根据你所做的选择,更改故事剧情与人物关系的智能对话系统
利用独特的无线电游戏机制,艾利克斯可以操纵身边的世界
来自Disney前员工的艺术原画,搭配由scntfc(《Sword & Sworcery》、《Galak-Z》之作者)创作的原声音轨
跨越数十年,遍布多人生命轨迹的大量谜团等你揭开
由曾在《The Wolf Among Us》、《The Walking Dead》以及《Borderlands》等作品中拥有上佳表现的演员进行配音
配音:
Erin Yvette(《The Wolf Among Us》,《Tales From the Borderlands》)
Gavin Hammon(《The Walking Dead》,《The Wolf Among Us》,《Tomb Raider》)
Britanni Johnson(《Borderlands》,《Borderlands 2》)
音乐和音效制作:scntfc
A mind-bending supernatural adventure full of mystery and terror
An intelligent conversation system that changes the story and your relationships based on every decision
A unique radio mechanic that allows Alex to communicate with mysterious spectres and manipulate her world
As others have noted, traipsing back and forth across the game world artificially lengthens the game quite unnecessarily in places. But overall, the look, feel, and sound of this game make some of the tedium worth it. Please support indie titles on small budgets that bet big on story and atmosphere. This game does Lucas Arts' point-and-click adventure game legacy proud.
A lot of teen talks, which most of them I don't really get it, and forces me to choose something that's better, not the best, during a conversation. With a radio, you played the whole game done. That's something new and refreshing for me, for a game. I've finished my first round, probably playing again soon, coz I dunno how I ended up with the 5% that sacrificed Clarissa. But, I bonded Jonas and Alex, as well as match up Ren and Nona. Darkly, I felt like this is the best ending for me.
It's a really good story, but as others have pointed out already, the experience is a bit hindered due to long walks back and forth around the island with sluggish movement and controls. This doesn't hurt on a first playthrough, but you would be able to explore more of the game if it wasn't for that, which seems to be encouraged since there are secrets around the island but the story keeps pushing you forward and even locking you onto it in some moments.
You are meant to make your own choices that affect how the story unfolds, and the feedback is great, with both voice acting and setting being superb -- however, due to the dynamic nature of the storytelling in this game, you have to constantly pick an option on what to say and if you think for a couple of seconds you will miss the chance to say anything. Even when the characters are moving around the island, they are constantly talking and you can run over them whenever there's an indicator on a spot you're supposed to examine. I felt like that annoying person on a group of friends who is always talking about their surroundings and ignoring what everyone else is talking about.
Also, there are a bunch of elements similar to TV shows such as Stranger Things (and the game's better than the second season, by the way) and Dark. Moody and atmospheric are two words that keep coming to mind, but the characters felt fresh and well fleshed out even if I didn't have a lot of time with them.
Nonetheless, I picked this game up for free and would've gladly spent a few bucks on it for the interactive movie experience, but I think that if the developer fixed a few of these quirks the game would be fantastic.
Oxenfree is a great game! And his is coming from a person that thinks that "game mechanics trumps story" and is afraid of terror games.
The mechanics are very light: you move, you tune a radio and you talk. But the conversation mechanic is GREAT! The dialogue options are almost always what I expected (no "doubt" option that means your character freaks out and swears a lot with the listener), and the fact that they can be timed is an innovation that brings a lot of immersion to this game that is basically conversation. Sometimes I wished I had more time to think what I would answer, but it fits well with the thriller and more frentic passages of the game. No more staring for 10 minutes then "Nevermind" like in Mass Effect or any other game.
The story is very good, reminds me of course of Stranger Things: kids, paranormal activity, killer soundtrack, eletromagnetic mysteries.
The bad side is the collectible side of the game: once you start New Game +, you lose your record of what you collected. This was a bummer, because I didn't feel like collecting what I have missed again because I could waste my time chasing clues I had already found.
I recommend Oxenfree a lot! My first run was 4h48 minutes, the second one a little less. I recomend doing at least two runs because you get some new information and a different ending, if you wish so.