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Pillars of Eternity II: Deadfire

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4.2/5

( 430 Reviews )

4.2

430 Reviews

中文(简体), English & 7 更多
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Pillars of Eternity II: Deadfire
介绍
在荣获众多大奖的RPG游戏《永恒之柱》的世界中追随流浪之神踏遍天涯海角。指挥战船踏上海上冒险,探索人迹罕至而又广阔无比的死亡之火群岛海域。征服眼前的世界,探寻无尽的可能——精细的角色自定义功能、完全自由的世界探索,以及每一回合惊心动魄的抉择正在等您深入体验。 引入入胜的单人RPG冒险体验——《死亡之火》采用最新技术和设计,基于经典D&D规则制作,大幅提升画面表现,深化游戏机制。每一次决策都绝非无关紧要,玩家将能够打造真正属于自己的冒险传奇。 探索全新区域“死亡之火”群岛——自由设定航线,探索物产丰饶却又危机四伏的群岛海域,发现全新地点,与当地住民互动,在每一处港口中体验纷繁多样的任务情节...
评论
90 %
推荐
Game Informer
8.8/10
PC Gamer
88/100
IGN
8.5/10
用户评论

4.2/5

( 430 Reviews )

4.2

430 Reviews

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产品详细信息
2018, Obsidian Entertainment, ...
系统要求
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLC
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
介绍

在荣获众多大奖的RPG游戏《永恒之柱》的世界中追随流浪之神踏遍天涯海角。指挥战船踏上海上冒险,探索人迹罕至而又广阔无比的死亡之火群岛海域。征服眼前的世界,探寻无尽的可能——精细的角色自定义功能、完全自由的世界探索,以及每一回合惊心动魄的抉择正在等您深入体验。

  • 引入入胜的单人RPG冒险体验——《死亡之火》采用最新技术和设计,基于经典D&D规则制作,大幅提升画面表现,深化游戏机制。每一次决策都绝非无关紧要,玩家将能够打造真正属于自己的冒险传奇。

  • 探索全新区域“死亡之火”群岛——自由设定航线,探索物产丰饶却又危机四伏的群岛海域,发现全新地点,与当地住民互动,在每一处港口中体验纷繁多样的任务情节。

  • 构建自己的队伍,自定义冒险同伴——7种不同的同伴,众多职业和技能自由搭配,让您的冒险多姿多彩。全新同伴系统的加入还让他们拥有了自己的人际关系和互动表现。


  • 指挥战船纵横海域——作为您的海上堡垒,您的战船可不仅仅是一艘航行的工具。升级船只和船员,选择你的技能,努力在不期而至的危机中生存下去吧!

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

所有成就
包含内容
内容
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
发行时间:
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
22 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
polski
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
DLC
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用户评论

Posted on: February 2, 2025

michalp34

验证所有者

游戏: 33 评论: 1

Garbage

Boring lore, bad combat, bad graphics. I love BG2, IWD series and Tyranny but this game is bad just like POE 1.


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Posted on: May 13, 2018

PrincessAmanda

游戏: 112 评论: 9

Much better than first game

POE2 is RPG that we don't see very often lately , designed at its core to be computer version of pen and paper roleplaying game , and that itself gives this game high rating just for beeing a gem among stupidity of modern dumb console gamepad friendly action types of "RPG's" that polluted the earth. Worth to mention - this game feeds on nostalgia, there is no doubt about it , fans of Baldurs Gate, Icewind Dale or even Planescape Torment, can find home in POE world . But this is a good thing, I rather see clones of great games than something i could barely call an RPG . Couple of things i really hate in POE2 . The World - I'm not big fan of Fantasy world where you cannot tell in which real world era game is set . Couple of examples, if you see Conan, that is ancient era type of Fantasy, if you see Lord of the Rings, that is Middleages world type of Fantasy, Medieval times with magic ,dragons etc . What is POE2 than ? I HAVE NO IDEA . It's like you take typical Fantasy world and throw it into 17th18th century colonial times mixed with Fantasy Medieval Era . Bows, Knights... Pirates, Guns... Elves,Druids...Cannons,Machines, Colonial type of town with fairly modern spanish carribean architecture ... all of the sudden dun dun 11th century CASTLE guarded by a dragon :P The Combat - it has been proven on multiple occasions, turn based combat works much better in highly complicated games with insane ammount of abilities . But yet again, they HAVE to make combat similar to old cRPG's like Baldurs Gate becouse that is their main audience . However there is option to set combat in slow motion which really helps so we dont have to spam spacebar every 0,5 second to catch a grip on what is going on . Aside from some problems, gaming world would be much better place with RPG's like POE2 as standard.


