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I feel its presence, the icy fingers upon my throat.
I hear its eerie sounds, unsettling my every thought.
I try in vain to slumber, my reveries gripped by violent terror.
My only salvation, the shock of awakening.
Something is very, very wrong here....
I feel its presence, the icy fingers upon my throat.
I hear its eerie sounds, unsettling my every thought.
I try in vain to slumber, my reveries gripped by violent terror.
My only salvation, the shock of awakening.
Something is very, very wrong here.
Master storyteller Roberta Williams challenges you to experience the ultimate interactive nightmare.
A thrilling storyline designed by a professional writer - Roberta Williams
One of the first games utilizing full-motion video technology so well
See for yourself what caused so much controversy around this game!
This game is by no means good, but in the same breath I will not cut it down without giving it some credit. Phantasmagoria is a guiltily pleasure if you had ever imagined what if there was no rating system for games what kind of screwed up crap would make it into them? Well this game is the answer and it is loud and clear some of the goriest and most disturbing moments in all of gaming are found in this title. It is a must have if for only the simple reason that it is a piece of gaming history that everyone should play through at one point in there life. That and the horrible FMV sequences which are worth there weight in LoLz alone .
I love Sierra adventure games from the 1990s, but it's a sad fact that the company's most popular and best-selling titles were also their worst ones. Case in point: Phantasmagoria, which received a ton of press coverage back in 1995 for its controversial content and sold like hotcakes. In fact, it considerably outsold Sierra's other full-motion video product, Gabriel Knight: The Beast Within. That has to be one of gaming's greatest injustices, since Gabriel Knight is superior in every conceivable way.
So what's wrong with Phantasmagoria? Let's start with the cliched "married couple moves into a haunted house" plot, which will have you screaming "just get out of there!" at the stupid characters as you would in any B-grade horror movie. Other problems include the game's almost universally bad acting, thin character development, and ugly outdated graphics that have aged much worse than older, simpler games. The production design is also ridiculous; the haunted mansion is a gaudy nightmare of clashing architectural and decorative styles that no sane person would ever consider living in. It's also big enough for an army, let alone a single couple.
In defense of the game, I'll admit that it looks big-budget; Sierra blew millions on this silly junk, while keeping Quest for Glory and poor Gabriel on tight budgets (comparatively speaking). Some of the makeup and special effects are pretty good, but they're also quite gross; this is definitively more of a grindhouse horror movie than an arthouse one. Another arguably positive point is that the game has a simple interface and fairly easy-to-solve puzzles. Some reviewers complain about this, but since the game was clearly intended for entry-level players, I think you have to accept its simplicity as part of a deliberate design and not sweat it too much.
If only it were any good! I love horror, and I love Sierra, but I don't love this. In fact, Phantasmagoria is tacky enough that I'm slightly sorry it even exists...
Last chapter (7) has an inexplicable behavior, in that it seems to require that one perform certain actions *prior to* beginning a "critical" part of the story. Within that part, one may not restore game from previous saves, but only restart exact scenes in which one dies. The effect is that one may enter those scenes fundamentally unprepared for what happens in them (due to not having adequately prepared by gathering items). So one enters situation in which there can never be a satisfactory result, only death of character.
It is the strangest game design aspect I have encountered. I feel that I must be missing something, because no one could reasonably design a game with such a clearly unsatisfactory result. I can only recommend that you skip this game as one which has not a lot of entertainment in chapters 1-6 and then an unacceptable design in the handling of last chapter (7).