A wonderful conclusion to a beautiful and epic story. The new content is just right, not too much or too little, with wonderful voice acting and many touching and funny moments. The new classes are great and the added mythic content is much appreciated (even if I personally would have preferred their patching up the Golden Dragon path)! This cements WoTR's status as one of the greatest modern CRPGs, and I heartily recommend it to everyone.
I rarely buy DLCs, and i was happy to make an exception for a perfect game like WOTR. Owlcat Games did a great job, no doubt.
The winning idea of this product is the festival: you get a truce from fighting demons and managing the crusade, your companions have meaningful things to say, people react differently based on your mythic path, quests are funny. What I loved the most is how civilians dress up as you and your companions.
The antagonist is somebody you would have dreaded at level 1, but now you sweep the floor with him. Not very hard, but satisfying, considering your powers at this point of the game.
More competitive players will be happy with the new arena, and new archetypes were added.
So, what's the problem? Why only 4 starts? Because it's a DLC. This isn't a trend we should encourage. Instead of getting a complete and good game, we get lured into buying pieces of games in the form of classes, quests and characters absent in the main game. I will let it go this time, considering WOTR's well earned reputation, but gaming shiuldn't follow this path.