Posted on: August 21, 2024

Eglaios
验证所有者游戏: 87 评论: 6
Feels a bit "cheatable"
Quite a solid content, having a good time, but there're multiple mechanics that just don't feel right : - By losing hp or stamina, the max value they can reach diminishes a bit, which can be reversed mainly through sleeping. While I loved the idea, sleep had to be tweaked accordingly : You can sleep anywhere at any time to full heal, at the cost of a meal and possibly a few enemies spawning nearby as an ambush (easy farming). This makes sleep feel closer to typing a cheatcode than resting from tiredness. - Beginner combat might seem like a cool challenge, but the game adds powerful means to cheese anything from afar. Mainly bow and magic, but also trapping enemies behind walls and "wallbanging" them using a spear. - Due to autosave, dying teleports the player in a place coherent with their death. Thing is, dying in some dungeons teleports you right into the dungeon cell, with your backpack right next to you, and (rarely) your armor confiscated in a nearby chest. - You can drop filled backpacks as stashes, which MIGHT never disappear (I think dropping in inns is the safest). A single backpack has in fact infinite storage, and only slows you down if too heavy. I think it's good to give strong options to be able to choose either an easy or hard path. Thing is, you can ignore them, but as soon as you're struggling, it's just so tempting to use them and save time, making the victory feel undeserved. Also, In hardcore mode, dying has a 20% chance of deleting the save file, which I can't understand. Loosing the save feels unlucky, and keeping it feels cheated. This might be a measure to give a chance in case of unavoidable deaths. Overall, I like that game, and the only fact that it can reach 60fps on integrated graphics made me add a star. There's just all these details that really made me enjoy it less. I'm going back on S.T.A.L.K.E.R anomaly.
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