Pathfinder: Wrath of the Righteous - Enhanced Edition
介绍
Brace yourself for new adventures set in your favorite universe thanks to the The Last Sarkorians DLC!
You can also get Pathfinder: Wrath of the Righteous - Season Pass here.
探索传奇故事循着这段旅程,你将前往世界之伤,直面深渊地狱的无尽裂口,感受将这片土地吞噬殆尽的噬魂恐惧。一个多世纪以来,邻邦为击退敌军而英勇奋战,但始终收效甚微。
如今,你有机会结束这场纷争,但救世之路绝不会一帆...
I really wanted to like this game but there are so many developer decisions that just ruin it. First, just like kingmaker they thrust you into a role you dont want and one thats not fun. Second, they actually script you losing fights so even if you give it your all, it doesnt matter you die anyways....so fun. Third, they script you into defeating bad guys so that someone else can come in and actually kill them....so fun. I dont recommend this game for those resons. Taking away player agency isnt something any game should do
STORY & ROLE-PLAYING
I think the greatest aspect of this game is how reactively it is written. Through the Mythic Path system, your game experience can vary quite dramatically, both in terms of gameplay as well as in story. Contrary to similar claims made by some other games, your choices in Pathfinder truly do matter a great deal. The dialogue also allows a great deal of defining the role you play. The main baddies are also mysterious and well-written. It's not as well written as Planescape Torment, but still it's really great.
COMPANIONS
Chris Avellone co-wrote this game. And it shows. Expect smart subversions of stereotypes, and interesting and sometimes even philosophical dialogue. The companions are strange, in a good way. You may love some, you may hate some, as it should be.
COMBAT
I usually play CRPGs for the story, role-playing, and the companions, not for the combat (i.e. I like games Planescape Torment, Disco Elysium, and Pentiment). So I was somewhat hesitant to play a combat-heavy game like Pathfinder WOTR. I am happy to say that I actually liked the combat. Owlcat made the good decision to fully allow for both RTWP and turn-based combat; Pathfinder WOTR excels at both.
PUZZLES & MECHANICS
The puzzles are poorly designed. An important part of puzzles is that certain clues must be given such that the player can figure it out, yet at the same time the player feels smart for solving the puzzles. The game handles this very poorly.
I haven't played with crusade management, so I can't comment on that.
CONCLUSION
So, although the game is not perfect, I can very safely say that the positives greatly overshadow the negatives. I recommend this game to lovers of reactive CRPGs.
Now, there have been some reviewers saying that the game has spyware and the EULA is shady.
This is nonsense. The EULA is comparable to any other game, and there is no spyware of any kind (I ran all my anti-virus and anti-malware software on the game, and no hits were found).
Wrath like most Owlcat products had a rocky launch, yet time and time again Owlcat have proven to bounce back from mistakes and errors, culminating in this most recent patch and DLC, Owlcat has fleshed out the Devil path, something they wanted to do with the release of EE but ran out of time, as a free update they fleshed out the Devil path massively, giving players a reason to actually play the path. Owlcat asked if players wanted more content akin to this for Gold Dragon, the other lackluster mythic path and I say YES! Owlcat you have delivered with the last few DLCs Owlcat reached out ages ago asking, what do players want for DLC and they listened, Owlcat has a bright future of hard hitting and amazing DLCs with grand characters and amazing scenes and I want to say, thank you Owlcat for being the dev company gaming needs.
Compared to the previous entry, this feels like more of the same with the addition of Mythic Paths - your character having a separate progression on top of levels, becoming closer to a powerful mythical creature. (Angel, Demon, Devil, etc)
There are a LOT of options in character building, tons of classes on top of these paths which you can combine as you wish, all with a staggering amount of choices in spells, feats, features, companions, etc. Sadly, a lot of these options are bugged and don't work properly... similarly, some quests can become stuck due to bugs.
The writing is a bit wonky, torn between competent-but-generic fantasy and fresh off from a tumblr blog, but that's often the case with modern RPGs!
The game could be really good, but give them a month or two to eliminate most of the bugs, they're making decent progress at it.
I played the first Pathfinder and that game...stunk. I tried again with this one and Owlcat clearly learned a few things, but they still have a LONG way to go. Nearly everything about this game is simply off in some way or another. Combat is unbalanced even on normal difficulty--having monsters with a single illogical and hidden weak spot isn't challenging, it's annoying. There are too many powers for your character to have, and most of them are a waste. The companions are uninteresting and weak. The dungeons and puzzles make little sense--again, making something illogical isn't challenging. Finally the story--while vastly more interesting than the one in Kingmaker--is still a waste of time. I find myself having a really hard time caring what happens.
It gets worse. The "campaign" you wage with soldiers is so dumb it's borderline insulting, and adds nothing to the story. Either have an RPG or a tactical battle simulator--don't try to cram the two together, because both suffer, as this game clearly shows. I have now tried to play it through twice and both times I got so annoyed at the glaring faults I've given up.
Don't waste your money. If you want a good, balanced RPG with a decent story, stick to Baldur's Gate (both, but 2 is way better), Fallout (any except 3), or Neverwinter Nights. All are classics and done right.