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Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™ together with Paradox Interactive is proud to pre...
Windows 7 64-bit or newer, Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, ATI Rade...
DLC
Pillars of Eternity: Deadfire Pack
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™ together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
I kill the wolf at the start it gets on the floor then gets up almost dead and I can't interact with it no attacking it works only way to get it to not attack me is by running away into a crowd and make it aggro somebody else this is the case with every enemy
PoE1 was a success selling because it created hype on fans of Infinity's engine Baldur's Gate and the likes. Fans massively backed, and many other joined in retail.
But Baldur's Gate is an obsolete game, with too many hours/achievement ratio and a bad combat system. PoE1 Delivered precisely that: a new and greatly executed Baldur's Gate that kept the obsolete-ness.
That is the truth. Mind you that the story and the writing are secondary to this, contrary to what many reviewers say .. - let me elaborate:
During the 90's, without good internet we used to spend hours to play games. It all happened slowly. Even starting a game would take several minutes! So spending hours reading about equipment and setting up your party was OK, then you would read plot exposition for another hour and many other hours would go in loading/saving due to bugs, crash, and retries of challenging combat.
In a session of 5 hours you would achieve nothing in the game's progression, and that used to be fine.
But not anymore. If you were a young fan then (like me), you won't have the time and patience to do this today. If in the other hand you are a younger player today: this game will most likely feel unfulfilling and heavy to you compared to modern ones.
The fact is aggravated by the combat system which features many overlapping weapons, skills and complete chaos on screen. 20 Years ago this used to be novel, but now it is only a confusing system with no chance to let the player admire the flow and a dilution of the actual impact of each skill/feature you get.
No young player would and should like the buff stack/unstacking mechanics for example. It's the embodiment of how obsolete BG is.
Obsidian did put amazing talent for art and music. They also created vast lore and game structure.. but just look at how PoE2 sold much less than PoE1.. take the hype away.. and you are left with an obsolete game.
When this game was new I loved the shit out of it for some reason. Ten years and three hundred hours of playtime later I don't get it anymore. The game has become pretty boring to me and I struggle to get through my third playthrough because the story doesn't intrest me anymore. It lacks soul ironically. There is so much grit and melancholy and very little fun compared to the baldurs gate franchise. The game mechanics to be fair are quite well made and there is a lot of freedom for building a unique character. Aside from that I don't enjoy the game anymore it isn't appealing anymore to me.
This game is all I could have hoped for and more. You can really feel the love and care that the people from Obsidian have put into this title to try and follow in the footsteps of Baldur's Gate, Icewind Dale and Planescape. The game strikes a great balance between both story and action. Nothing in the game feels forced or excessive. It is just plain fun. I can only hope that this will be a start of a series of games like this. I highly recommend it.
I’m giving 4 stars, because it is one of the best RPGs since Baldur’s Gate II. On the other hand, I’m a little disappointed, because I expected more.
I like the character development and the combat system. Pillars of Eternity got rid of some annoying features of Infiniti Engine game system and evolved in good way. I like the lack of level scaling and I like the necessity to flee from some places, if you get there to early.
The weakest part of combat system is Enemy AI. After few fights he behavior of enemies become very predictable. I would expect that 15 years after BG II the enemies (at least those who are supposed to be intelligent according to the RP) would adapt better to player’s tactic. It doesn’t mean, all combats are easy. It means that high difficulty of some encounters is achieved by strong enemies or numerous enemies, not by smart enemies.
The other thing I’m missing very much are epic items with unique properties. I’m missing items like Carsomyr or Crom Fayer.
The plot behind the PoE is not bad, but I don’t feel drown into the story very much. The story progression is much less thrilling, attractive and interesting than story progression in BG II. I liked even the story progression In Dragon Age: Origins more than in PoE. Also the personalities of NPCs were much more interesting in BG II and DA: O.
So the conclusion: PoE is not bad game, but I expected much more from it regarding the high budget and development time.