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Curtis Craig is a quiet young man. He has a steady job working for the WynTech Industries corporation. He has a lovely girlfriend, Jocilyn. He's been out of the mental hospital for exactly one year. All Curtis wants is to live a normal, happy life, but...
Curtis Craig is a quiet young man. He has a steady job working for the WynTech Industries corporation. He has a lovely girlfriend, Jocilyn. He's been out of the mental hospital for exactly one year. All Curtis wants is to live a normal, happy life, but something seems to have other plans... Strange events, inexplicable and terrifying, begin to happen all around him. Curtis begins to doubt his own sanity, and the very fabric of reality.
Then... The murders begin...
A psychological horror story from the blackest depths of the human soul
A compelling story with interesting characters
An intense atmosphere not meant for the faint of heart
what even is this...I loved phantasmagoria so I figured lets try 2
everything about this game is not fun,,, I'm thinking on sleeping on it, trying it again, then getting a refund if today was just a bad day...
definitely nothing like the original game which was AMAZING.
I loved the first game so i was really looking forward to this sequel but unfortunately i ended up with a game where i not only didnt care about the main character i actively didnt like him at all.
the game itself is good, a point and click style adventure with full motion video, a good touch is the multiple endings
I had to admit that I haven't played the game myself, but if you are considering playing it I highly recommended watching at least a bit of the following play through of the game: http://spoonyexperiment.com/category/lets-play/phantasmagoria/page/2/. The play through is hilarious, but the game itself is terrible. The first game was much better.
This is going to sound incredibly petty, so feel free to downvote this and slap on an extra 3 stars for nostalgia, but it is my duty to report my nostalgia-free experience (I never played it back in the day).
Very first puzzle in the game: you must find your wallet. I walked around my apartment, clicked on my pet rat's cage to pet it, picked up some mail and a screwdriver. There's my wallet under the couch! But my character cannot reach it. Despite being a fully grown man who could easily move a couch, this would take some creative puzzle solving! Use screwdriver? Nope. Use mail? Yeah didn't think that would work. Next is..uhhh...uhhhh, I'm out of items. I probably missed a hotspot to click on. *explores some more* Nope nothing. How do I get my wallet under a couch that A GROWN MAN COULD EASILY MOVE? Oh, I have to get my pet rat to fetch it since he's the one who put it there? So my GROWN MAN NOT EASILY MOVING A COUCH was a conscious decision by my character to teach a little discipline to a pet with a 3 year life expectancy? If I click on the rat cage again, THIS time I pick him up as an item? Oh, it's going to be one of THOSE adventure games where you can't pick up certain items until trigger events.
With the prospect of facing an entire game of that, plus having to sit through a 5-10 second cutscene for every single click and action my character took (I don't need to WATCH him walk down the hall every time I move or ACT OUT picking up an item every time I click on one) made me lose interest. There are some adventure game conventions that just remind you why the genre died.