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Pillars of Eternity II: Deadfire

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4.2/5

( 430 Reviews )

4.2

430 Reviews

中文(简体), English & 7 更多
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Pillars of Eternity II: Deadfire
介绍
在荣获众多大奖的RPG游戏《永恒之柱》的世界中追随流浪之神踏遍天涯海角。指挥战船踏上海上冒险,探索人迹罕至而又广阔无比的死亡之火群岛海域。征服眼前的世界,探寻无尽的可能——精细的角色自定义功能、完全自由的世界探索,以及每一回合惊心动魄的抉择正在等您深入体验。 引入入胜的单人RPG冒险体验——《死亡之火》采用最新技术和设计,基于经典D&D规则制作,大幅提升画面表现,深化游戏机制。每一次决策都绝非无关紧要,玩家将能够打造真正属于自己的冒险传奇。 探索全新区域“死亡之火”群岛——自由设定航线,探索物产丰饶却又危机四伏的群岛海域,发现全新地点,与当地住民互动,在每一处港口中体验纷繁多样的任务情节...
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90 %
推荐
Game Informer
8.8/10
PC Gamer
88/100
IGN
8.5/10
用户评论

4.2/5

( 430 Reviews )

4.2

430 Reviews

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产品详细信息
2018, Obsidian Entertainment, ...
系统要求
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLC
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
介绍

在荣获众多大奖的RPG游戏《永恒之柱》的世界中追随流浪之神踏遍天涯海角。指挥战船踏上海上冒险,探索人迹罕至而又广阔无比的死亡之火群岛海域。征服眼前的世界,探寻无尽的可能——精细的角色自定义功能、完全自由的世界探索,以及每一回合惊心动魄的抉择正在等您深入体验。

  • 引入入胜的单人RPG冒险体验——《死亡之火》采用最新技术和设计,基于经典D&D规则制作,大幅提升画面表现,深化游戏机制。每一次决策都绝非无关紧要,玩家将能够打造真正属于自己的冒险传奇。

  • 探索全新区域“死亡之火”群岛——自由设定航线,探索物产丰饶却又危机四伏的群岛海域,发现全新地点,与当地住民互动,在每一处港口中体验纷繁多样的任务情节。

  • 构建自己的队伍,自定义冒险同伴——7种不同的同伴,众多职业和技能自由搭配,让您的冒险多姿多彩。全新同伴系统的加入还让他们拥有了自己的人际关系和互动表现。


  • 指挥战船纵横海域——作为您的海上堡垒,您的战船可不仅仅是一艘航行的工具。升级船只和船员,选择你的技能,努力在不期而至的危机中生存下去吧!

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

所有成就
包含内容
内容
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
发行时间:
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
22 GB
链接:

游戏特性

语言
English
音频
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中文(简体)
音频
文本
Deutsch
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español
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français
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italiano
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文本
polski
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Português do Brasil
音频
文本
русский
音频
文本
DLC
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用户评论

Posted on: April 12, 2025

OophagaXXX

验证所有者

游戏: 70 评论: 1

Frame Drops Everywhere

Really liked POE1. But POE2 has really bad performance, When you have to look for dedicated forums to make the game run well (and still not working as it should) it's not a good experience.


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Posted on: June 20, 2025

arc_salvo

游戏: 364 评论: 2

More filler than meat

It's mechanically better than Pillars 1, but chock full of low quality filler content. Lots of quantity, but not much quality. Some of the Companions are pretty annoying too. Overall it's a passable RPG, but nowhere near as good as industry leaders like Larian Studios put out. I would even say Obsidian's most recent release, Avowed is better. POE 2 is also tiring to play and needlessly mechanically complex. There's no joy or fun in the storyline either, it takes itself way too seriously and it's also extremely grim and negative in tone all the time as well. Overall, just okay.


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Posted on: May 16, 2018

aferox

验证所有者

游戏: 928 评论: 10

Fantastic, complicated role playing game

I am enjoying this game immensely. If you liked Pillars of Eternity I, then you should like this game even more. If you're looking for another action RPG, or loot-driven RPG, this probably isn't it. Pillars II is complicated. You must put some time and thought into choices in character development and conversations and branches in the plot. Feels old-school, in a good way. While combat is an integral (and sometimes challenging - I've had my backside handed to me a couple of times when I didn't manage battles well) part of Pillars II, it implements non-violent options extremely well. In one encounter, I found at least 4 ways to get at and kill my enemy, ways to blackmail him, humiliate and blackmail him, join him, double-cross him... I'm sure there are more. None of these paths led to "worse" outcomes, but rather, different outcomes. I do hate games where I get rewarded more for killing an opponent (e.g. through unique loot) than for using an alternate and more difficult method. The graphics and music are great. I've encountered no major bugs (PC). The story is excellent. I have not gotten lost in the plot at all, but this is a huge and well packed game world to explore. Plan on spending some time there. I find Pillars to have that magic "just need to do one more thing before I stop" quality.


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Posted on: May 8, 2018

ThisNamedIsBanned

游戏: 32 评论: 6

Fresh RPG just like the doctor ordered

Games like this show that RPGs will never die. While going full on 3D has its own merrits, staying top-down isometric is just a style that works on its own. Pillars 1 provided a fresh world and a nice new "Baldurs Gate" like feeling. This extends all of it , pretty much like Baldurs Gate 2 did in the past. Good game, just gets better and probably gets a bunch of extra DLC content to extend the game further.


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Posted on: May 21, 2018

Goran_Stambuk

游戏: 0 评论: 1

Solid grounds for improvement

I watched my friend play this for about two hours. I wasn't disappointed with what I saw, but I saw room for improvement. I would personally like to build my character psychological profile at start of the game, and I woud like not to see dialogue options, but instead I want my character to always answer depending on what kind of character I have created. This is, IMHO, obsolete, and I walways keep balancing between roleplay and being scared if I will pick the wrong answer and something bad happens because of it. Voice acting and perhaps a small baloon over characters heads would be preferable over dialogoue options, which also slow down the game a lot. Second improvement would be questing, as I noticed game still uses old quests and sidequests system, which is simply unrealistic and 90-ies. This must be done more intelligently in 2018. Frend ran the game at hd 610 with extra video options off and it ran relatively smooth, so no objections there. Music is awesome, and with AI on, combat can be fun to watch, and not a pain. In story mode, this is almost an interactive movie, with a great story, but a tad too much talking. Warriors usally aren't very talktative, they chop off your head if you try to say an extended sentence, and these characters are like all scholars or something. A hard world with hard people isn't filled with much flapping of gums. Other then what I wrote, it seems like a more then decent game, it is perhaps unfortunate it doesn't aspire to lead the industry, but instead uses a well tested recipe, but it can easily be improved.


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