A great game about secret agents with strategic and tactical depth. Yes It has some small flaws (languages and other minor issues), but developers take updates frequently solving problems.
it will become over time the best simulation of Intelligence Services in the market
I like very much. Very good work Devs
Playing for 1 whole day and for me it is like smart connections between Commandos 2 + XCOM + Silent Storm2 :)
I can recommend it because the price is right for this product, hopefully Devs will polish it some more and add some content in the future.
For most missions I use stealth tactics, going throught missions without shooting.When shooting begins it is quite weird seeing enemeies shooting throught end of the map (if they see you, throught glass wals and such), but do remember to keep You focus high and keep in cover, surely you will see some nice action.
This game was release 6 months too early, and did not receive any meaningful QA review. In addition to the many bugs you'll come across, the combat system is completely broken.
The development team managed to completely misunderstand how basic LoS/LoF should work, and created a 'solution' which is actually a game-shatteringly awful problem. In addition to this, they managed to created an RNG-free shooting system where *everyone* just shoots each other until someone drops.
The tactical part of the game - which is the biggest draw - is simply not fun, and not up to the standards we expect in 2018.
I'm only a couple of hours in, so still a lot to explore, but so far I've been enjoying it a lot.
The biggest mistake I've made in the beginning was treating it like XCOM2.
It's a totally different game, so don't do it!
Personally I would compare it to the good old Commandos from 1998. It's all about sneaking, planning and quietly disposing the guards. Open assault is pretty much a suicide (although not avoidable entirely).
It feels a little unpolished and I'm hoping it will get improved in the upcoming patches.
Dying to try out the 1.0.3 which fixes the LOS issue most people complain about - I understand the point of it is making the open assault nearly impossible, but enemies hitting across the whole map through 3 windows when you couldn't suspect they can see you just kills the mood. I'd rather be insta-killed in a clear shot situation than suffer those shots.
I would like to be able to skip the evac videos and just speed up the game a little.
Much more turns are taken during a mission than in xcom (due to a lot of sneaking/exploring), so I think something could be done to improve the speed. Also the interface doesn't explain the hotkeys, which are quite crucial (at least knowing that Backspace ends the turn!)
All in all - if you like Commandos and XCOM, you're gonna like it - but this game is less about shooting and more about planning and sneaking.
This game has so crappy hit models that makes it completely unplayable. It has many great elements but because of disproportion between damage of your agents and your enemies every combat is unfair. They are always better and it's not because of skills of my agents but just beacuse.
I strongly not reccoment until this aspect will be fixed