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Posted on: June 22, 2023

bobsobol

验证所有者

游戏: 271 评论: 6

Very Disappointing

I've absolutely loved Pillars of Eternity, so I'm surprised how little there is to like about Deadfire, while there is so much more DLC content for it. The artwork and graphics have taken a huge step backward in quality. The soundscape has become less cinematic and more VR, meaning you miss important lines, while being forced to listen to dull exposition. The voice acting has become very patchy, and the worst candidate is sadly the new narrator, who reads the text painfully slowly, and with slightly less emotional inflection than most contemporary text-to-speech algorithms. The PC voicing gives a number of choices, most of which seem inappropriately named, and none of which are significantly different from one another in any way other than the sex of the actor. The UI has had a similar detail drop, while the UX has been made considerably more complex, and less intuitive. Impressive, when the original UI was largely tables of figures and stats! I found the combat mechanics in the original a little too complex for my taste, and mostly let the AI complete the fights for me, just making sure I don't start a fight till my party will win ... Now encounters level with you, and the AI needs micro-managing, so I always come close to a wipe, but the combat mechanics have gotten a lot more tedious, along with random encounters being forced on you out of nowhere. A whole resource management system is added. (not fun) The main quest is less engaging than Skyrims' Dragonborn quest. (which I rarely peruse) The already tedious loading times have lengthened, and become more frequent, being inserted between the many UI switches, most of which require a couple of clicks before switching to the next UI and incurring another long loading screen. So far, I haven't found companions I want for more than cannon-fodder, and don't care to side with any faction. If you just want to micro-manage combat, and run off NVME, this is probably an upgrade? Vanity pets have stats boosts now! Yay!?


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Posted on: February 1, 2023

Emma_Fckin_Watson

游戏: 3 评论: 1

Solid "C+"

POE2's story was lacking so it made reaching the end a tiring slog. I liked Tyranny which brought me to give POE2 a try even though I did not like POE1. If you concur with me so far, here is my personal list of similar RPG's of the genre you can try. #1 Pathfinder: WOTR (wish it had FULL voice acting) #2 Expeditions: Rome (Terrible army management/battles) #3 Wasteland 3 #4 Tyranny (I enjoyed the story, but gameplay is lacking, lots of reading) #5 POE2: (Terrible naval/ship battles) I could not get into Divinity so no comment.


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Posted on: May 22, 2018

PizzaSHARK

验证所有者

游戏: 154 评论: 6

More derivative garbage

The good things: it's gorgeous, sounds good, the setting of Eora is interesting and you actually get to see an interesting area of the world rather than Dyrwood's "diet Forgotten Realms." There are more scripted "pick an option" events throughout the world and they're always fun. Exploring the world map feels almost like FTL in a lot of ways, but this is also a downside - see below. The bad things: Dude, where to begin? Combat is trash. It's improved from the first game, but a shiny turd is still a turd. There's no complexity or depth or any kind of thought that goes into combat because terrain is irrelevant and just for show. There's no high ground/low ground mechanics, no system of taking cover or using cover, and every battlefield is just a plain open field. All of the battles are just "hit them harder than they hit you" and forms of hard CC are largely removed from the game so it's mostly just a bland slugging match. There's no strategy, no tactics. And you're made to fight through 90% of the game, with only specific encounters giving you the option of talking your way through. Gameplay balance is terrible, even worse than Pillars was. Obsidian cut corners and it shows. Paladins and Rogues break the game and Paladin/Rogues can quite easily solo the entire game without even trying. Exploration is awesome, but also extremely shallow. There's no sense of cost or threat to exploring and literally everything involving the ship and its mechanics feels half-assed - expected of a stretch goal. It's frustrating because it's not hard to see how amazing it COULD be if Obsidian bothered to give a crap - or was competent enough to pull it off. I backed this game on Fig and I probably should've learned my lesson the first time, when Pillars turned out to be garbage. I've learned my lesson this time, though, and will be avoiding Obsidian products in the future. They clearly don't know how to make decent RPGs anymore.


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