Posted on: January 4, 2024

N21LV
验证所有者游戏: 403 评论: 15
Poor story, empty world, janky physics
One of the main gripes I have with this game is the same I have about most 'open-world' games: traversing the terrain that looks traversable but in fact is not, and the game does a very poor job of telling you that, instead resorting to janky physics to force you to take another route. The number of times I had to reload a quicksave because the game just wouldn't let me climb over a hill or a ridge by following a smooth slope and forced me to slide back (taking damage, obviously) was so high that eventually I just stopped looking around. It's not like there is much to see anyway -- most of the game world is rendered as a mostly empty sandy/snowy/lava wasteland with very few distinctive features like ruined settlements and occasional metallic contraptions to help you navigate it (there is no map, you see). Which is sad, because this game pretends to be telling a story of a dead world, but does a poor job of doing that as your only source of game lore aside from very few wall scribblings and occasional signs that you find in ruined settlements is this EXTREMELY ANNOYING sidekick you have to carry around. Taking care of ANI isn't just a chore, this very job actively nudges you towards ignoring its musings, because most of the time it is just being annoying for no apparent reason. I get that authors wanted the game to have a 'touchy-feely' character to counterbalance the rational-to-a-fault protagonist. Sorry game, but no, you won't make me feel like ANI is my girlfriend. Overall, there is probably a game behind all the janky physics, wonky terrain that you often get stuck in, empty world and poorly told story, but I'm just not seeing it. As a side note, compare this to a very minimalistic "In Other Waters" that not only does a great job of telling its story, but also makes you actually care about the alien world you are exploring.
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