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Pillars of Eternity II: Deadfire

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4.2/5

( 430 Reviews )

4.2

430 Reviews

中文(简体), English & 7 更多
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Pillars of Eternity II: Deadfire
介绍
在荣获众多大奖的RPG游戏《永恒之柱》的世界中追随流浪之神踏遍天涯海角。指挥战船踏上海上冒险,探索人迹罕至而又广阔无比的死亡之火群岛海域。征服眼前的世界,探寻无尽的可能——精细的角色自定义功能、完全自由的世界探索,以及每一回合惊心动魄的抉择正在等您深入体验。 引入入胜的单人RPG冒险体验——《死亡之火》采用最新技术和设计,基于经典D&D规则制作,大幅提升画面表现,深化游戏机制。每一次决策都绝非无关紧要,玩家将能够打造真正属于自己的冒险传奇。 探索全新区域“死亡之火”群岛——自由设定航线,探索物产丰饶却又危机四伏的群岛海域,发现全新地点,与当地住民互动,在每一处港口中体验纷繁多样的任务情节...
评论
90 %
推荐
Game Informer
8.8/10
PC Gamer
88/100
IGN
8.5/10
用户评论

4.2/5

( 430 Reviews )

4.2

430 Reviews

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产品详细信息
2018, Obsidian Entertainment, ...
系统要求
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLC
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
介绍

在荣获众多大奖的RPG游戏《永恒之柱》的世界中追随流浪之神踏遍天涯海角。指挥战船踏上海上冒险,探索人迹罕至而又广阔无比的死亡之火群岛海域。征服眼前的世界,探寻无尽的可能——精细的角色自定义功能、完全自由的世界探索,以及每一回合惊心动魄的抉择正在等您深入体验。

  • 引入入胜的单人RPG冒险体验——《死亡之火》采用最新技术和设计,基于经典D&D规则制作,大幅提升画面表现,深化游戏机制。每一次决策都绝非无关紧要,玩家将能够打造真正属于自己的冒险传奇。

  • 探索全新区域“死亡之火”群岛——自由设定航线,探索物产丰饶却又危机四伏的群岛海域,发现全新地点,与当地住民互动,在每一处港口中体验纷繁多样的任务情节。

  • 构建自己的队伍,自定义冒险同伴——7种不同的同伴,众多职业和技能自由搭配,让您的冒险多姿多彩。全新同伴系统的加入还让他们拥有了自己的人际关系和互动表现。


  • 指挥战船纵横海域——作为您的海上堡垒,您的战船可不仅仅是一艘航行的工具。升级船只和船员,选择你的技能,努力在不期而至的危机中生存下去吧!

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

所有成就
包含内容
内容
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
发行时间:
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
22 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
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español
音频
文本
français
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文本
italiano
音频
文本
polski
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
DLC
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用户评论

Posted on: July 8, 2018

Rubberband.971

验证所有者

游戏: 202 评论: 7

It would be 4.5 stars :)

I've played every CRPG (at least I think I have) since the genre came into existence...yes I'm that old. Pillars 1 was enjoyable, but it always felt somewhat lacking. The combat felt clunky, the story a bit dijointed, I always felt I was one step removed from the game. I got White March and simply couldn't complete it as it just felt the same. Pillars 2, however, felt like a breath of fresh sea air. Everything was just significantly better and I couldn't stop playing. Everything from the story to the combat had that much more depth and once I got my ship I felt they had added another exploration element without making the game bloated to play. The enchanting system is better, soulbound items were interesting too. There were heaps of things to do and I explored every inch of the ocean and the map. However, a couple of minor complaints dropped it from 5 stars for me: 1. Ship combat was too cumbersome to enjoy. It had the right idea but from the UI to the time it took, it just didn't feel fun. I ended up upgrading my ship and ramming instead which was far more fun. 2. The party NPCs came a bit slow and I didn't have enough of an incentive to switch them out so I played with the characters as I met them and so has my wife. Good for replayability though! 3. The southern American accents were thoroughly immersion breaking. I decided to just ignore them, but how "that dog won't hunt" got past Q&A I have no idea as American colloquialisms have no place in a fantasy RPG. The accent for Xoti was initially so jarring and unpleasant that I nearly modded the voice overs out. Not that the acting was bad, but a southern accent is just not appropriate for a fantasy setting. Scottish accents for Dwarves have been established for decades of TV, film and gaming so no one bats an eyelid, but a clearly modern dialect + colloquialisms is a really weird design decision. Ever other accent, even Eder, worked as they felt appropriate or weren't immersion breaking.


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Posted on: June 17, 2020

u604b

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游戏: 80 评论: 7

除了游戏代码很屎之外没有缺点

游戏8小时,读取1.5TB。😓是不是程序出现了BUG? 果机固态加持,依旧加载转菊花。 游戏很优秀,代码很垃圾。


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Posted on: July 19, 2020

CrankyPants209

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游戏: 181 评论: 3

Needed More Focus on the Main Story

At about 58 hours in, it came to me that I had no idea what was going on with my current quest (water people got mad about me letting their pet go) or why I just got my last quest. It's a beautiful game. Sound and music are great. I encountered no bugs. I guessed that I saw everything that there was to see, and there was potentially another 100 hours to go. I just wasn't vested. Perhaps a more focused story might have helped.


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Posted on: June 18, 2021

tweduk

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游戏: 119 评论: 9

Somewhat tedious, pretentious writing

Mechanically, the game is pretty decent in terms of the ruleset. Technically it's alright too - a bit old-fashioned technology-wise compared to CRPGs that have fully 3D engines, and the backgrounds to the maps look pretty good for the most part. I found the writing to be excrutiatingly overdone, as if the writers somehow felt compelled to write everything in some kind of flowery, simile-ridden language. The game takes itself very seriously with very serious lore. Then there's having to camp all the time to recover spells and abilities. This seems to be a growing trend in modern CRPGs, but personally I find it tiresome. It turns gameplay away from tactics and more towards resource management. My other gripe is the prissy, easily-offended bell-ends who are the player character's companions. As the player character, you have to figure out which conversation lines trigger them and which ones stroke their egos, as well as keeping them well away from other companions with whom their personality conflicts. If you don't pay attention to this, they might take a huff and leave the party for good. One of the biggest problems with this system is that the reactions of companions to particular conversation lines rarely make much sense.


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Posted on: October 4, 2023

deides

游戏: 605 评论: 3

Best Game I've played in a long time.

There are only a few games I can say have given me a ride like this game has... Doom, Mass effect 3, Betrayal at krondor... this game is in that list from now on. absolutely fun to play - every new quest is a mini journey, and the overarching epic storyline is great. I love how the writters give you the choice to put up a big fat middle finger to the gods of the realm.


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