the save bug, after reloading my save I went to speak with a person to obtain a quest, only to find out the quest was no longer there no matter what I did, after checking my inventory the quest item was in my inventory even though I was using a prior save, gone were the XP, monetary and item rewards, and I had no way to get them. Even by going saves days back and retracing my steps I had the exact same issue. If all thats not bad enough the "naval" combat is the straw that broke the camels back. This is all text based, no actual combat and its poorly explained, even after disabling an enemy ships sails I am still unable to position myself in front or behind to get uncounterable bombardment. Then I read online that you just jigg then stop then fire, rinse repeat. That nonsense worked everytime. TL:DR Land combat - Decent Bugs - Frequent / Including save bugs. Optimization - Poor Naval combat - Worst i've ever seen.


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Posted on: July 28, 2020

meschiari

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游戏: 28 评论: 2

Great game!

Nice combat experience, graphics, storyline. I can't find anything that is not good. It is really worth it! For the best experience, you should play Pillars of Eternity I before.


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Posted on: January 27, 2019

rajadaja71

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游戏: 450 评论: 19

It's Turn Based!!

I'm sooo happy I can finally play one of these big story heavy rpg's now. I can't play RTwP games at all. I have no twitch skills. This game is now awesome for me.


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Posted on: January 12, 2020

nutri

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游戏: 31 评论: 1

Very good

It is a game for people who love exploring - if you prefer to follow the main quest only, it's not a game for you. The main plot has six quests and if you ignore side quests and tasks, your walkthrough will be short. In Deadfire even the simpliest task can lead to the most interesting quests in the game, and there is a lot of content in the game. There are numerous bounties and loot to find and crew members or sidekicks in the weirdest places. I loved the colonial setting of the story and the ship replacing the traditional RPG castle (like Caed Nua). Recruiting crew is great and all companions are in one place. The ship can be upgraded in many ways, and if we keep our crew happy, they will delight our ears with shanties, which were actually written and composed especially for the game. One of the strongest and the weakest parts of the game are companions. They have realistic personalities with a great system of relationships (including with one another) basing on their character traits, also it is possible to develop romantic relationships with some of them. Some companions leave during the game and usually there is no reasoning with them. For example, I spent a huge amount of time with Pallegina, and had a maxed reputation with her, just to be forced to kill her because I didn't choose her faction. Also, romance in Deadfire is just... dull. After starting a relationship with Aloth, I liked it that he started commenting on numerous events and NPCs that my team met, but it was disappointing that the ending of his story depended on one line of dialog during the end of his side quest. There is no way to change it later in the game. There were also no additional dialog options, except for the breakup line! One more line and a few sentences to exchange would really make it more meaningful. Tl;dr, in my opinion Deadfire is a great game with a very interesting setting that, with a little bit of polishing of the companions feature, would make it one of my tops.


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