Posted on: June 17, 2020

u604b
验证所有者游戏: 80 评论: 7
除了游戏代码很屎之外没有缺点
游戏8小时,读取1.5TB。😓是不是程序出现了BUG? 果机固态加持,依旧加载转菊花。 游戏很优秀,代码很垃圾。
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© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.









ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.
Game length provided by HowLongToBeat
Posted on: June 17, 2020

u604b
验证所有者游戏: 80 评论: 7
除了游戏代码很屎之外没有缺点
游戏8小时,读取1.5TB。😓是不是程序出现了BUG? 果机固态加持,依旧加载转菊花。 游戏很优秀,代码很垃圾。
这对您有帮助吗?
Posted on: July 19, 2020

CrankyPants209
验证所有者游戏: 181 评论: 3
Needed More Focus on the Main Story
At about 58 hours in, it came to me that I had no idea what was going on with my current quest (water people got mad about me letting their pet go) or why I just got my last quest. It's a beautiful game. Sound and music are great. I encountered no bugs. I guessed that I saw everything that there was to see, and there was potentially another 100 hours to go. I just wasn't vested. Perhaps a more focused story might have helped.
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Posted on: June 18, 2021

tweduk
验证所有者游戏: 119 评论: 10
Somewhat tedious, pretentious writing
Mechanically, the game is pretty decent in terms of the ruleset. Technically it's alright too - a bit old-fashioned technology-wise compared to CRPGs that have fully 3D engines, and the backgrounds to the maps look pretty good for the most part. I found the writing to be excrutiatingly overdone, as if the writers somehow felt compelled to write everything in some kind of flowery, simile-ridden language. The game takes itself very seriously with very serious lore. Then there's having to camp all the time to recover spells and abilities. This seems to be a growing trend in modern CRPGs, but personally I find it tiresome. It turns gameplay away from tactics and more towards resource management. My other gripe is the prissy, easily-offended bell-ends who are the player character's companions. As the player character, you have to figure out which conversation lines trigger them and which ones stroke their egos, as well as keeping them well away from other companions with whom their personality conflicts. If you don't pay attention to this, they might take a huff and leave the party for good. One of the biggest problems with this system is that the reactions of companions to particular conversation lines rarely make much sense.
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Posted on: October 4, 2023

deides
游戏: 605 评论: 3
Best Game I've played in a long time.
There are only a few games I can say have given me a ride like this game has... Doom, Mass effect 3, Betrayal at krondor... this game is in that list from now on. absolutely fun to play - every new quest is a mini journey, and the overarching epic storyline is great. I love how the writters give you the choice to put up a big fat middle finger to the gods of the realm.
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Posted on: June 7, 2018

TwoByteKitty
验证所有者游戏: 33 评论: 2
Awesome!
Deadfire is an amazing second installment of Pillars Of Eternity. The many new or retooled systems are well implimented, such as ship resource management, island exploration, sea exploration, relationships, and multiclassing. While there is plenty of combat, Obsidian did a great job of having a lot of innovative/nonviolent ways to handle many of the situations you encounter. It feels like there is a lot more voice acting in Deadfire than in the first game, and the soundtrack is really beautiful and well done. My biggest complaint is that there isn't more of it! I've sunk well over 100 hours into the game and haven't yet finished it, but I feel like 1) there are serveral areas/factions where there is room for elaboration/expansion of quests & story, and 2) I don't want the fun to end! My second-biggest complaint is that some of the questlines are a bit buggy, especially if you get farther ahead with one faction's quests than the others. I'm confident that is something that will be addressed soon in a patch, though, and there are enough quests to keep me otherwise occupied. Some people's complaints don't seem to take into account the fact that Obsidian is a smaller developer without the backing of the EA hegemony. Is the game perfect? No. But I have played the crap out of it anyway and enjoyed every bit of it. I, for one, am happy to know that my money is going to a smaller developer. Its pretty clear that Obsidian poured their hearts into this game and I am happy to help support their efforts! If you enjoy isometric RPGs with a strong roleplaying element, you will likely enjoy this game. I'd suggest playing Pillars of Eternity first if you haven't, though, since this game is based in the same world with several of the same companions -- gives a lot more context to your interactions with many of the npcs, recent history, some of the systems, and some of your companions. Plus, the first Pillars of Eternity is a great game in its own right!
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